Zigma Level 1 of the Dungeon [Shop] Zufaru's Antique Armour Boutique a +0 robe (21 gold) a +0 ring mail (120 gold) the +4 plate armour of Lies {rPois Dex+2 Stlth+} (1836 gold) Dex: It affects your dexterity (+2). rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 leather armour (60 gold) a +0 robe (21 gold) a +0 barding (690 gold) a +1 pair of gloves of archery (495 gold) a +0 ring mail (120 gold) (0, 0, D:1) a +0 mace (0, 7, D:1) a +0 spear (6, 14, D:1) a +0 dagger (7, 21, D:1) a +0 whip 4 stones (14, 18, D:1) a +0 leather armour (23, 43, D:1) a +0 dagger (25, 4, D:1) a +0 short sword (25, 21, D:1) a +0 trident (31, 41, D:1) a +0 hand axe (35, 26, D:1) a +0 club (36, 26, D:1) a +0 club (42, 11, D:1) a +0 short sword (44, 30, D:1) a +0 dagger (48, 35, D:1) 23 arrows Level 2 of the Dungeon (0, 0, D:2) 22 sling bullets (2, -24, D:2) 27 sling bullets (7, 9, D:2) a +0 dagger (8, -20, D:2) a +0 dagger (10, -1, D:2) a +0 dagger (15, -1, D:2) a +0 ring mail (18, 9, D:2) a +0 robe (19, -18, D:2) a +0 spear (23, 1, D:2) a +0 club (25, 8, D:2) a +0 scale mail (29, -25, D:2) 17 stones (40, 8, D:2) a +0 flail (47, 8, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (14, -2, D:3) a +0 halberd (20, 19, D:3) a +0 club (20, 21, D:3) a +0 club a +0 spear (48, 16, D:3) a +0 buckler (50, 6, D:3) a +0 club a +0 leather armour (51, 20, D:3) a +0 leather armour Level 4 of the Dungeon (5, 2, D:4) a +0 whip (6, 7, D:4) a +0 cloak (8, 7, D:4) 28 stones (9, -17, D:4) 13 arrows (12, -15, D:4) a +0 robe (13, -8, D:4) a +0 club (19, 5, D:4) a +0 trident a +0 robe a +0 dagger a +0 flail (23, -2, D:4) a +0 flail (23, 1, D:4) 22 bolts (27, 11, D:4) 13 gold pieces (28, 11, D:4) 9 gold pieces (28, 13, D:4) a +0 helmet (29, 11, D:4) 9 gold pieces (29, 12, D:4) 5 gold pieces (29, 13, D:4) the ring "Obonwo" {rF+++ EV+4} [ring of evasion] EV: It affects your evasion (+4). rF: It renders you almost immune to fire. (31, -16, D:4) 18 stones (31, -8, D:4) 15 bolts (32, -4, D:4) 12 stones (43, 18, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a book of Conjurations (8, 15, D:5) 24 bolts (8, 22, D:5) 16 poisoned darts (9, 22, D:5) 18 stones (14, -14, D:5) 11 stones (27, 27, D:5) 22 bolts (30, 27, D:5) 10 bolts (38, -9, D:5) 18 stones (39, 11, D:5) 16 stones (41, 1, D:5) 24 stones (48, -14, D:5) a +0 leather armour (50, 19, D:5) a +0 short sword (52, 18, D:5) a +0 chain mail a +0 mace a +0 robe a +0 dagger a +0 giant club (54, 17, D:5) a +0 dagger (59, 18, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Kiuxoh's Antique Weapon Emporium a +2 fustibalus of flaming (1170 gold) a +0 dagger (60 gold) a +0 trident (105 gold) a +3 vorpal trident (666 gold) a +0 arbalest (135 gold) a +0 trident (105 gold) a +4 quarterstaff of speed (1020 gold) a +0 flail (105 gold) the +2 battleaxe of Suesk {flame, Int+3} (1050 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+3). a +0 club (30 gold) (0, 0, D:6) 18 bolts (5, -8, D:6) a +0 ring mail (16, -14, D:6) a book of Necromancy (17, -11, D:6) a +0 pair of gloves (18, -20, D:6) a +0 pair of boots (30, 7, D:6) a +0 robe (31, 9, D:6) 24 sling bullets (33, 11, D:6) 18 bolts (33, 14, D:6) 11 arrows (39, -4, D:6) a +0 short sword a stone (46, -2, D:6) a +0 club a +0 mace a +0 dagger a +0 robe a +0 dagger a boomerang a +0 club a +0 chain mail (48, -25, D:6) 12 bolts (53, 0, D:6) a +0 short sword (56, -14, D:6) a +0 whip 22 stones (56, 0, D:6) 7 stones a +0 club a +0 club a +0 dagger 8 poisoned darts a +0 short sword Level 7 of the Dungeon (0, 0, D:7) 6 stones (6, 1, D:7) 20 stones (17, -7, D:7) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 ring mail (20, 2, D:7) 11 stones (32, -7, D:7) a +0 helmet (39, 12, D:7) a +0 dagger (41, 13, D:7) a +0 chain mail (42, 0, D:7) a +0 battleaxe (43, 29, D:7) 16 stones (44, 21, D:7) a +0 buckler (46, 