Zigma Level 1 of the Dungeon [Shop] Ucumn's Jewellery Shoppe a ring of flight (192 gold) a +6 ring of strength (643 gold) a ring of wizardry (330 gold) a ring of resist corrosion (220 gold) an amulet of the acrobat (330 gold) a ring of flight (192 gold) a +6 ring of dexterity (643 gold) a ring of willpower (275 gold) an amulet of regeneration (330 gold) a ring of resist corrosion (220 gold) a +4 ring of protection (396 gold) a +6 ring of dexterity (643 gold) (0, 0, D:1) a +0 hunting sling (6, 4, D:1) 4 large rocks (22, 11, D:1) a +0 club (29, 2, D:1) a +0 dagger (38, 3, D:1) a +0 short sword 4 stones a +0 club (41, -13, D:1) a +0 club (41, 31, D:1) a +0 club Level 2 of the Dungeon (13, -7, D:2) a +0 whip (21, -31, D:2) a +0 ring mail (29, -31, D:2) a +0 dagger (39, -19, D:2) a +0 club (54, -27, D:2) a +0 short sword Level 3 of the Dungeon (4, -4, D:3) a +0 club (12, -31, D:3) a +0 scale mail a +0 hand axe a +0 dagger (15, -31, D:3) 19 stones (17, -41, D:3) a +0 short sword (17, -23, D:3) a +0 whip (17, -22, D:3) a +0 club (24, -9, D:3) 19 arrows (35, -24, D:3) a +0 buckler (42, -17, D:3) 24 stones (42, -7, D:3) a +0 dagger (48, -27, D:3) 10 stones Level 4 of the Dungeon (0, 0, D:4) 18 bolts (8, 0, D:4) a +0 falchion (12, 30, D:4) a +0 plate armour (17, 14, D:4) a +0 club (20, 12, D:4) a +0 whip a +0 leather armour (22, -7, D:4) a potion of flight (25, 12, D:4) a +0 trident (25, 21, D:4) a staff of earth (27, 3, D:4) 26 stones (31, -9, D:4) a +0 dagger (32, 8, D:4) 4 stones a +0 whip a +0 chain mail a +0 falchion a +0 club (32, 10, D:4) a +0 ring mail a +0 short sword a +1 whip of venom a +0 club a +0 leather armour a +2 dagger of draining a +2 mace of holy wrath (35, 7, D:4) 11 stones a +0 dagger a +0 hunting sling (35, 8, D:4) a +0 robe a +0 dagger (35, 16, D:4) a +0 club 21 stones (36, 8, D:4) a +0 short sword a +0 leather armour a +0 falchion (39, 4, D:4) a +0 tower shield (47, -9, D:4) a +0 whip 2 stones (48, 15, D:4) 24 bolts (51, 13, D:4) 17 sling bullets Level 5 of the Dungeon (0, 0, D:5) a hound corpse (7, 9, D:5) a +0 club (9, -21, D:5) the +10 mace of Arrival {protect, rPois rC- MP+9 Int+5} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+5). rC: It makes you vulnerable to cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (13, -26, D:5) 22 stones (28, 0, D:5) 9 sling bullets (36, 2, D:5) a +0 rapier (36, 4, D:5) a +0 mace a +0 leather armour (36, 5, D:5) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (36, 6, D:5) a +0 club a +0 ring mail a +0 club Level 6 of the Dungeon (0, 0, D:6) a potion of heal wounds (4, -3, D:6) a black bear corpse (10, -9, D:6) 23 stones