Zigma Level 1 of the Dungeon (16, -18, D:1) a +0 club (16, -16, D:1) a +0 whip (19, 12, D:1) a cursed +0 short sword (25, -14, D:1) a +0 scale mail (27, -7, D:1) a +0 short sword (32, -14, D:1) a +0 club (32, 3, D:1) 21 stones (33, 13, D:1) a cursed +0 robe (36, 17, D:1) a +2 short sword of venom (47, -17, D:1) a +0 flail (47, -16, D:1) a stone (49, 11, D:1) a cursed -3 mace (52, 3, D:1) a +0 dagger (63, 19, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 whip (8, 29, D:2) a +0 leather armour (9, 12, D:2) 19 stones (9, 38, D:2) a +0 club (12, 27, D:2) a +0 leather armour (15, 22, D:2) a +0 robe (17, 25, D:2) a +0 dagger 3 stones (19, 18, D:2) a +0 dagger 5 stones (19, 26, D:2) a +0 club (32, 18, D:2) a +0 whip (32, 36, D:2) a +0 club a +0 club a +0 dagger a +0 animal skin a +0 helmet (33, 36, D:2) a +0 club (34, 36, D:2) a +0 club (35, 36, D:2) a cursed -3 dagger a +0 dagger (39, 3, D:2) 18 stones (43, 62, D:2) 25 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, -10, D:3) 29 stones (12, 14, D:3) a +0 scale mail (17, 6, D:3) 19 stones (19, 18, D:3) a +0 leather armour (21, -19, D:3) a +0 scale mail (26, -14, D:3) a +0 leather armour (28, -28, D:3) a +1 hand axe of venom (32, -14, D:3) 11 bolts (34, -19, D:3) 23 sling bullets (36, -28, D:3) a +0 club (41, 3, D:3) a +0 hand crossbow (43, -16, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 leather armour (1, 0, D:4) a cursed +0 dagger (2, 3, D:4) a +0 club a cursed +0 scale mail (8, 19, D:4) a +0 mace (12, 6, D:4) a +0 rapier (25, -3, D:4) a cursed -3 quarterstaff (26, -8, D:4) a cursed -3 mace (26, -4, D:4) a +0 hand crossbow (26, 18, D:4) a +0 dagger (27, -7, D:4) a +0 flail (34, 30, D:4) a +0 robe (37, 33, D:4) 18 stones (40, -5, D:4) a +4 dire flail of draining a +0 robe a +0 giant club (45, 0, D:4) a +0 short sword a +0 leather armour (46, -1, D:4) a +0 dagger (46, 0, D:4) a +0 mace (46, 3, D:4) a +2 ring mail of positive energy (50, -22, D:4) the +4 ring mail of Vampiric Thralls {-Tele MP+9 Dex+4} It affects your dexterity (+4). It affects your magic capacity (+9). It prevents most forms of teleportation. (59, -4, D:4) a +0 dagger a +1 robe of cold resistance (62, -13, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) 17 bolts (1, 6, D:5) 25 stones (4, 10, D:5) a +0 leather armour a +0 hand axe (5, 10, D:5) a +0 scale mail (6, 10, D:5) a +0 trident (6, 11, D:5) a +0 chain mail (9, 21, D:5) 28 stones (10, 22, D:5) a +0 leather armour a +0 ring mail (10, 24, D:5) a +0 mace (11, 23, D:5) a +0 whip (19, 29, D:5) a +0 flail a +0 chain mail (21, 29, D:5) a +0 short sword (23, 29, D:5) a +0 hand axe a +0 leather armour (29, 38, D:5) a +0 short sword (31, 26, D:5) a +0 giant club (39, 18, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (3, -33, D:6) a +0 robe (3, -19, D:6) a +0 spear (3, -18, D:6) a +0 spear (4, -19, D:6) a +0 spear (4, -18, D:6) a +0 quarterstaff (7, -17, D:6) a cursed -1 hand axe (7, -12, D:6) a +0 dagger (11, -30, D:6) a +1 glaive of protection (11, 7, D:6) 3 large rocks (22, -30, D:6) a +0 chain mail a +2 dagger of venom a +0 robe a +0 dagger a +0 robe (23, -30, D:6) a +1 short sword of venom (42, -20, D:6) 22 stones (55, 8, D:6) 5 needles of frenzy Level 7 of the Dungeon (0, 0, D:7) 18 stones