Zigma Level 1 of the Dungeon (14, -22, D:1) a +0 spear (19, -32, D:1) a +0 whip (19, -28, D:1) a +0 club a +0 dagger (20, -22, D:1) a +0 dagger (20, -2, D:1) a +0 club a stone (29, -30, D:1) a +0 whip a stone (29, 9, D:1) a +0 club (31, -28, D:1) a +0 hunting sling (33, -3, D:1) a staff of cold (34, -2, D:1) a +0 club 3 stones (35, -29, D:1) a +0 spear (38, -2, D:1) 6 bolts (43, -23, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (6, 22, D:2) a +1 helmet (9, 26, D:2) a +0 robe (29, 1, D:2) +0 fire dragon scales (31, -10, D:2) a +0 ring mail (35, -9, D:2) 7 bolts (38, 5, D:2) 2 boomerangs (45, 7, D:2) 29 sling bullets Level 3 of the Dungeon [Shop] Irhyojih's Antique Armour Boutique a +2 robe of willpower (389 gold) the +0 plate armour "Hudiak" {rC+ Int-2 Dex+4} (906 gold) It affects your intelligence (-2). It affects your dexterity (+4). It protects you from cold. a +2 helmet (363 gold) a +0 chain mail (99 gold) a +1 helmet (253 gold) a +1 scale mail of poison resistance (286 gold) a +2 chain mail of fire resistance (473 gold) a +0 leather armour (44 gold) a +0 ring mail (88 gold) (0, 0, D:3) a +0 flail a +0 club a +0 dagger a +0 leather armour a +0 hand axe a +0 leather armour a +0 flail (5, 9, D:3) 21 stones (8, 19, D:3) a +0 flail a +0 chain mail a +0 kite shield (9, 24, D:3) a scroll of enchant weapon (27, 20, D:3) 31 stones (29, 34, D:3) a +0 whip (39, 13, D:3) a +0 short sword (43, 6, D:3) 8 stones Level 4 of the Dungeon [Shop] Warhon's Antique Weapon Boutique a +1 hunting sling of freezing (242 gold) a +0 fustibalus (375 gold) a +1 vorpal flail (305 gold) the +8 Vampire's Tooth {vamp} (1500 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. a +0 short sword (75 gold) a +1 morningstar of protection (295 gold) a +0 whip (62 gold) a +6 hand axe of electrocution (987 gold) a +2 hunting sling of flaming (367 gold) a +2 whip of venom (375 gold) a +0 quarterstaff (100 gold) a +0 war axe (87 gold) the +8 short sword of Terofu {protect, rElec rC+ rCorr} (1755 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It insulates you from electricity. It protects you from acid and corrosion. (0, 0, D:4) a +0 club (4, -8, D:4) 19 stones (11, 21, D:4) a +0 war axe (13, 20, D:4) 16 bolts (14, -3, D:4) a +0 flail of protection a +0 leather armour a +0 mace a +0 leather armour a +0 dagger (16, 19, D:4) a +0 trident (21, 0, D:4) a +0 trident (36, 12, D:4) a +0 mace (39, 13, D:4) a +4 quarterstaff of chaos (45, -23, D:4) a +0 hunting sling Level 5 of the Dungeon [Shop] Esiuq Bocy's Book Shop a Young Poisoner's Handbook (600 gold) a book of Minor Magic (300 gold) a book of Misfortune (300 gold) a book of Misfortune (300 gold) a book of Callings (450 gold) a book of Changes (375 gold) a book of Frost (525 gold) a book of Burglary (1125 gold) a book of Unlife (975 gold) a book of Maledictions (375 gold) the Catalogue of Quantum Cold (774 gold) Spells Type Level Known a - Apportation Translocation 1 no b - Blink Translocation 2 yes c - Frozen Ramparts Ice 3 no d - Teleport Other Translocation 3 no e - Ice Form Ice/Transmutation 4 yes f - Freezing Cloud Conjuration/Ice/Air 6 no (0, 0, D:5) a +0 falchion (3, 14, D:5) a +0 flail (5, 14, D:5) a +2 dagger of pain a +0 mace a +0 leather armour (6, -10, D:5) a +0 spear a +0 club (6, 14, D:5) a +0 mace a +0 mace a +0 leather armour (7, -10, D:5) a +0 whip a +0 robe a +0 spear (8, -10, D:5) a +0 halberd (23, -12, D:5) a +0 giant spiked club (31, -8, D:5) 12 stones (44, -33, D:5) a +2 hand axe of flaming a +0 ring mail (44, -14, D:5) 26 stones Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (still there?) a +0 leather armour (still there?) (1, -15, D:6) the +6 chain mail of Moidemmi {Rampage *Slow rElec Regen+} It insulates you from electricity. It increases your rate of health regeneration. It may slow you when you take damage. It bestows one free step when moving towards enemies. (5, 0, D:6) a +0 long sword (5, 8, D:6) a +0 hunting sling (5, 9, D:6) a +0 whip (8, -17, D:6) a +0 whip of flaming a +0 robe (9, -3, D:6) a +0 giant club (11, -5, D:6) a +0 trident (13, -7, D:6) a +0 hand axe a +0 ring mail (13, -5, D:6) a +0 ring mail (14, -6, D:6) a +1 flail of draining a +0 chain mail (17, -5, D:6) a +0 shortbow 23 arrows (17, 24, D:6) 17 sling bullets (30, -15, D:6) a +0 short sword (30, -6, D:6) 11 arrows Level 7 of the Dungeon (0, 0, D:7) 21 arrows (1, 19, D:7) 4 poisoned darts a +0 whip (1, 21, D:7) 2 poisoned darts a +0 dagger (2, 7, D:7) 11 stones (2, 19, D:7) 4 large rocks (2, 21, D:7) a +0 dagger (3, 8, D:7) a +0 club (6, 32, D:7) a +0 ring mail (14, 32, D:7) a potion of degeneration (35, 34, D:7) 9 poisoned darts (37, 32, D:7) a +0 giant club (39, 7, D:7) a scroll of enchant weapon (48, 45, D:7) a +0 mace (49, 45, D:7) a +1 dire flail of protection a +0 plate armour a +0 club 5 boomerangs a +0 scale mail (50, 2, D:7) a +0 club (54, 44, D:7) 20 stones Level 8 of the Dungeon (0, 25, D:8) a +0 shortbow 28 arrows (0, 26, D:8) a +4 dagger of chaos a +0 robe a +0 hand axe the human skeleton of Psyche (0, 27, D:8) a +0 flail (1, 26, D:8) a +0 long sword a +0 plate armour an orc skeleton (2, 26, D:8) a +0 shortbow 19 arrows a +0 short sword a +0 leather armour a centaur skeleton an orc skeleton (36, 17, D:8) a potion of heal wounds (36, 18, D:8) 13 gold pieces (36, 19, D:8) 20 arrows (37, 18, D:8) an amulet of faith the Ecumenical Temple