Dungeon Crawl Stone Soup version 0.28-a0-684-g30a9fa1a03 (webtiles) character file. Game seed: 13735101869446489071 51 Zigma the Grave Robber (level 3, 0/21 HPs) Began as an Octopode Necromancer on Oct 19, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:35 (1991 turns). Zigma the Grave Robber (Octopode Necromancer) Turns: 1991, Time: 00:02:36 Health: 0/21 AC: 1 Str: 8 XL: 3 Next: 83% Magic: 0/7 EV: 13 Int: 23 God: Gold: 43 SH: 0 Dex: 12 Spells: 2/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . c - +6 ring of intelligence rCorr . Rampage . g - ring of positive energy Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -2) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Jewellery c - a +6 ring of intelligence (left tentacle) g - a ring of positive energy (right tentacle) Scrolls e - a scroll of enchant armour Potions a - a potion of cancellation Skills: + Level 2.2 Dodging + Level 2.8 Stealth + Level 2.7 Spellcasting * Level 4.7 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Vampiric Draining Necr 12% 2d7 4% 3 p - Pain Necr 100% 1d9 1% 1 s - Animate Skeleton Necr 50% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 12% N/A 17% 4 Agony Necr 25% N/A 43% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Okay, then. Okay, then. Terence closely misses you. An adder comes into view. Terence closely misses you. The adder bites you but does no damage. Terence closely misses you. The adder barely misses you. The adder bites you. The adder closely misses you. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Okay, then. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (5% risk of failure)! Continue anyway? Aiming: Vampiric Draining (quite dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You draw life force from the adder! You feel life coursing into your body. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Casting: Vampiric Draining (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (5% risk of failure)! Continue anyway? Aiming: Vampiric Draining (quite dangerous; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You draw life force from the adder! You kill the adder! You feel life coursing into your body. * * * LOW MAGIC WARNING * * * You feel sick. You feel sick. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You die... .. #. ... #.# ######## #.# ### #....... #.## ##.## #.###### #..##########.#.## #.# #### #######......†@.@....#.# #.# #... .........##########...## #.# #.## #####...## ##.## #.###.## #.....# #.# #....... ##...## #.# ####...# ##.## #.# #.#... #.# ##.## ##.#.# #.# #...# ##.## ##'## #.#.# ### You could see Terence (berserk). Vanquished Creatures An adder (D:2) A worm (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 4 hobgoblins (D:1) 6 jackals (D:1) 5 kobolds (D:1) 2 quokkas 3 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 6 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 478 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/5 480 | D:1 | Learned a level 1 spell: Animate Skeleton 1148 | D:1 | Reached XP level 3. HP: 20/21 MP: 4/6 1152 | D:1 | Learned a level 3 spell: Vampiric Draining 1965 | D:2 | Noticed Terence 1990 | D:2 | HP: 1/21 [Terence (5)] 1991 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_corners, serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_a D:2: layout_loops_corners, minmay_tetromino_t4, uniq_natasha, uniq_terence Action || total -------------------------++------- Melee: Unarmed || 2 Constrict || 1 Cast: Pain || 58 Vampiric Draining || 2 Use: Scroll || 4 Armor: Skin || 1 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1989 | 1953 | 36 | 0 | 1773 | 2 | 994.5 | Dungeon | 1989 | 1953 | 36 | 0 | 1773 | 2 | 994.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1613 daAuts D:2: 376 daAuts