Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, -13, D:1) a +1 helmet (6, -21, D:1) a +0 dagger (7, -9, D:1) a +3 dagger (8, -23, D:1) a stone (11, -27, D:1) a +0 short sword (11, -26, D:1) 14 stones (18, -1, D:1) a +0 dagger 4 stones (22, -12, D:1) a +0 dagger (24, -23, D:1) a cursed -1 hand axe (27, -10, D:1) 18 sling bullets (28, -34, D:1) a +0 mace (29, -7, D:1) 16 arrows (33, -29, D:1) a +0 hunting sling (33, -25, D:1) a cursed +0 short sword (44, -13, D:1) 16 bolts Level 2 of the Dungeon (16, 39, D:2) a +0 leather armour (21, 7, D:2) a +0 club (29, 41, D:2) a +0 giant club (30, 17, D:2) 21 arrows (36, 17, D:2) a cursed +0 club (36, 27, D:2) a +0 club (41, 30, D:2) a cursed -3 short sword (44, 11, D:2) a +0 robe (47, -8, D:2) a +0 dagger (48, 24, D:2) a cursed +0 scale mail (48, 30, D:2) a +0 leather armour (58, 42, D:2) a +0 spear Level 3 of the Dungeon (5, 15, D:3) a +0 ring mail (9, 40, D:3) a +0 dagger (18, -7, D:3) 6 atropa-tipped darts (22, 2, D:3) a +0 rapier (30, -5, D:3) 23 arrows (31, 4, D:3) a +0 leather armour (33, 4, D:3) a +0 club (33, 5, D:3) a +0 dagger a +0 flail a +0 dagger a +0 robe (33, 6, D:3) a +0 club (34, 3, D:3) a +0 dagger a +0 leather armour (38, -3, D:3) 25 stones (39, 15, D:3) a +0 club (40, -9, D:3) 16 arrows (41, 10, D:3) a +0 short sword 20 stones (41, 12, D:3) a +1 dagger of venom a +0 robe (43, 44, D:3) a +3 ring mail (44, 7, D:3) a stone (44, 26, D:3) a +0 flail a +0 ring mail a +0 club (45, 26, D:3) a +0 trident a +0 scale mail (47, -6, D:3) a poisoned dart (48, -6, D:3) a poisoned dart (51, -6, D:3) a +0 dagger 5 poisoned darts (53, 24, D:3) a +0 robe Level 4 of the Dungeon [Shop] Noxkog's Antique Weapon Shoppe a +0 war axe (91 gold) a +0 quarterstaff (104 gold) a +3 flail of protection (551 gold) a +1 glaive of freezing (486 gold) a cursed -1 hunting sling (2 gold) a +6 whip of electrocution (993 gold) the +7 mace of Hesm {pain, rElec Str+6} (1796 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It insulates you from electricity. the +12 trident of the Rattlesnake {vorpal, Fragile rElec rF++ Str+2} (2477 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from fire. It insulates you from electricity. It will be destroyed if unequipped. a +0 arbalest (117 gold) (0, 0, D:4) a +0 trident (0, 2, D:4) 18 stones (15, 0, D:4) 3 silver boomerangs a +0 leather armour (16, 0, D:4) a +0 hand axe a +0 leather armour (17, 0, D:4) a +0 whip a +0 dagger a +0 leather armour (22, 9, D:4) a +0 ring mail (25, 8, D:4) a +2 dagger of speed a +0 robe (25, 9, D:4) a +0 club (26, 8, D:4) a +0 flail (31, 11, D:4) a +0 giant club (33, 3, D:4) 16 arrows (45, 23, D:4) a +0 war axe a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) 12 stones (5, -39, D:5) 8 atropa-tipped darts (10, -4, D:5) a +0 ring mail (13, -24, D:5) 18 sling bullets (13, -11, D:5) an arrow (13, -10, D:5) 11 stones (14, -9, D:5) a +0 flail (15, -9, D:5) a +0 club (15, -8, D:5) a +0 club a +0 dagger a +0 robe (17, -49, D:5) 18 stones (17, -4, D:5) a +0 shortbow 21 arrows (18, -36, D:5) a +0 hand crossbow (19, 12, D:5) a +0 leather armour (41, -6, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +5 dire flail a +0 robe (1, 0, D:6) a +4 great sword of freezing a +0 robe a +4 morningstar of freezing a +0 robe a +0 battleaxe a cursed +0 robe (10, -10, D:6) a +0 flail (12, -10, D:6) a +0 short sword a +0 ring mail (13, -10, D:6) a +0 dagger a +0 ring mail (13, -9, D:6) a +3 morningstar a +0 mace a +0 leather armour (14, 1, D:6) a +0 flail (14, 18, D:6) a +0 dagger (19, 32, D:6) a +0 hand axe (22, 8, D:6) a +1 whip of electrocution (22, 9, D:6) a +0 spear (40, 9, D:6) a +0 dagger (41, 9, D:6) a +0 dagger (42, 5, D:6) a stone (42, 8, D:6) a +0 short sword a +0 whip (42, 9, D:6) a +0 dagger (50, 4, D:6) a +0 dagger (51, 3, D:6) a +0 flail a cursed +0 leather armour (52, 4, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 12, D:7) a +0 ring mail (5, 22, D:7) the +0 pair of gloves of Tempters {rC- rCorr Stlth+} It makes you vulnerable to cold. