Dungeon Crawl Stone Soup version 0.28-a0-684-g30a9fa1a03 (webtiles) character file. Game seed: 4698312564827605224 11 Zigma the Grave Robber (level 2, 0/17 HPs) Began as an Octopode Necromancer on Oct 19, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (435 turns). Zigma the Grave Robber (Octopode Necromancer) Turns: 435, Time: 00:00:41 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 25% Magic: 2/5 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . c - staff of earth rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Magical Staves c - a staff of earth (weapon) Scrolls a - a scroll of fog {unknown} Potions b - a potion of mutation {unknown} Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting * Level 4.5 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level p - Pain Necr 68% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 34% N/A 3% 1 Vampiric Draining Necr 8% 2d7 9% 3 Animate Dead Necr 8% N/A 30% 4 Agony Necr 17% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 87%) The jackal writhes in agony. The jackal misses you. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, chance to affect: 87%) The jackal writhes in agony. You kill the jackal! A jackal is nearby! You are too injured to fight recklessly! Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, chance to affect: 87%) The jackal barks! The jackal barely resists. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 87%) The jackal writhes in agony. You hit the jackal but do no damage. Your grab misses the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal misses you. You hit the jackal. You grab the jackal. The jackal is moderately wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. You constrict the jackal, but do no damage. The jackal bites you. You die... ####..# #.....## ###.##...# ....#.#.# ###..#.#.# #####..#.#.# #..........# ##.###..#.########## .........#..h@†...... ....###..########.### #. #..# #..###.>### ##....>....# .........#.# ######.##.##### # ###.#.#.##.##.# #.....##..#...# You could see a jackal. Vanquished Creatures A bat (D:1) A giant cockroach (D:1) 5 jackals (D:1) A quokka (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 19 | D:1 | Found a faded altar of an unknown god. 365 | D:1 | Reached XP level 2. HP: 15/17 MP: 1/5 435 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_ring, dreamdust_ecumenical_altar_statues Action || total -------------------------++------- Melee: Staff || 9 Constrict || 3 Tentacles || 1 Cast: Pain || 15 Stab: Sleeping || 1 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 436 | 436 | 0 | 0 | 385 | 1 | 436.0 | Dungeon | 436 | 436 | 0 | 0 | 385 | 1 | 436.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 436 daAuts