Dungeon Crawl Stone Soup version 0.28-a0-684-g30a9fa1a03 (webtiles) character file. Game seed: 8965844515095006827 74 Zigma the Grave Robber (level 4, -2/27 HPs) Began as an Octopode Necromancer on Oct 19, 2021. Slain by a water moccasin skeleton (4 damage) ... on level 4 of the Dungeon. The game lasted 00:03:13 (3846 turns). Zigma the Grave Robber (Octopode Necromancer) Turns: 3846, Time: 00:03:14 Health: -2/27 AC: 1 Str: 8 XL: 4 Next: 28% Magic: 7/7 EV: 13 Int: 17 God: Gold: 150 SH: 0 Dex: 12 Spells: 2/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 150 gold pieces. Inventory: Scrolls a - a scroll of teleportation b - a scroll of enchant armour {unknown} c - 2 scrolls of amnesia d - a scroll of enchant weapon {unknown} Skills: + Level 2.0 Dodging + Level 3.0 Stealth + Level 2.3 Spellcasting * Level 5.3 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Vampiric Draining Necr 10% 2d7 6% 3 p - Pain Necr 80% 1d8 1% 1 s - Animate Skeleton Necr 40% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 10% N/A 21% 4 Agony Necr 20% N/A 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Shops: D:1 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The water moccasin skeleton is lightly damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you but does no damage. You tentacle-slap the water moccasin skeleton. The water moccasin skeleton is moderately damaged. You constrict the water moccasin skeleton. The water moccasin skeleton closely misses you. You tentacle-slap the water moccasin skeleton but do no damage. The water moccasin skeleton is moderately damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the water moccasin skeleton but do no damage. You squeeze the water moccasin skeleton. The water moccasin skeleton is heavily damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * The water moccasin skeleton misses you. You tentacle-slap the water moccasin skeleton but do no damage. The water moccasin skeleton is heavily damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. You barely miss the water moccasin skeleton. The water moccasin skeleton is heavily damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the water moccasin skeleton. The water moccasin skeleton is severely damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you but does no damage. Unknown command. You barely miss the water moccasin skeleton. The water moccasin skeleton is severely damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you. You die... ##.#8.≈≈..........'... ....###≈≈..........#### ###...#≈≈.........## # ##.#.8.#≈≈..#.....## # ...#####≈≈.###...## # ≈≈≈≈≈≈≈≈≈≈..###+## ≈≈≈≈≈≈≈≈≈≈..###.# ..........[.....# ##.###@#####...## # #Z#####....#### #.###.##..........# #........##....##.# #.###.#####...###.#### #.#####...# #..... #.........# ###### #>.....<#.# #########.# You could see a water moccasin skeleton. Vanquished Creatures A hound skeleton (D:4) 2 adders 2 worms 3 dart slugs 3 endoplasms 3 goblins 7 hobgoblins 3 ball pythons 3 bats A frilled lizard (D:2) A kobold (D:2) 2 rats (D:2) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 178 | D:1 | Found Hyesoledgh's Antique Weapon Emporium. 276 | D:1 | Found a faded altar of an unknown god. 544 | D:1 | Reached XP level 2. HP: 12/17 MP: 1/5 1493 | D:1 | Learned a level 1 spell: Animate Skeleton 1902 | D:2 | Reached XP level 3. HP: 9/21 MP: 2/6 1906 | D:2 | Learned a level 3 spell: Vampiric Draining 2303 | D:2 | Found a shimmering altar of Xom. 2366 | D:2 | Reached skill level 5 in Necromancy 3206 | D:3 | Reached XP level 4. HP: 25/27 MP: 4/7 3844 | D:4 | HP: 1/27 [water moccasin skeleton (5)] 3846 | D:4 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic, shapermc_ecumenical_altar_flowoftime, serial_shops, shop D:2: layout_basic, basic_altar, minmay_misc_feat_room D:3: layout_basic D:4: layout_loops_corners, serial_shops, nicolae_inconvenience_store, gammafunk_ghost_gnarly_gnolls, hangedman_decor_points, grunt_decor_junction Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 5 | 5.3 Stealth | 3 | 3.0 Dodging | | 2.0 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 16 | 23 || 39 Constrict | 5 | 3 || 8 Tentacles | 3 | 3 || 6 Cast: Pain | 52 | 2 || 54 Vampiric Draining | 2 | || 2 Use: Scroll | 3 | || 3 Stab: Sleeping | 1 | 2 || 3 Armor: Skin | 1 | 2 || 3 Dodge: Dodged | 15 | 11 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3845 | 3784 | 61 | 0 | 3583 | 4 | 961.2 | Dungeon | 3845 | 3784 | 61 | 0 | 3583 | 4 | 961.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1506 daAuts D:2: 1460 daAuts D:3: 678 daAuts D:4: 199 daAuts