Dungeon Crawl Stone Soup version 0.24-a0-447-ge8da9206dc (webtiles) character file. Game seed: 7582442783684506281 204 Zigma the Vexing (level 5, -14/35 HPs) Began as a Vampire Enchanter on June 25, 2019. Was an Initiate of Makhleb. Killed from afar by Ijyb (21 damage) ... with a bolt of acid ... on level 4 of the Dungeon. The game lasted 00:11:20 (2283 turns). Zigma the Vexing (Vampire Enchanter) Turns: 2283, Time: 00:11:20 Health: -14/35 AC: -1 Str: 8 XL: 5 Next: 52% Magic: 1/8 EV: 13 Int: 17 God: Makhleb [......] Gold: 130 SH: 2 Dex: 15 Spells: 2/8 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect + (no cloak) rCorr . Harm . (no gloves) MR ..... q - +0 pair of boots Stlth ++++...... k - +2 amulet of reflection HPRegen 0.31/turn h - ring of stealth MPRegen 0.11/turn (no ring) @: corroded, regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Exsanguinate, Renounce Religion You were on level 4 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You were alive. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles e - 6 datura-tipped darts (quivered) p - 4 atropa-tipped darts Armour b - a +0 robe (worn) q - a +0 pair of boots (worn) Jewellery h - a ring of stealth (left hand) k - a +2 amulet of reflection (around neck) Scrolls c - 2 scrolls of magic mapping {unknown} i - 2 scrolls of teleportation {unknown} j - a scroll of fear {unknown} l - 3 scrolls of identify {unknown} m - a scroll of remove curse {unknown} Potions f - a potion of resistance {unknown} n - a potion of brilliance {unknown} o - a potion of degeneration {unknown} Skills: + Level 2.4 Short Blades - Level 2.1 Dodging + Level 5.5 Stealth - Level 2.0 Spellcasting * Level 5.7 Hexes - Level 3.5 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 1% 1 N/A c - Confuse Hex ###..... 5% 3 N/A d - Ensorcelled Hibernat Hex/Ice ###... 4% 2 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Tukima's Dance Hex ###..... 5% 3 N/A Dazzling Spray Conj/Hex ##.... 19% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Makhleb Vehumet Annotations: D:4 Ijyb Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You don't have enough magic to cast that spell. No previous command to re-do. Okay, then. Unknown command. You aren't carrying any items that you can evoke. Unknown command. Throwing (i - inventory. (/) - cycle) d - a throwing net (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of acid (7) You throw a throwing net. The throwing net hits Ijyb. Ijyb is caught in the net! Ijyb struggles against the net. You hit Ijyb but do no damage. Ijyb zaps a wand. The bolt of acid hits you! * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * Ijyb struggles against the net. You hit Ijyb but do no damage. You hit Ijyb but do no damage. Ijyb zaps a wand. The bolt of acid hits you!! Ouch! That really hurt! You die... #. #. .# #. .# # ###.## .# . ....# .#.# #..###.#.### ##........... #.....#g# ##.>..@.# ##.##### #.# #.# #+# You could see Ijyb (caught). Vanquished Creatures A water moccasin zombie (D:3) A howler monkey (D:5) An orc priest (D:5) An adder (D:3) A shadow imp (D:5) An ooze (D:1) 3 worms (D:2) A dart slug (D:1) 2 leopard geckos 2 orcs (D:5) 4 giant cockroaches 10 goblins 4 hobgoblins A ball python (D:1) 4 bats 4 frilled lizards 6 kobolds 7 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 7/19 MP: 3/5 291 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 425 | D:1 | Reached skill level 5 in Stealth 453 | D:1 | Reached skill level 5 in Hexes 650 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/6 789 | D:1 | Learned a level 3 spell: Confuse 948 | D:2 | Reached skill level 1 in Ice Magic 1362 | D:2 | Found a burning altar of Makhleb. 1363 | D:2 | Found a radiant altar of Vehumet. 1532 | D:2 | Became a worshipper of Makhleb the Destroyer 1697 | D:3 | Reached XP level 4. HP: 30/30 MP: 7/7 1740 | D:3 | HP: 1/30 [water moccasin zombie (7)] 1963 | D:3 | You fall into a shaft and drop 2 floors! 1963 | D:5 | Entered Level 5 of the Dungeon 2007 | D:5 | Found a blossoming altar of Fedhas. 2059 | D:5 | Reached XP level 5. HP: 35/35 MP: 8/8 2274 | D:4 | Noticed Ijyb 2283 | D:4 | Killed from afar by Ijyb Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic D:2: layout_basic, gammafunk_temple_overflow_pools, serial_curves, eino_curves_01, eino_curves_03, wander_ebering_terrifying_dragon_lair D:3: layout_rooms, kennysheep_ying_yang, first_ration D:4: layout_loops_corners, kennysheep_mini, hangedman_abyss_or_decor_stabs, uniq_ijyb D:5: layout_loops_ring, grunt_temple_overflow_forces_of_nature Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 5 | 5.5 Hexes | 5 | 5.7 Short Blades | 2 | 2.4 Ice Magic | 2 3 | 3.5 Dodging | | 2.1 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 79 | 31 || 110 Bite | 6 | 1 || 7 Throw: Throwing net | | 2 || 2 Cast: Corona | 4 | || 4 Ensorcelled Hiber | 9 | 10 || 19 Confuse | | 6 || 6 Use: Potion | | 3 || 3 Stab: Sleeping | 29 | 5 || 34 Confused | | 1 || 1 Held in net/web | | 1 || 1 Armor: Robe | 8 | 1 || 9 Dodge: Dodged | 30 | 19 || 49 Block: Other | | 3 || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 291 | 1 | 0.3 | 53 | 1 | 1.9 +---------+---------+-------+---------+---------+------- D:1 | 46 | 0 | 0.0 | 27 | 0 | 0.0 D:2 | 31 | 1 | 3.1 | 13 | 1 | 7.1 D:3 | 104 | 0 | 0.0 | 8 | 0 | 0.0 D:5 | 110 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------