Dungeon Crawl Stone Soup version 0.28-a0-728-g0181a31188 (webtiles) character file. Game seed: 583407913877281607 6 Zigma the Grave Robber (level 1, 0/11 HPs) Began as an Octopode Necromancer on Oct 28, 2021. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (204 turns). Zigma the Grave Robber (Octopode Necromancer) Turns: 204, Time: 00:00:48 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 90% Magic: 0/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.2 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level p - Pain Necr 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 32% N/A 3% 1 Vampiric Draining Necr 8% 2d7 10% 3 Animate Dead Necr 8% N/A 32% 4 Agony Necr 16% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap the frilled lizard. You kill the frilled lizard! Unknown command. You close the door, pushing everything out of the way. A hobgoblin breaks down the door. It's broken and can't be closed. It's broken and can't be closed. Unknown command. Unknown command. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (chance to affect: 85%) The hobgoblin writhes in agony. * * * LOW MAGIC WARNING * * * You tentacle-slap the hobgoblin. You grab the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin. The hobgoblin misses you. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is severely wounded. You constrict the hobgoblin. The hobgoblin barely misses you. You tentacle-slap the hobgoblin. You kill the hobgoblin! Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 87%) The endoplasm writhes in agony. * * * LOW MAGIC WARNING * * * The endoplasm barely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ..... ............# #.###.#.# #.#.......... ........# #.#†........# ........## #..#.######## .........####...######## ..........####.........# ..............#........# ..........###........... ..........+@J.#........# ..........###††........# ..........g...#......... .........######......... .......... .......... ..........# ......... ........... ....... .........!.. #### #..g..####. You could see an endoplasm. Vanquished Creatures 2 hobgoblins (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 204 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_rooms, hangedman_decor_diamond_cutter, fountainhead Action || total -------------------------++------- Melee: Unarmed || 14 Constrict || 3 Tentacles || 1 Cast: Pain || 9 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 204 | 204 | 0 | 0 | 150 | 1 | 204.0 | Dungeon | 204 | 204 | 0 | 0 | 150 | 1 | 204.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 204 daAuts