Zigma Level 1 of the Dungeon (5, -12, D:1) a +0 club (11, 11, D:1) a +1 dagger (12, -23, D:1) a cursed -3 dagger 2 stones (12, -16, D:1) a +0 club (15, -10, D:1) 14 sling bullets (17, -22, D:1) 14 sling bullets (22, -5, D:1) a +0 chain mail (43, 1, D:1) a +0 club (52, -36, D:1) 27 bolts (59, -20, D:1) a +0 club Level 2 of the Dungeon (10, -25, D:2) 8 bolts (18, -26, D:2) a +0 scale mail (21, -1, D:2) a +0 whip (24, -35, D:2) 4 javelins (28, -21, D:2) 18 poisoned darts (38, -50, D:2) a +0 spear (39, -20, D:2) a cursed -2 quarterstaff (40, -12, D:2) 12 arrows (41, -39, D:2) a +0 flail (43, -20, D:2) a stone (44, -21, D:2) a stone (45, -22, D:2) a stone (46, -21, D:2) a +0 dagger (49, -24, D:2) a cursed -1 whip (50, -41, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 22 arrows (3, -8, D:3) a +0 club (6, 5, D:3) 3 javelins (7, 4, D:3) 22 stones (10, -5, D:3) 23 arrows (22, 24, D:3) a +0 club (36, -14, D:3) a +0 leather armour a wand of random effects (14) (36, -13, D:3) a stone (37, -7, D:3) 22 arrows (39, -12, D:3) a +0 short sword (44, 19, D:3) a +0 dagger (45, 20, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 robe (3, -2, D:4) a cursed -2 club (6, 22, D:4) 11 stones (15, 25, D:4) a +0 mace (18, -15, D:4) 25 stones (18, 26, D:4) a +3 quarterstaff of chaos (24, 8, D:4) a +0 robe (28, 15, D:4) a +0 flail a +0 leather armour (29, 26, D:4) 24 bolts a +0 chain mail (30, 0, D:4) a +0 robe (30, 5, D:4) a +0 dagger (30, 16, D:4) a +0 mace (31, -12, D:4) a +0 vorpal hand axe (32, 4, D:4) a +0 leather armour (38, 10, D:4) a +0 hand axe (38, 17, D:4) a +1 hand axe of electrocution (39, -10, D:4) a +0 short sword (46, 6, D:4) 25 stones (52, 0, D:4) a +0 hand axe a +0 ring mail (53, 0, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) 15 stones (0, 13, D:5) a +0 short sword (4, 44, D:5) a +0 whip a +0 scale mail a +0 dagger a +0 ring mail (4, 46, D:5) a +0 robe (6, -8, D:5) the +2 scale mail of Greater Demons {Will+ rCorr} It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. (6, 34, D:5) a +0 dagger a +0 robe a +0 ring mail (7, 34, D:5) a cursed +0 dagger (8, 34, D:5) a cursed -2 flail (9, 19, D:5) a +0 mace (16, 43, D:5) a +0 ring mail (25, 0, D:5) a +0 leather armour (33, 6, D:5) a +0 robe a +0 rapier (37, 25, D:5) a +0 hunting sling (38, 0, D:5) a cursed -1 giant club (40, 0, D:5) an uncursed amulet of reflection (45, 29, D:5) a +0 leather armour (52, 0, D:5) a +0 leather armour (60, 25, D:5) the +6 rapier "Imawk" {vorpal, MP+9 Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your magic capacity (+9). Level 6 of the Dungeon [Shop] Veifahim's Gadget Shop a wand of paralysis (10) (120 gold) a wand of iceblast (9) (130 gold) a wand of enslavement (10) (120 gold) a wand of paralysis (9) (110 gold) a tin of tremorstones (2/2) (400 gold) a wand of paralysis (10) (120 gold) a tin of tremorstones (2/2) (400 gold) a wand of paralysis (5) (70 gold) a wand of iceblast (4) (80 gold) a condenser vane (400 gold) a wand of disintegration (22) (260 gold) (7, -2, D:6) a +0 dagger (10, -50, D:6) a +2 robe of cold resistance (15, -51, D:6) 26 stones (17, -27, D:6) a +0 whip (17, -26, D:6) a manual of Fire Magic (17, -15, D:6) 21 stones (36, -41, D:6) a +0 shortbow 25 arrows (38, -40, D:6) an arrow (49, -48, D:6) a +0 giant club (54, -32, D:6) a +0 shortbow 23 arrows (63, -6, D:6) a +0 dagger a +0 robe (65, -40, D:6) a +0 club (65, -8, D:6) a +0 dagger a +0 robe (66, -41, D:6) a +0 dagger (66, -40, D:6) a +1 flail of protection (66, -39, D:6) a +0 