Dungeon Crawl Stone Soup version 0.28-a0-697-g47f3eba078 (webtiles) character file. Game seed: 8984005429717004008 24 Zigma the Grave Robber (level 3, -1/21 HPs) Began as an Octopode Necromancer on Oct 23, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:59 (1022 turns). Zigma the Grave Robber (Octopode Necromancer) Turns: 1022, Time: 00:01:59 Health: -1/21 AC: 1 Str: 8 XL: 3 Next: 2% Magic: 1/6 EV: 13 Int: 17 God: Gold: 36 SH: 0 Dex: 12 Spells: 4/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Scrolls a - a scroll of identify Skills: + Level 2.0 Dodging + Level 3.1 Stealth + Level 2.0 Spellcasting * Level 4.6 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level p - Pain Necr 68% 1d7 2% 1 s - Animate Skeleton Necr 34% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 8% 2d7 9% 3 Ensorcelled Hibernation Hex/Ice 2% N/A 28% 2 Animate Dead Necr 8% N/A 28% 4 Tukima's Dance Hex 1% N/A 50% 3 Agony Necr 17% N/A 61% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History As you read the scroll labelled DOSORCH DESCH, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. You constrict the jackal. You kill the jackal! Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 87%) The jackal writhes in agony. The jackal barely misses you. x2 Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, chance to affect: 87%) The jackal writhes in agony. You kill the jackal! The jackal barely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 87%) The jackal writhes in agony. * * * LOW MAGIC WARNING * * * The jackal completely misses you. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to affect: 87%) The jackal writhes in agony. * * * LOW MAGIC WARNING * * * The jackal bites you. You die... ................. ...## .....###÷.###.... ..................#.... ...?.#.....###÷#)#.... #.. ...........#.#.... ##.. #....#.##.#)..... ... #.......#........ ####.#.###....#....#...... #....$..h@.......#.##..... #......###.......#.....##. #...... #....##.#.###...# #...... ####.##.... ...# #...... #........ ...# ####.## .............. #. ........... #. ....$....... ...........# # You could see a jackal. Vanquished Creatures 2 endoplasms (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 5 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 395 | D:1 | Reached XP level 2. HP: 16/17 MP: 5/5 397 | D:1 | Learned a level 1 spell: Animate Skeleton 1021 | D:1 | Reached XP level 3. HP: 2/21 MP: 3/6 1022 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_rooms, st_stairs_7, minmay_tromino_mix6 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.0 Spellcasting | | 2.0 Necromancy | | 4.6 Action || total -------------------------++------- Melee: Unarmed || 52 Constrict || 17 Tentacles || 12 Cast: Pain || 14 Use: Potion || 1 Scroll || 1 Stab: Sleeping || 4 Armor: Skin || 9 Dodge: Dodged || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1022 | 1022 | 0 | 0 | 881 | 1 | 1022.0 | Dungeon | 1022 | 1022 | 0 | 0 | 881 | 1 | 1022.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1022 daAuts