Zigma Level 1 of the Dungeon (0, 0, D:1) 11 arrows (2, 2, D:1) a +0 tower shield (9, -4, D:1) a +0 spear (11, -1, D:1) 24 sling bullets (11, 14, D:1) a +0 mace (13, 12, D:1) a +0 club (19, 4, D:1) 18 arrows (20, -23, D:1) 24 arrows (33, -16, D:1) a +0 mace (35, -25, D:1) 29 stones (40, -5, D:1) 20 stones (48, 8, D:1) a +0 pair of gloves (49, 11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, 8, D:2) a +0 dagger (9, 20, D:2) a +0 leather armour of poison resistance (44, -14, D:2) a +0 dagger (44, 8, D:2) a +0 short sword (46, -17, D:2) 9 poisoned darts (46, 11, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 17 arrows (11, 11, D:3) a +0 spear (12, 12, D:3) a +0 club a +0 club (22, -9, D:3) a +0 hunting sling (22, 19, D:3) a +0 club 2 stones (24, -11, D:3) 16 arrows (36, 20, D:3) a +0 robe (40, 10, D:3) 4 arrows Level 4 of the Dungeon (17, 10, D:4) 17 bolts (18, 45, D:4) a +0 spear (26, 7, D:4) a +0 ring mail (36, 10, D:4) a +0 spear (48, 6, D:4) a +0 club (50, 5, D:4) a +0 hand axe a +0 leather armour (50, 6, D:4) a +0 dagger a +0 robe (50, 23, D:4) the +0 scale mail of the Sparrow {-Cast rElec rN+ Stlth+} rElec: It insulates you from electricity. rN: It protects you from negative energy. -Cast: It prevents spellcasting. Stlth: It makes you more stealthy. (54, 44, D:4) 18 bolts (54, 52, D:4) a +0 club