0, D:7) 6 datura-tipped darts (46, 28, D:7) a +0 dagger (48, 28, D:7) a +0 scale mail a +0 whip (51, 29, D:7) a +0 whip (52, 29, D:7) the +6 trident of Analysis {pain, *Noise rElec rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. rN: It protects you from negative energy. *Noise: It may make noises in combat. (53, 19, D:7) a +0 war axe (54, 44, D:7) a +3 flail a +0 robe Level 8 of the Dungeon [Shop] Jonoof's Antique Weapon Shop a +0 great sword (143 gold) a +1 hand axe of draining (272 gold) a +0 fustibalus (330 gold) a +0 hand crossbow of flaming (182 gold) a +0 club (22 gold) a +0 dire flail (88 gold) a +0 battleaxe (143 gold) a +6 falchion of holy wrath (822 gold) a +0 club (22 gold) a +0 falchion (66 gold) a +0 scythe (66 gold) a +2 hand crossbow of flaming (402 gold) (2, 5, D:8) a +0 robe a +0 mace a +0 robe a +3 falchion a +0 robe a +0 mace a +0 robe a +3 spear (3, -28, D:8) 2 large rocks (5, 10, D:8) a +0 cloak a +0 dagger 2 potions of degeneration (6, 2, D:8) a +0 falchion (21, 5, D:8) a +0 leather armour a +0 flail (22, 3, D:8) a +0 leather armour a +0 dagger a +0 leather armour a +0 dagger (23, 3, D:8) a +0 flail (24, 2, D:8) a +0 robe a +0 falchion (24, 3, D:8) a +0 robe a +0 flail a +0 robe a +0 dagger (24, 4, D:8) a +0 robe a +1 scimitar of protection (29, -2, D:8) 20 bolts (31, -17, D:8) a +0 dagger (36, -18, D:8) a +0 ring mail (40, 1, D:8) a +0 scale mail a +0 leather armour a +0 dagger a +0 mace a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a potion of degeneration (0, 1, D:9) a potion of degeneration (0, 2, D:9) a potion of degeneration (2, -8, D:9) a +0 robe (2, -5, D:9) a piece from Xom's chessboard (15/15) (4, -8, D:9) a +0 war axe (7, 2, D:9) a +0 flail (7, 3, D:9) a +0 club a +0 chain mail (10, -25, D:9) a +0 falchion a +0 robe a +3 mace a +0 robe a +3 short sword a +0 robe (11, 4, D:9) 17 arrows (13, -26, D:9) a +0 rapier (13, 2, D:9) a +0 falchion a +0 animal skin (14, 1, D:9) 2 boomerangs a +0 falchion a potion of degeneration (17, -14, D:9) 20 arrows a +0 shortbow (20, -11, D:9) a +0 glaive a +0 chain mail (21, 1, D:9) a potion of degeneration (21, 3, D:9) a +0 club (23, -47, D:9) a +0 shortbow 18 arrows (23, 4, D:9) a +0 dagger (26, 3, D:9) a +0 ring mail a +0 dagger (29, 3, D:9) a +0 flail (30, 3, D:9) a +0 club a potion of degeneration (31, -2, D:9) a +0 chain mail a +0 mace a +0 flail a +0 ring mail a +0 morningstar (31, -1, D:9) a +0 giant spiked club a +0 robe a +0 dagger a +0 leather armour a +0 whip a +0 chain mail a +0 dagger a +0 robe a +0 dagger a potion of degeneration (31, 0, D:9) a +0 robe a +0 dagger (31, 1, D:9) a +0 ring mail a +0 mace a potion of degeneration (31, 4, D:9) a +0 chain mail a +0 dagger (35, -19, D:9) a +0 mace (36, -48, D:9) a +0 shortbow 9 arrows (36, -7, D:9) a +0 dagger (38, -12, D:9) 21 arrows (42, -12, D:9) a +0 robe (46, -28, D:9) a +0 robe (46, -6, D:9) 17 stones (49, -6, D:9) a +0 spear (56, -34, D:9) a +0 hand axe (58, -34, D:9) a +0 hand axe Level 10 of the Dungeon (0, 0, D:10) 12 poisoned darts (14, 5, D:10) a +0 falchion (14, 14, D:10) the +2 great sword of Jaivir {pain, rF+ rC+ rN+ Will- Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. Will: It decreases your willpower. (17, -15, D:10) a +0 trident (18, -14, D:10) a +0 giant club a +0 giant club (18, 21, D:10) a +0 morningstar (21, -17, D:10) a +0 antimagic spear (22, -22, D:10) a +0 chain mail (23, -11, D:10) a +0 buckler (23, 24, D:10) 18 arrows (29, 3, D:10) a +0 robe a +0 dagger (30, 2, D:10) a +0 robe a +1 dagger of flaming (31, 5, D:10) a +0 club (35, 2, D:10) a +0 mace (39, 9, D:10) a +0 flail Level 11 of the Dungeon (0, 0, D:11) 16 gold pieces (3, -2, D:11) a scroll of identify (9, -27, D:11) 16 gold pieces (10, -14, D:11) a scroll of holy word (15, -25, D:11) a +0 ring mail the Ecumenical Temple