Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -17, D:1) a +0 ring mail (8, -29, D:1) 13 stones a +0 hand axe (10, -12, D:1) a +0 short sword 2 stones (22, -12, D:1) a +0 club (24, -10, D:1) a +0 club 5 stones (26, -5, D:1) 23 stones (27, -15, D:1) a +0 rapier (33, -3, D:1) a +0 dagger (33, 6, D:1) a +0 dagger a +0 club (38, -3, D:1) a +0 club (48, 5, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 cloak (1, -4, D:2) a +0 mace (6, 17, D:2) 22 arrows (14, 0, D:2) 17 sling bullets (15, 12, D:2) a +0 trident a +0 scale mail (16, -14, D:2) 13 sling bullets (17, 10, D:2) a +0 club a +0 hunting sling 15 stones (24, -7, D:2) a +0 club (25, -10, D:2) 9 poisoned darts (26, 21, D:2) a +0 leather armour (29, -16, D:2) a +0 dagger (30, 41, D:2) a +0 tower shield (39, 8, D:2) a +0 scythe a +0 robe (46, 6, D:2) 25 sling bullets (58, 7, D:2) 23 stones Level 3 of the Dungeon [Shop] Yhuqammi's General Store a potion of brilliance (40 gold) a scroll of identify (20 gold) 21 bolts (42 gold) 23 stones (23 gold) the +1 scale mail of Vanity {Stlth+} (188 gold) Stlth: It makes you more stealthy. 15 arrows (30 gold) 24 stones (24 gold) a +0 robe (7 gold) a potion of might (40 gold) (0, 0, D:3) a +0 hand crossbow (1, 7, D:3) a +0 tower shield (1, 17, D:3) 22 stones (8, 24, D:3) 20 stones (31, 6, D:3) a +0 spear (38, -2, D:3) 18 sling bullets (41, 7, D:3) a potion of degeneration (44, 14, D:3) a +0 robe (47, -8, D:3) 18 stones Level 4 of the Dungeon (0, 0, D:4) a +0 flail (1, -28, D:4) a +0 giant spiked club (6, -15, D:4) a +0 giant club (8, -7, D:4) the +8 mace "Geq Sina" {spect, rElec MP+9 Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (9, -37, D:4) 13 arrows (13, -13, D:4) a +0 robe (15, -22, D:4) a +0 flail (17, -23, D:4) a +0 spear (17, -7, D:4) a +2 robe of cold resistance a +0 halberd (21, -27, D:4) a +0 flail (22, -40, D:4) a +0 plate armour (26, -23, D:4) a +0 robe (28, -24, D:4) a +0 hand crossbow (30, -32, D:4) a +1 whip of flaming a +0 robe (31, -29, D:4) a +0 robe (37, -38, D:4) a +0 club 4 stones (43, -12, D:4) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (43, -11, D:4) a +0 giant spiked club (44, -26, D:4) a +0 robe (44, -19, D:4) a +0 short sword a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 10 bolts (4, 9, D:5) 16 arrows (9, 2, D:5) a +0 ring mail (25, -2, D:5) 22 bolts (32, 3, D:5) a +0 dagger (32, 10, D:5) the +1 leather armour of Virtue {rN+} rN: It protects you from negative energy. (32, 27, D:5) 16 poisoned darts (36, 21, D:5) a +0 long sword (38, -6, D:5) a +0 great mace (39, 17, D:5) 16 sling bullets (41, 1, D:5) 28 bolts (41, 11, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) 21 stones (3, 31, D:6) a +0 short sword (6, 38, D:6) a +0 club (7, 11, D:6) a +0 trident (9, 55, D:6) 25 stones (10, 18, D:6) a +0 ring mail (13, 32, D:6) 20 bolts (15, 10, D:6) a +0 trident (17, 2, D:6) a +0 spear (17, 24, D:6) a +0 club (17, 25, D:6) a +0 club (17, 26, D:6) a +0 flail a +0 dagger a +0 robe (19, 11, D:6) a +0 whip (24, -7, D:6) a +0 hunting sling (27, 20, D:6) 6 curare-tipped darts (30, 10, D:6) a +0 mace (49, 28, D:6) a +0 whip (51, 35, D:6) 12 poisoned darts (58, -1, D:6) a +5 halberd a +0 robe (58, 1, D:6) a +0 spear a +0 robe (59, 4, D:6) a +0 scimitar a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 halberd a +0 spear (0, 1, D:7) a +0 flail (0, 2, D:7) a +0 buckler a +0 ring mail a +0 spear (0, 3, D:7) a +0 robe a +2 short sword (6, 7, D:7) a +0 leather