Dungeon Crawl Stone Soup version 0.28-a0-684-g30a9fa1a03 (webtiles) character file. Game seed: 13928007180133970715 19 Zigma the Grave Robber (level 2, -2/17 HPs) Began as an Octopode Necromancer on Oct 19, 2021. Slain by an adder (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:45 (1717 turns). Zigma the Grave Robber (Octopode Necromancer) Turns: 1717, Time: 00:01:45 Health: -2/17 AC: 1 Str: 7 XL: 2 Next: 75% Magic: 2/5 EV: 13 Int: 17 God: Gold: 36 SH: 0 Dex: 12 Spells: 3/5 levels left rFire . . . SeeInvis . e - +1 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom (weapon) Scrolls d - a scroll of noise {unknown} Potions a - a potion of attraction {unknown} b - a potion of might {unknown} c - a potion of mutation {unknown} Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.1 Spellcasting * Level 4.6 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level p - Pain Necr 68% 1d7 3% 1 s - Animate Skeleton Necr 34% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 8% 2d7 9% 3 Ensorcelled Hibernation Hex/Ice 2% N/A 28% 2 Tukima's Dance Hex 1% N/A 50% 3 Animate Dead Necr 8% N/A 28% 4 Agony Necr 17% N/A 63% 5 Borgnjor's Vile Clutch Necr/Erth 4% N/A 90% 5 Alistair's Intoxication Tmut/Pois 0% N/A 99% 5 Eringya's Noxious Bog Tmut/Pois 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You closely miss the adder. Your grab misses the adder. The adder barely misses you. You hit the adder. The adder is poisoned. Your grab misses the adder. The adder is lightly wounded. The adder barely misses you. You miss the adder. Your grab misses the adder. The adder is lightly wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The adder bites you but does no damage. You closely miss the adder. Your grab misses the adder. The adder is lightly wounded. You feel sick. The adder closely misses you. You barely miss the adder. Your grab misses the adder. The adder is moderately wounded. You feel sick. The adder closely misses you. You are too injured to fight recklessly! Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded, poisoned, chance to affect: 82%) The adder writhes in agony. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, poisoned, chance to affect: 82%) The adder barely resists. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The adder bites you. You die... ##.#.#.#####..####..##..... ##.#### #...# #...####.# ### #...# ##....##'# #...## ##....... #....## ###..... #....)########## #........####### #############............... #.......##S@.....######....# #.#####.##.#)..#.######.###. #.#####.##................#. #.##.......#...########.#.#. #.##.##.#####.## ##...# #.##.##.# #.# ##.## #...)...# #.# #.# #.......# ##'## ###.## #.##(#.## ##...## #..... You could see an adder (poisoned). Vanquished Creatures A dart slug (D:1) 4 goblins (D:1) A hobgoblin (D:1) 5 kobolds (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 2 | D:1 | Learned a level 1 spell: Animate Skeleton 549 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/5 1717 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_loops_corners, minmay_misc_feat_four_crosses D:2: layout_rooms, hellmonk_ecumenical_altar_defaced_shrine Action || total -------------------------++------- Melee: Dagger || 6 Cast: Pain || 36 Armor: Skin || 1 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1716 | 1683 | 33 | 0 | 1590 | 2 | 858.0 | Dungeon | 1716 | 1683 | 33 | 0 | 1590 | 2 | 858.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1713 daAuts D:2: 3 daAuts