Dungeon Crawl Stone Soup version 0.24-a0-484-g962a3eeff7 (webtiles) character file. Game seed: 9959876861646356082 2 Zigma the Vexing (level 1, 0/13 HPs) Began as a Vampire Enchanter on July 9, 2019. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (88 turns). Zigma the Vexing (Vampire Enchanter) Turns: 88, Time: 00:00:22 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 25% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) @: regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Exsanguinate You were on level 1 of the Dungeon. You were alive. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting * Level 4.5 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 9% 3 N/A Tukima's Dance Hex ###..... 9% 3 N/A Ensorcelled Hibernation Hex/Ice #..... 12% 2 N/A Dazzling Spray Conj/Hex #..... 22% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is an open door here. There is a staircase leading out of the dungeon here. You close the door. You open the door. You start resting. A gnoll opens the door. It is wielding a +0 spear. Which direction? You close the door. A gnoll opens the door. Which direction? You close the door. A gnoll opens the door. Which direction? You close the door. A gnoll opens the door. The gnoll closely misses you. Which direction? As you close the door, it creaks loudly! You close the door. As you open the door, it creaks loudly! The gnoll hits you from afar with a +0 spear. You die... ....###....## #.# ###.# #.#.#######.# #.# #..g........# #.# ###.######### #.# #g##### #.# #.....# ####.#####.###.# #..........###.# #.##.†####.+@'g# #.##..# #.##### #.##..# #.# #.##..# #.# #.##..# #.# #.##..# #.# #.###.# .# #.# You could see a gnoll. Vanquished Creatures A goblin (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 88 | D:1 | Slain by a gnoll Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_loops_ring, minivault_24 Action || total -------------------------++------- Melee: Dagger || 4 Stab: Sleeping || 1 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------