Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (6, 32, D:1) 12 arrows (10, 34, D:1) 16 stones (22, 38, D:1) a stone (24, 12, D:1) a stone (25, 40, D:1) a stone (25, 44, D:1) a +0 club (28, 16, D:1) 2 stones a +0 club (32, 45, D:1) a +0 club (37, 10, D:1) a +0 short sword (43, 16, D:1) a +0 robe an uncursed ring of see invisible a +0 club (43, 19, D:1) 14 arrows (44, 35, D:1) a +0 ring mail Level 2 of the Dungeon (8, -13, D:2) a +0 leather armour (21, 27, D:2) a +0 leather armour (44, 34, D:2) a +0 club (54, 37, D:2) a cursed +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -21, D:3) a +0 falchion (2, 0, D:3) 12 stones (7, -25, D:3) a +0 dagger (12, -23, D:3) a +0 hunting sling (17, -6, D:3) a cursed +0 club a +0 whip (22, -23, D:3) a +0 club (28, -20, D:3) a +0 dagger (32, -35, D:3) a +0 club (33, -14, D:3) a +0 mace (35, -15, D:3) a potion of heal wounds (36, -19, D:3) a +0 short sword a sewer (1, 38, Sewer) a potion of degeneration (3, 28, Sewer) a bat corpse (skeletalised by now) (9, 10, Sewer) a potion of degeneration (9, 11, Sewer) a +0 buckler