Zigma Level 1 of the Dungeon (2, 9, D:1) a +0 dagger of holy wrath (12, -16, D:1) a +0 hand axe (13, -20, D:1) a +0 dagger (14, -13, D:1) a +0 dagger (15, -20, D:1) a +0 dagger a stone (20, -12, D:1) a +0 leather armour (21, 14, D:1) 22 stones (24, -3, D:1) a +0 club (25, -17, D:1) a +0 dagger (26, -21, D:1) a +0 whip (26, 13, D:1) 17 arrows (29, -29, D:1) a +0 robe (29, -24, D:1) 21 stones (30, 22, D:1) a +0 spear (30, 23, D:1) a +0 club 4 stones (31, -12, D:1) 9 arrows (34, -19, D:1) a +0 hunting sling (35, 9, D:1) a +0 falchion (42, -15, D:1) a +0 dagger 4 stones (42, -4, D:1) a +0 whip Level 2 of the Dungeon (4, 38, D:2) a +0 hunting sling (16, -10, D:2) a +0 short sword (19, 23, D:2) a +0 hand axe a +3 scale mail of fire resistance (24, -8, D:2) 22 stones (28, 46, D:2) 27 sling bullets (29, 45, D:2) 27 stones (30, 14, D:2) 3 large rocks (31, 11, D:2) a +0 hunting sling (31, 38, D:2) a +0 dagger (34, -3, D:2) 6 curare-tipped darts (44, 42, D:2) a +0 dagger (51, 19, D:2) a +0 club (51, 20, D:2) 22 stones Level 3 of the Dungeon (6, -14, D:3) a +0 rapier (11, -34, D:3) a +0 dagger 5 stones (11, -20, D:3) a +0 war axe 7 poisoned darts a +0 dagger (12, -33, D:3) a +0 dagger (15, -32, D:3) a +0 flail a +0 chain mail (22, -38, D:3) 27 arrows (27, 2, D:3) a +0 short sword (40, -31, D:3) a +0 club (41, -35, D:3) a +0 dagger (41, -29, D:3) a +0 war axe (43, -35, D:3) a +0 long sword (45, -38, D:3) a +0 pair of boots Level 4 of the Dungeon (0, 0, D:4) 4 stones a +0 whip (3, 31, D:4) a +0 dagger (4, -12, D:4) a stone a +0 dagger (4, 6, D:4) a +0 club a +0 robe (12, -7, D:4) 19 sling bullets (14, 17, D:4) 22 stones (17, 14, D:4) 9 poisoned darts (17, 32, D:4) a +0 mace (28, 27, D:4) a +0 short sword (37, -13, D:4) 17 sling bullets (43, -4, D:4) a +0 dagger a +0 robe (43, 26, D:4) a boomerang a +0 dagger (49, 10, D:4) a staff of earth (50, 14, D:4) 20 stones Level 5 of the Dungeon (0, 0, D:5) the +7 long sword of Zin's Favour {protect, rC+ rN+ Will- Int+6} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+6). rC: It protects you from cold. rN: It protects you from negative energy. Will: It decreases your willpower. (2, -14, D:5) a staff of death (8, 9, D:5) a +0 shortbow 24 arrows (16, -16, D:5) a +0 robe (17, -37, D:5) a +0 leather armour a +0 falchion a +3 chain mail a +0 short sword a +0 flail (35, -11, D:5) a +0 club (42, -5, D:5) a +0 dagger (53, -27, D:5) a +0 whip (53, -26, D:5) a +0 spear (54, -26, D:5) a +0 spear a +0 ring mail a +0 buckler (56, -26, D:5) a +0 spear (56, 4, D:5) the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. (56, 5, D:5) 16 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 leather armour a +0 dagger a +0 robe (0, 1, D:6) a +0 hand axe a +0 ring mail a +0 short sword a +0 chain mail (3, -48, D:6) +0 ice dragon scales (7, -38, D:6) 14 poisoned darts (13, -24, D:6) a staff of earth (15, -16, D:6) a +0 dagger a +0 robe (16, -13, D:6) a +0 mace a +0 chain mail (17, -13, D:6) a +2 short sword of electrocution a +0 leather armour a +0 dagger (21, -16, D:6) a +0 mace a +0 leather armour (26, -48, D:6) 17 arrows (27, -15, D:6) a +0 dagger (29, -42, D:6) a +0 leather armour a +0 club a +0 robe a +0 dagger (33, -45, D:6) a +0 hunting sling (34, -17, D:6) 26 stones (39, -40, D:6) a +0 hand axe (47, -12, D:6) 21 stones (50, -40, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 whip (still there?) a +0 short sword (still there?) a +0 whip (still there?) 15 poisoned darts (still there?) a kobold corpse (still there?) (1, 6, D:7) a potion of heal wounds (3, 2, D:7) 25 arrows (4, -4, D:7) 18 stones (6, 4, D:7) a +0 chain mail the Ecumenical Temple