mace a +0 ring mail (66, -7, D:6) a +1 flail of protection 3 boomerangs (67, -39, D:6) a +0 dagger a +0 robe (68, -46, D:6) a +0 war axe (71, -2, D:6) a +0 rapier (72, -2, D:6) 21 stones (72, 0, D:6) 21 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 halberd (0, 1, D:7) a +0 trident of venom (1, 0, D:7) a +0 dagger a cursed +0 robe (2, 3, D:7) a +1 vorpal hunting sling (6, 4, D:7) a +0 plate armour (15, 6, D:7) a +0 trident a +0 plate armour (16, -2, D:7) 4 boomerangs (16, 8, D:7) a +0 long sword (17, 7, D:7) a +0 flail (17, 8, D:7) a +0 dagger a +0 robe (21, 26, D:7) a +0 leather armour (24, 27, D:7) a +0 hand axe a +0 ring mail (27, 17, D:7) a +0 mace a +0 war axe 3 boomerangs a +0 leather armour (27, 19, D:7) the +1 robe of the Sacrificial Victim {Dex+2} It affects your dexterity (+2). (30, 19, D:7) a +0 ring mail (34, 36, D:7) a +0 hand axe (35, 27, D:7) a +0 trident (35, 32, D:7) an uncursed ring of protection from fire (46, 7, D:7) 14 arrows Level 8 of the Dungeon [Shop] Atzuucam's Distillery a potion of lignification (42 gold) a potion of curing (42 gold) a potion of flight (42 gold) a potion of haste (140 gold) a potion of heal wounds (70 gold) 2 potions of degeneration (28 gold) a potion of flight (42 gold) 2 potions of haste (280 gold) a potion of heal wounds (70 gold) (4, 10, D:8) a +0 robe (5, 15, D:8) a +0 whip (6, -3, D:8) a +0 robe (7, 16, D:8) a +0 falchion (16, 1, D:8) 25 arrows (16, 16, D:8) a +0 giant club (24, -7, D:8) 21 stones (24, 15, D:8) a +0 flail (25, 14, D:8) an arrow (26, 10, D:8) an arrow (27, 8, D:8) a +0 flail a +0 leather armour (27, 15, D:8) an arrow (28, 15, D:8) a +0 mace a cursed +0 leather armour (29, 4, D:8) an arrow (29, 5, D:8) a +1 war axe of draining a cursed +0 dagger a +0 robe a +0 shortbow 17 arrows a +0 whip (31, -10, D:8) a +0 giant club (32, 8, D:8) a +2 ring mail of cold resistance (39, 6, D:8) 21 stones (39, 15, D:8) a +0 club (43, 18, D:8) 16 poisoned darts (48, -10, D:8) a +0 dagger (48, -6, D:8) a +0 robe (48, 0, D:8) the +6 flail of Zoul {vorpal, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (52, 1, D:8) a +0 dagger (58, 1, D:8) 22 arrows (60, -3, D:8) a +0 robe a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +0 mace (4, -26, D:9) an uncursed amulet of guardian spirit (4, 20, D:9) a cursed -1 chain mail (9, -2, D:9) a +0 quarterstaff (12, 0, D:9) a +0 plate armour (12, 20, D:9) a +0 leather armour (21, -32, D:9) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (41, -1, D:9) a +0 robe (45, 8, D:9) a +0 spear (46, -26, D:9) a +1 short sword of speed a +1 cloak a wand of random effects (24) (52, -5, D:9) 2 boomerangs (54, -22, D:9) a +2 whip of freezing a +0 robe (56, -4, D:9) a +0 giant club (57, -8, D:9) a +0 robe (57, 14, D:9) an arrow (58, 15, D:9) a +0 halberd (59, 15, D:9) a +0 shortbow 22 arrows (59, 16, D:9) a +0 whip (60, 17, D:9) an arrow (60, 19, D:9) a +0 spear (61, 20, D:9) an arrow (62, 18, D:9) a +0 cloak (62, 20, D:9) an arrow Level 10 of the Dungeon (0, 0, D:10) a +0 chain mail (1, 5, D:10) a +0 robe (2, 6, D:10) a +0 trident (4, 8, D:10) a +0 short sword (still there?) a +0 robe (still there?) (4, 11, D:10) a potion of curing (5, 6, D:10) a cursed -3 club (still there?) a +0 ring mail (still there?) a +0 short sword (still there?) a +3 great sword (still there?) a +0 robe (still there?) an orc corpse (still there?) the Ecumenical Temple (28, 0, Temple) the +4 long sword of Amorality {flame, Str+4 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+2).