Zigma Level 1 of the Dungeon (21, 8, D:1) a +0 club (24, 24, D:1) 4 stones (26, 5, D:1) 2 stones (26, 15, D:1) a stone (27, 12, D:1) a +0 scale mail (29, 8, D:1) 2 stones (29, 17, D:1) a stone (33, 19, D:1) a +0 club 28 stones (34, 19, D:1) a +0 mace (35, 3, D:1) a stone (36, -2, D:1) a +0 dagger (36, 2, D:1) a stone (36, 31, D:1) a +0 short sword (38, 4, D:1) a +0 dagger a stone (40, 4, D:1) a stone (41, 21, D:1) a +0 club (45, 3, D:1) 2 stones (46, 24, D:1) 28 bolts (51, 1, D:1) a stone (55, -2, D:1) a +0 dagger (56, -2, D:1) 15 stones Level 2 of the Dungeon (5, -9, D:2) a +0 chain mail (10, -9, D:2) a +0 dagger (11, -17, D:2) 21 arrows (11, 11, D:2) a +0 dagger (12, -20, D:2) a +0 ring mail (12, 10, D:2) a +0 hunting sling (20, -8, D:2) 20 poisoned needles (23, 7, D:2) a stone (25, 6, D:2) 2 stones (26, 4, D:2) a +0 dagger (27, 6, D:2) a +0 club (32, 8, D:2) a +0 club (35, 17, D:2) a +0 scale mail (35, 18, D:2) a +0 short sword (41, -1, D:2) 19 sling bullets (42, -1, D:2) 5 tomahawks (57, 22, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 8, D:3) 12 arrows (7, 14, D:3) a stone (11, 47, D:3) 13 arrows (13, 42, D:3) a +0 robe (20, -7, D:3) 18 bolts (23, 14, D:3) 19 bolts (32, -4, D:3) a +1 flail of holy wrath a +0 dagger a +0 robe a cursed +0 dagger a +0 ring mail (35, 0, D:3) 7 javelins (35, 2, D:3) an uncursed staff of summoning (42, 8, D:3) 14 arrows (47, 33, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (14, 38, D:4) 14 stones (16, 47, D:4) a large rock (22, 6, D:4) the cursed +0 scale mail of Jargh {rC- MR+ rCorr Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (22, 11, D:4) 20 stones (25, 5, D:4) 19 arrows (29, 33, D:4) a +0 giant club (46, 32, D:4) a +0 giant club (52, 1, D:4) 19 poisoned needles (60, 26, D:4) a +0 flail a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 robe (0, 30, D:5) 16 stones (3, 18, D:5) a +2 flail of protection a +2 ring mail of fire resistance (9, 34, D:5) a +0 dagger a +0 leather armour (9, 35, D:5) a +0 mace a +0 plate armour (21, 15, D:5) a +0 quarterstaff (22, 24, D:5) 21 bolts (28, 6, D:5) a +0 flail a +1 robe of magic resistance (30, 24, D:5) a +0 robe Level 6 of the Dungeon [Shop] Joebai's Armour Shoppe a +2 robe of cold resistance (265 gold) a +0 chain mail (67 gold) a +0 ring mail of fire resistance (165 gold) a cursed +0 chain mail (22 gold) +0 ice dragon scales (900 gold) a +0 robe (10 gold) the +1 leather armour of Optimism {rF+ Regen+ Str-3 Dex+3} (315 gold) It affects your strength (-3). It affects your dexterity (+3). It protects you from fire. It increases your rate of regeneration. a +0 leather armour (30 gold) a +0 leather armour (30 gold) the +5 steam dragon scales of Restlessness {rCorr} (1164 gold) It provides partial protection from all sources of acid and corrosion. a cursed +0 chain mail (52 gold) a +0 ring mail (60 gold) a +0 plate armour (345 gold) a scarf of spirit shield (135 gold) (7, -4, D:6) a +0 flail a +0 leather armour (13, 7, D:6) a cursed -3 club (23, 10, D:6) a +0 dagger a +0 robe (24, 8, D:6) a +0 hand axe (25, 8, D:6) a +0 dagger (27, 20, D:6) a +0 pair of gloves Level 7 of the Dungeon (0, 0, D:7) a +0 whip (6, 1, D:7) a +0 flail a +0 dagger a +0 robe a +0 dagger a +0 robe (9, -18, D:7) a +0 short sword (15, -16, D:7) a +0 ring mail (17, 10, D:7) a +0 short sword a +0 scale mail (21, -16, D:7) 12 stones (24, 15, D:7) a +0 dagger a +0 robe (29, -7, D:7) 3 large rocks (31, 4, D:7) a +2 robe of positive energy (34, -8, D:7) a +0 leather armour (35, -6, D:7) a +0 leather armour (38, 25, D:7) a +0 glaive (41, 12, D:7) a +0 trident (49, 5, D:7) a +0 hunting sling Level 8 of the Dungeon (0, 0, D:8) an adder skeleton (1, 2, D:8) a +0 plate armour (4, 22, D:8) a scroll of identify (5, 22, D:8) a +0 trident (12, 11, D:8) 21 stones (26, 24, D:8) a +0 short sword