Zigma Level 1 of the Dungeon (5, -29, D:1) a +0 club (7, 7, D:1) 10 stones (17, -39, D:1) a +0 club (19, -39, D:1) a +0 dagger (27, -39, D:1) a +0 hunting sling (27, -38, D:1) a +0 club (27, -25, D:1) a stone (30, -26, D:1) 25 sling bullets (35, -8, D:1) a potion of haste (38, -29, D:1) a +0 club (45, -25, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a cursed -1 club (11, -13, D:2) a +0 dagger (18, 28, D:2) a bat corpse (skeletalised by now) (19, -2, D:2) a +0 club (21, -7, D:2) a +0 quarterstaff (31, -17, D:2) a stone (32, -24, D:2) a +0 club (32, -17, D:2) a stone (32, 3, D:2) a +0 dagger (36, -22, D:2) a +0 dagger (36, -11, D:2) a +0 scale mail (36, 9, D:2) 21 stones a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of degeneration (5, -3, D:3) a +0 flail (5, 3, D:3) a +0 club a hobgoblin corpse (6, 1, D:3) 22 arrows (8, -2, D:3) a leopard gecko corpse