Zigma Level 1 of the Dungeon (0, 0, D:1) a +2 dagger of venom 4 stones (9, 22, D:1) a +0 short sword (9, 30, D:1) a +0 dagger (13, 5, D:1) a stone a +0 dagger (14, -8, D:1) a +0 flail (14, 5, D:1) a +0 dagger (36, 8, D:1) a +0 club (48, -8, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +3 scale mail of cold resistance a +0 hand axe (5, -11, D:2) 22 arrows (6, -8, D:2) 23 stones (18, 21, D:2) a +0 hand axe (20, 13, D:2) a +0 robe (34, -16, D:2) a +0 dagger (36, 2, D:2) a +0 dagger (40, -21, D:2) a +0 long sword (40, -5, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (15, -9, D:3) a +0 spear (17, -9, D:3) a +0 spear (18, -9, D:3) a +0 spear (23, 25, D:3) a +0 scale mail (24, 21, D:3) a +0 ring mail (38, 15, D:3) a +0 robe a +0 quarterstaff (48, 14, D:3) a +4 falchion of holy wrath (53, -15, D:3) a +0 dagger (53, -4, D:3) the +6 mace "Tumerphiadu" {holy, +Blink rElec MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It affects your magic capacity (+9). It lets you blink. (58, 26, D:3) a staff of conjuration Level 4 of the Dungeon (0, 0, D:4) a +0 club (26, -22, D:4) a +0 robe (27, -12, D:4) a +0 rapier a +0 scale mail (28, -12, D:4) a +0 dagger a +0 robe (29, 2, D:4) a +0 dagger (33, -26, D:4) 29 stones a +0 dagger (38, -29, D:4) 22 bolts (42, -29, D:4) a +0 leather armour a +0 dagger (45, -34, D:4) a +1 short sword of electrocution (52, 0, D:4) 14 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (0, 1, D:5) a +0 spear (3, 3, D:5) a +0 dagger (5, 1, D:5) a +0 giant spiked club (7, 2, D:5) a +0 robe (17, 44, D:5) a staff of air a +0 dagger (18, 9, D:5) a +0 dire flail of holy wrath a +0 leather armour (19, 45, D:5) 10 sling bullets (25, 0, D:5) a +0 club a +0 leather armour (26, 0, D:5) a +0 dagger (26, 9, D:5) 9 stones (29, 6, D:5) a +0 scale mail (44, 27, D:5) the +6 rapier of the Jolly Wars {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (60, 20, D:5) a +0 flail a +0 whip a +0 club a +0 robe (61, 21, D:5) a +0 spear (63, 1, D:5) 19 arrows Level 6 of the Dungeon (0, 0, D:6) a scarf of invisibility (3, 21, D:6) 7 poisoned darts (7, 20, D:6) 16 arrows (8, 21, D:6) a +0 ring mail (18, 10, D:6) 11 sling bullets (19, 12, D:6) a +0 giant spiked club (19, 18, D:6) a +0 flail (19, 19, D:6) a +0 whip a +0 hand axe (20, -14, D:6) a book of Changes (22, 34, D:6) a +0 falchion (23, 12, D:6) 18 arrows (25, -10, D:6) 13 stones (26, 8, D:6) 11 sling bullets (32, 16, D:6) 18 arrows (40, -10, D:6) a +0 spear (40, 0, D:6) a +2 flail of holy wrath a +0 halberd (42, -9, D:6) a +0 spear a +2 scale mail of fire resistance a +0 buckler a +0 flail (49, 34, D:6) a scroll of brand weapon Level 7 of the Dungeon [Shop] Duet's Assorted Antiques a potion of might (112 gold) a scroll of amnesia (98 gold) a phial of floods (1120 gold) a +3 ring mail of poison resistance (644 gold) the +10 falchion "Aseniss" {venom, Str+4 Dex+4} (2167 gold) It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+4). (0, 0, D:7) a +0 club (1, -1, D:7) a +0 long sword a +0 club a +0 robe (2, 1, D:7) a +0 halberd (5, -21, D:7) a +0 leather armour (5, 2, D:7) a +0 club (12, 9, D:7) a +0 spear (17, -26, D:7) the +10 tower shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (20, 13, D:7) 29 stones (21, -21, D:7) 22 arrows (32, -10, D:7) a +0 cloak (34, -9, D:7) a +0 robe (44, -9, D:7) 19 bolts (46, -4, D:7) a scroll of torment Level 8 of the Dungeon (0, 0, D:8) a +0 helmet (1, -2, D:8) a +0 club 5 stones (1, 0, D:8) a +2 dagger of venom 5 stones (1, 21, D:8) a +0 shortbow 20 arrows (2, -2, D:8) a +0 club 3 poisoned darts a +0 short sword 5 stones (2, -1, D:8) a +3 spear a +0 robe (2, 0, D:8) a +0 short sword a +0 shortbow 20 arrows (3, -2, D:8) a +5 mace a +0 robe a +0 dagger a +0 dagger 3 stones (3, -1, D:8) a +0 whip 8 poisoned darts (3, 2, D:8) a +0 trident (4, -2, D:8) a +3 battleaxe of freezing a +0 robe (9, 11, D:8) a +0 mace (11, 11, D:8) a +0 glaive a +0 plate armour (12, -3, D:8) a +0 morningstar (12, 13, D:8) a +0 flail a +0 scale mail (17, 14, D:8) 17 arrows (19, 20, D:8) 21 stones (21, -2, D:8) 12 bolts (22, -3, D:8) a +0 dagger a +0 hand axe (23, -3, D:8) a +0 dagger a +0 robe (24, -3, D:8) a +0 whip (26, 25, D:8) a +0 chain mail (29, 22, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 mace (3, 3, D:9) 24 arrows (6, 17, D:9) a box of beasts (8, 11, D:9) 12 bolts (22, 19, D:9) 26 stones (23, 25, D:9) a +0 robe (24, 12, D:9) a +0 shortbow 24 arrows (26, -7, D:9) a +0 chain mail a +0 glaive (27, 12, D:9) a +0 flail a +0 robe (27, 13, D:9) a +0 hand axe a +0 robe a +0 great sword a +0 robe (30, -26, D:9) a +0 war axe (31, 12, D:9) a +0 ring mail (31, 32, D:9) a +0 plate armour (32, 24, D:9) a scroll of vulnerability (37, 27, D:9) a +0 falchion Level 10 of the Dungeon (0, 0, D:10) a +0 short sword (1, 23, D:10) a +0 club a +3 ring mail (1, 24, D:10) a +0 club (2, 22, D:10) a +6 ring of intelligence (2, 24, D:10) a +1 dagger of venom a +0 robe (2, 25, D:10) a +0 dagger a +0 robe (12, 6, D:10) a +5 falchion a +0 robe (12, 7, D:10) a +0 long sword a +0 robe (12, 23, D:10) 19 stones (13, 6, D:10) a +4 trident a +0 robe (13, 53, D:10) 2 javelins (14, 52, D:10) a scroll of vulnerability (23, 38, D:10) 14 arrows (24, 31, D:10) a +0 trident (35, 42, D:10) a +0 ring mail (35, 53, D:10) a +0 dagger (36, 53, D:10) a +0 short sword (36, 54, D:10) a +0 short sword 3 poisoned darts a +0 club a +0 short sword a +2 short sword of venom 5 stones (37, 54, D:10) a +0 short sword a stone the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} It affects your intelligence (+5). It affects your magic capacity (+10). It increases your willpower. (17, 21, Lair:1) a cane toad corpse (26, 23, Lair:1) a +0 flail