Zigma Level 1 of the Dungeon (11, -27, D:1) a +0 club (12, -17, D:1) a +0 club (13, -57, D:1) 13 bolts (38, -13, D:1) a +0 hunting sling (43, -61, D:1) a +0 club (45, -19, D:1) a +0 dagger (55, -15, D:1) a +0 dagger Level 2 of the Dungeon (25, 13, D:2) a +0 chain mail (38, 11, D:2) a +0 club (42, -12, D:2) a cursed -1 club a stone (43, 0, D:2) a +0 dagger (43, 7, D:2) a +0 leather armour (45, -12, D:2) a stone (47, -2, D:2) 10 bolts (48, -12, D:2) a stone (48, 20, D:2) a +0 trident (49, -12, D:2) 2 stones (56, 38, D:2) 23 sling bullets Level 3 of the Dungeon (0, 0, D:3) 25 stones (1, -16, D:3) a +0 short sword (4, 15, D:3) 12 stones (12, -22, D:3) a stone (14, -23, D:3) a +0 hand axe a +0 leather armour (14, -12, D:3) a +1 dagger (16, 20, D:3) a +0 club (17, -23, D:3) a stone (17, -10, D:3) a +0 club (19, -23, D:3) 4 stones a cursed -2 whip (23, -19, D:3) a +0 spear (32, -22, D:3) a +0 robe (32, 1, D:3) a +0 quarterstaff (32, 8, D:3) a +0 cloak (38, -21, D:3) a +0 dagger a +0 scale mail (39, -21, D:3) a +0 hand axe a +0 trident (46, -7, D:3) a +0 robe (58, -11, D:3) 23 arrows Level 4 of the Dungeon (0, 0, D:4) 29 stones (3, 8, D:4) a +0 club (7, -4, D:4) 27 bolts (10, -1, D:4) 12 sling bullets (14, 10, D:4) the +0 robe of Midsummer {rC+ Int-2 Dex+3} It affects your intelligence (-2). It affects your dexterity (+3). It protects you from cold. (29, 23, D:4) 18 stones (31, -3, D:4) a +0 war axe (31, 27, D:4) 24 stones Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (6, -12, D:5) a cursed -3 mace (8, -6, D:5) 14 stones (14, 2, D:5) 30 bolts (15, 1, D:5) a +0 hand axe (22, -32, D:5) a +0 mace (24, 9, D:5) a +0 club a +0 ring mail (24, 13, D:5) 16 stones (33, 13, D:5) 32 bolts (34, 10, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 club (9, 12, D:6) a +0 chain mail (14, 10, D:6) a +0 club (19, 42, D:6) a +0 dagger of flaming a +0 robe (20, 40, D:6) a +0 battleaxe of flaming (23, 3, D:6) a +0 dagger (23, 43, D:6) a +0 mace 14 stones (24, 43, D:6) a +2 morningstar of protection a +0 leather armour a +0 dagger (25, 43, D:6) 4 stones (29, 43, D:6) a +0 mace a +0 rapier (30, 40, D:6) a +0 falchion (30, 43, D:6) a stone (31, -1, D:6) a +0 mace a +0 leather armour (31, 0, D:6) a +0 halberd (31, 3, D:6) a +1 leather armour of poison resistance a +0 falchion a +0 chain mail a +2 flail of venom (31, 29, D:6) 20 sling bullets (31, 41, D:6) a +0 rapier (33, 10, D:6) a +0 quarterstaff (38, 41, D:6) a +0 giant spiked club (44, 6, D:6) 15 arrows (48, 25, D:6) 16 bolts Level 7 of the Dungeon (0, 0, D:7) 18 stones (7, 18, D:7) +0 steam dragon scales a +0 morningstar (11, 31, D:7) a +0 ring mail (12, 31, D:7) a +0 hand axe (12, 32, D:7) a +0 leather armour a +0 short sword (12, 34, D:7) a +0 rapier (18, 20, D:7) 27 stones (20, 20, D:7) 11 sling bullets (22, 31, D:7) a +0 flail (28, 11, D:7) 2 boomerangs (29, 20, D:7) a +0 spear (29, 21, D:7) a +0 halberd (29, 22, D:7) a +1 spear of venom a +0 ring mail a +0 buckler (30, 39, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Mohaf's Jewellery Shoppe an uncursed ring of positive energy (280 gold) an uncursed amulet of magic regeneration (420 gold) a +6 ring of dexterity (819 gold) an uncursed ring of magical power (280 gold) the ring "Osabag" {rF+ rC+ Str-4 Int+3 Stlth+} (555 gold) [ring of protection from fire] It affects your strength (-4). It affects your intelligence (+3). It protects you from fire. It protects you from cold. It makes you more stealthy. a +4 ring of evasion (504 gold) a cursed -4 ring of intelligence (28 gold) an uncursed ring of magical power (280 gold) the ring "Wiucas" {rElec rC- rN++ Dex+2 Stlth-} (408 gold) [ring of attention] It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It makes you less stealthy. a cursed ring of attention (63 gold) an uncursed ring of wizardry (420 gold) a +6 ring of dexterity (819 gold) (0, 0, D:8) a +0 hunting sling (0, 2, D:8) a potion of degeneration (0, 32, D:8) a +0 falchion a +0 chain mail (1, 3, D:8) the +4 ring mail of the Heron {-Tele rElec Str+7} It affects your strength (+7). It insulates you from electricity. It prevents most forms of teleportation. (4, 4, D:8) 6 stones (6, -4, D:8) a +0 robe (6, 0, D:8) a +0 robe (6, 2, D:8) 24 stones (9, -7, D:8) an arrow (10, 0, D:8) a +0 shortbow 23 arrows (11, -1, D:8) an uncursed ring of protection from cold (11, 24, D:8) a bullfrog corpse (skeletalised by now) (12, -3, D:8) a +0 giant spiked club a cursed -3 giant spiked club (12, -2, D:8) 2 arrows (23, 24, D:8) a cursed -3 dagger (25, 23, D:8) a +0 pair of boots (32, 9, D:8) 22 arrows (33, 14, D:8) 15 bolts (34, 17, D:8) a +0 rapier a +0 leather armour a +0 chain mail a +0 kite shield (34, 18, D:8) a +0 falchion a +0 chain mail a +2 kite shield (34, 26, D:8) 16 arrows (35, 20, D:8) a +0 trident (39, 25, D:8) a +0 trident a +0 chain mail a +0 kite shield (41, 32, D:8) a cursed -1 great mace (42, 29, D:8) a +0 triple sword of holy wrath (43, 23, D:8) a +0 long sword a +0 chain mail a +0 kite shield Level 9 of the Dungeon (0, 0, D:9) a +0 trident the Ecumenical Temple