Zigma Level 1 of the Dungeon (0, 0, D:1) 15 stones (3, 1, D:1) a +0 short sword (4, 12, D:1) 16 bolts (5, -16, D:1) a +0 dagger (6, 5, D:1) a +0 helmet (9, -22, D:1) a +0 short sword 3 stones (9, 13, D:1) 17 stones (12, -29, D:1) 10 stones (12, 8, D:1) a +0 hunting sling (22, -23, D:1) 11 stones (23, 6, D:1) a +0 club (23, 8, D:1) a +0 short sword (28, -30, D:1) 20 stones (29, -19, D:1) a +0 hunting sling (31, -28, D:1) a +0 club (36, -23, D:1) 4 stones a +0 club Level 2 of the Dungeon (0, 0, D:2) 13 stones (0, 9, D:2) a +0 scale mail (5, -14, D:2) a +0 robe (7, -1, D:2) 23 arrows (7, 0, D:2) a +0 club (18, -15, D:2) a +0 trident a +0 chain mail the human corpse of Terence (skeletalised by now) (24, -28, D:2) a bat corpse (30, 2, D:2) a +0 leather armour (38, -2, D:2) a +0 dagger a stone (54, -5, D:2) a +0 whip (55, -11, D:2) a scarf of invisibility (57, 14, D:2) 27 stones (57, 15, D:2) the +10 rapier "Demonbane" {venom, Will+ Dex+4 SInv Stlth+} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). SInv: It lets you see invisible. Will: It increases your willpower. Stlth: It makes you more stealthy. (58, 15, D:2) a +0 club Level 3 of the Dungeon (1, 8, D:3) 24 stones