Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, 12, D:1) a +0 club (4, 1, D:1) a stone a +0 club (6, -1, D:1) a +0 club (23, 11, D:1) 23 stones (27, -12, D:1) a +0 plate armour (34, -8, D:1) a +0 leather armour (34, -6, D:1) 10 stones (35, 6, D:1) 19 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (9, 29, D:2) a +0 dagger 4 stones (20, 30, D:2) a +0 falchion (22, 21, D:2) a +0 hunting sling (54, -14, D:2) a +0 dagger of venom (60, -7, D:2) a +0 short sword Level 3 of the Dungeon (2, 20, D:3) a +0 dagger (6, -1, D:3) a +0 ring mail (8, 15, D:3) a +0 club a +0 ring mail (10, 25, D:3) a +0 dagger (15, 12, D:3) a +0 scythe a +0 robe (17, 13, D:3) a +0 chain mail (20, 26, D:3) 14 stones (28, 35, D:3) a +0 club (30, -1, D:3) a +0 war axe (30, 29, D:3) a scroll of identify (42, 6, D:3) a +0 dagger (43, 5, D:3) a +0 short sword (44, 3, D:3) a +0 club a +0 leather armour a +0 club 4 boomerangs a +0 scale mail a +0 flail a +0 ring mail a +0 hand axe a +0 leather armour a +0 flail (44, 4, D:3) a +0 club a +0 spear Level 4 of the Dungeon [Shop] Feutit's Antique Weapon Shop a +0 great mace (143 gold) a +0 vorpal spear (143 gold) a +0 scimitar (88 gold) a +4 spectral quarterstaff (704 gold) a +0 rapier (88 gold) the +9 mace of Disarray {protect, Str+3} (1361 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). a +1 scimitar of protection (259 gold) a +0 vampiric hand axe (242 gold) the +4 flail "Akanoix" {holy, Int+6 Stlth+} (1071 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). It makes you more stealthy. Yredelemnul disapproves of the use of such an item. (1, -26, D:4) 16 bolts (3, 0, D:4) a +0 plate armour (11, 3, D:4) 17 stones (20, -54, D:4) a stone a +0 whip (22, -6, D:4) 8 stones (22, 0, D:4) 18 stones (32, -22, D:4) a +0 dagger (33, -4, D:4) a +2 spear of venom a +0 robe (36, 0, D:4) a +0 club (46, -45, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 spear (1, -7, D:5) the +7 falchion of Simmus {flame, +Blink rPois Str-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It protects you from poison. It lets you blink. a +0 shortbow 25 arrows (6, 4, D:5) a +0 hand axe (8, -26, D:5) a +0 ring mail (18, -54, D:5) 26 bolts (36, 3, D:5) the +5 chain mail of Good Intentions {rF+ MP+9 Str+2} It affects your strength (+2). It protects you from fire. It affects your magic capacity (+9). Level 6 of the Dungeon (0, 0, D:6) a +0 mace (still there?) a +0 scale mail (still there?) an orc corpse (skeletalised by now) (still there?) (36, 1, D:6) a +0 mace (48, 16, D:6) a +0 flail the Ecumenical Temple