armour 15 sling bullets a +0 quarterstaff a +0 hunting sling (17, 11, D:7) a +0 ring mail a +1 vorpal flail (18, 11, D:7) a +0 robe a +0 dagger (18, 12, D:7) a +0 scale mail a +0 flail (20, -9, D:7) 10 stones (22, 11, D:7) 20 stones (24, -7, D:7) a +0 robe a +2 halberd (34, 16, D:7) a +0 flail a +0 leather armour (34, 17, D:7) a +0 dagger a +0 robe (35, 7, D:7) a +0 robe a +2 dagger (37, 29, D:7) 21 bolts (39, -7, D:7) an amulet of reflection (49, -8, D:7) a +0 plate armour a +0 halberd (54, 41, D:7) a +0 scimitar 24 stones a +0 robe (59, 29, D:7) 19 arrows (59, 41, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (5, 33, D:8) a +0 spear (7, 22, D:8) a +0 dagger (8, 24, D:8) 23 sling bullets (12, 22, D:8) a +1 pair of gloves (12, 27, D:8) a +0 short sword a +0 ring mail a +0 dagger a +0 robe a +0 hand axe a +0 robe (15, 27, D:8) a +0 whip (17, 27, D:8) +0 steam dragon scales (19, 27, D:8) a +0 halberd a +0 ring mail (19, 44, D:8) a +0 falchion (20, 44, D:8) a +0 dagger of speed a +0 robe (20, 49, D:8) a +0 club (24, 48, D:8) a +0 whip a +0 scale mail a +0 dagger a +0 robe (32, 0, D:8) a +0 war axe a +0 mace a +0 club a +0 leather armour a +0 hand axe a +0 dagger a +0 dagger a +0 whip (32, 40, D:8) a +0 quarterstaff (35, 1, D:8) a +0 chain mail a +0 battleaxe (35, 32, D:8) a +0 trident (35, 39, D:8) a +0 war axe 10 stones a +0 chain mail (37, 0, D:8) a +0 club (37, 9, D:8) a +0 plate armour a +0 mace (38, 5, D:8) a +0 short sword (38, 6, D:8) a +0 leather armour a +0 flail a +0 dagger (38, 9, D:8) a +0 club (38, 10, D:8) a +0 club (38, 11, D:8) a +0 leather armour a +0 hand axe (38, 12, D:8) a +0 club (39, 6, D:8) a +0 club (39, 8, D:8) a +0 dagger a +0 ring mail a +0 flail (40, 7, D:8) a +0 ring mail a +0 mace (43, 23, D:8) 23 stones a +0 flail (48, 27, D:8) 20 stones (48, 32, D:8) a +0 flail (49, 8, D:8) a +0 spear (50, 8, D:8) a +0 flail (51, 7, D:8) a +0 spear (53, 16, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 hunting sling (6, 26, D:9) a +0 robe (still there?) a +1 flail of freezing (still there?) (7, 25, D:9) a +0 falchion (9, 26, D:9) a +0 robe a +0 dire flail (10, -5, D:9) a +0 shortbow 21 arrows (14, -1, D:9) a +0 spear (16, 26, D:9) a +0 quarterstaff (16, 29, D:9) the +0 chain mail of Beyond {-Tele Regen+ Int+5 Stlth+} Int: It affects your intelligence (+5). -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. (17, 30, D:9) a +0 robe a +0 great sword (21, 22, D:9) a +0 dagger (23, -7, D:9) 24 stones (25, 31, D:9) a phial of floods (28, 24, D:9) 25 stones (40, -5, D:9) a +0 scale mail Level 10 of the Dungeon (3, 18, D:10) a +0 club (still there?) a +0 leather armour (still there?) (4, -4, D:10) 21 stones (4, 18, D:10) a +0 dagger (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (12, -19, D:10) 12 arrows (23, -22, D:10) a +0 troll leather armour (26, -22, D:10) a +0 robe (26, 11, D:10) 22 stones (39, 6, D:10) a +0 hand axe a +4 dagger (40, 6, D:10) a +0 hand axe 5 boomerangs (41, 8, D:10) a +0 dagger a +0 robe the Ecumenical Temple (5, -8, Temple) an amulet of reflection Level 1 of the Lair of Beasts (0, 0, Lair:1) 18 gold pieces (20, 32, Lair:1) a water moccasin corpse (skeletalised by now) (21, 17, Lair:1) 18 stones (27, 0, Lair:1) a +0 hat (29, 37, Lair:1) a yak corpse (31, 18, Lair:1) a +2 long sword of flaming +0 steam dragon scales (37, -2, Lair:1) a +2 vampiric spear (39, 1, Lair:1) a +0 club (48, 19, Lair:1) a yak corpse (still there?) a yak corpse (still there?)