Dungeon Crawl Stone Soup version 0.24-a0-484-g962a3eeff7 (webtiles) character file. Game seed: 6965278169333322012 20 Zigma the Vexing (level 2, 0/19 HPs) Began as a Vampire Enchanter on July 9, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (484 turns). Zigma the Vexing (Vampire Enchanter) Turns: 484, Time: 00:01:01 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 58% Magic: 3/5 EV: 12 Int: 17 God: Gold: 42 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn (no ring) @: regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Exsanguinate You were on level 1 of the Dungeon. You were alive. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery d - a cursed ring of teleportation {unknown} Potions c - a potion of heal wounds {unknown} Skills: - Level 1.6 Short Blades - Level 2.1 Dodging - Level 4.8 Stealth - Level 2.0 Spellcasting - Level 5.0 Hexes + Level 0.6 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 2% 1 N/A d - Ensorcelled Hibernat Hex/Ice ##.... 9% 2 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 7% 3 N/A Tukima's Dance Hex ###..... 7% 3 N/A Dazzling Spray Conj/Hex ##.... 21% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal closely misses you. You hit the jackal. You kill the jackal! You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You completely miss the jackal. The jackal bites you. You die... ########## #........# #.#......# ######## #@#.####.# ###......#####h#.####.##### ###.....÷.......sg..........# ......##....................# ###...#..#................#.# #...#...##.....[......##..# ###.......#.#...%......#.#..# #....###.).#.##†.....##.#...# #.##.# #....##.#....#.##....# You could see a jackal, a giant cockroach and a goblin. Vanquished Creatures A ball python (D:1) 3 goblins (D:1) A hobgoblin (D:1) 7 jackals (D:1) 2 bats (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 223 | D:1 | Reached XP level 2. HP: 17/19 MP: 5/5 265 | D:1 | Reached skill level 5 in Hexes 364 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 484 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_corners, chequers_serial_rivers_small_b, minmay_misc_feat_secret_circle Skill XL: | 1 2 | ---------------+-------+----- Hexes | 5 | 5.0 Short Blades | | 1.6 Dodging | | 2.1 Stealth | | 4.8 Spellcasting | | 2.0 Ice Magic | | 0.6 Action || total -------------------------++------- Melee: Dagger || 85 Bite || 2 Cast: Ensorcelled Hiber || 2 Stab: Sleeping || 3 Armor: Robe || 43 Dodge: Dodged || 84 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 29 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 29 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+-------