Dungeon Crawl Stone Soup version 0.23-a0-629-gae4348f6cf (webtiles) character file. 8 Zigma the Vexing (level 2, 0/19 HPs) Began as a Vampire Enchanter on Dec 25, 2018. Slain by a goblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (353 turns). Zigma the Vexing (Vampire Enchanter) Turns: 353, Time: 00:00:33 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 12 Int: 17 God: Gold: 11 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery e - an uncursed ring of ice {unknown} Scrolls c - a scroll of enchant weapon {unknown} Potions d - 2 potions of blood {@*1} Skills: + Level 1.4 Short Blades - Level 2.1 Dodging + Level 4.6 Stealth - Level 2.0 Spellcasting * Level 4.8 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 8% 3 ###.... Tukima's Dance Hex ###..... 8% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 11% 2 ###.... Dazzling Spray Conj/Hex #..... 22% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You kill the leopard gecko! Casting: Corona (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (chance to defeat MR: 73%) The rat is outlined in light. The rat bites you but does no damage. You hit the rat. You kill the rat! You have reached level 2! Okay, then. Casting: Corona (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (chance to defeat MR: 73%) The goblin is outlined in light. * * * LOW MAGIC WARNING * * * The goblin hits you. You die... #.#(....... .. #.......... .. #........# ... #........##... ##............. ##..........#... #####..........(.... #..@g.............#. #.....##.............. #..#.#.##............## #.......##.............. #..(#.#.##.............. #.......##.#######...... #..#........ ......... #..#.....### ######.... . ...... You could see a goblin. Vanquished Creatures A leopard gecko (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 352 | D:1 | Reached XP level 2. HP: 4/19 MP: 1/5 353 | D:1 | Slain by a goblin Vault maps used: D:1: ncdulo_watergridlock, serial_co_window_serial, co_window_paths_b, co_window_corner_a, co_window_cross_1, co_window_paths_b, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_a, co_window_unsneaky_path_e, co_window_paths_c, co_window_unsneaky_path_a, co_window_broadway_c, glass_columns_a, glass_columns_a, glass_columns_b, serial_bayou_crossing Action || total -------------------------++------- Melee: Dagger || 25 Bite || 1 Cast: Corona || 6 Stab: Sleeping || 2 Armor: Robe || 5 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------