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (6, 23, D:7) 23 stones (14, 12, D:7) an arrow (15, 18, D:7) 3 arrows (16, 5, D:7) 17 sling bullets (16, 19, D:7) 2 arrows (17, 7, D:7) 25 stones (20, 7, D:7) a +0 giant spiked club a +0 flail a +0 scale mail (21, 43, D:7) 5 poisoned darts (22, 5, D:7) a stone (22, 6, D:7) 2 stones (23, 43, D:7) a +0 hand axe (24, -1, D:7) a +0 short sword (24, 0, D:7) a +0 whip a stone (24, 7, D:7) a +0 mace (25, -1, D:7) a +0 dagger 4 stones (25, 0, D:7) a +0 short sword 2 stones (25, 26, D:7) a +0 hunting sling (26, 29, D:7) 19 stones (28, -1, D:7) a cursed +0 dagger (29, 37, D:7) a +0 leather armour (38, 11, D:7) a +0 trident a +0 scale mail (40, 8, D:7) a +0 shortbow 19 arrows (41, 3, D:7) a +0 club a +0 leather armour a +0 club a +0 leather armour a +0 club a +0 leather armour a +0 club a +0 leather armour Level 8 of the Dungeon (9, -6, D:8) a +0 flail (11, -43, D:8) a +0 giant club (25, -19, D:8) a +0 spear (34, -6, D:8) 5 poisoned darts (36, -13, D:8) a +0 ring mail (37, -19, D:8) a +0 chain mail (38, -41, D:8) a cursed +0 leather armour (46, -29, D:8) a +0 hand axe (47, -29, D:8) a +0 dagger of protection (52, -47, D:8) 11 stones (52, -44, D:8) a +0 hand axe a +0 dagger Level 9 of the Dungeon (0, 0, D:9) the +10 quarterstaff "Etteunwo" {venom, rPois rF- Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. (10, -24, D:9) a +0 trident (13, -7, D:9) a cursed +0 leather armour (15, -9, D:9) a +1 whip of freezing a +0 robe (26, -2, D:9) 16 arrows (38, -34, D:9) a +0 robe (39, -24, D:9) a +0 dagger a +0 short sword a +0 chain mail (39, -2, D:9) an uncursed ring of fire (40, 11, D:9) a +0 leather armour (45, -24, D:9) a cursed -1 flail (46, -23, D:9) a cursed -2 dagger a +0 robe a cursed +0 leather armour a +0 war axe (51, -12, D:9) 14 poisoned darts Level 10 of the Dungeon (0, 0, D:10) 14 stones (4, 21, D:10) a +0 whip (5, 20, D:10) a poisoned dart (6, 18, D:10) a poisoned dart (6, 19, D:10) a stone (6, 21, D:10) a +0 shortbow 22 arrows (7, 17, D:10) an arrow a stone (7, 22, D:10) 21 sling bullets (13, 22, D:10) a +0 crystal plate armour (18, 7, D:10) a +0 robe (21, 6, D:10) a +0 quarterstaff (22, 31, D:10) an arrow (23, 28, D:10) a +0 mace (24, 18, D:10) a +0 shortbow (24, 26, D:10) an arrow a +0 halberd (24, 28, D:10) an arrow a +1 flail of protection a +0 club (25, 26, D:10) 2 arrows a +0 halberd (26, 24, D:10) a +0 shortbow 16 arrows (26, 29, D:10) a +0 dagger a +0 robe (30, 23, D:10) a +0 leather armour (31, 18, D:10) a cursed +0 rapier (36, 28, D:10) a +0 battleaxe (46, 39, D:10) 13 arrows (49, 17, D:10) 2 datura-tipped darts (55, -3, D:10) 13 poisoned darts Level 11 of the Dungeon [Shop] Vaos's Antique Weapon Shoppe a +0 dagger (66 gold) the cursed +0 hand axe of Instinct {vorpal, Int+4} (557 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. a +0 vorpal battleaxe (386 gold) a +0 hunting sling (49 gold) a +0 club (33 gold) a +0 club (33 gold) a +0 arbalest (148 gold) a +0 long sword (115 gold) a +0 trident (115 gold) a +0 shortbow (99 gold) (0, 0, D:11) a +0 flail (1, -21, D:11) a +0 scale mail (3, -10, D:11) 14 stones (11, 22, D:11) a +0 club (21, 12, D:11) a +0 flail (22, 16, D:11) 10 stones (23, 24, D:11) a +0 giant club a +0 giant club (24, 29, D:11) a +0 hand axe a +0 chain mail the Ecumenical Temple