Zigma Level 1 of the Dungeon (16, 18, D:1) 16 sling bullets (19, 3, D:1) a +0 ring mail (23, 29, D:1) 15 bolts (26, -12, D:1) a +0 dagger (29, 7, D:1) a +0 robe (32, 12, D:1) a +0 short sword (37, -17, D:1) a +0 club (39, 18, D:1) a +0 dagger (41, 31, D:1) a +0 dagger (59, 5, D:1) 12 stones Level 2 of the Dungeon (0, 0, D:2) a +0 great mace (2, 5, D:2) a +0 dagger (3, 48, D:2) a +0 short sword 2 stones (5, 16, D:2) 22 stones (15, 4, D:2) a +0 mace 19 stones (20, 43, D:2) 11 poisoned darts (24, 11, D:2) a +0 war axe (24, 22, D:2) a +0 flail (24, 25, D:2) a +0 cloak (24, 28, D:2) a +0 ring mail (26, 11, D:2) a +0 quarterstaff (26, 23, D:2) a staff of conjuration (28, 13, D:2) a +0 club (29, 11, D:2) a staff of death (34, 8, D:2) 8 poisoned darts (36, 17, D:2) a +0 dagger (37, 16, D:2) a +0 dagger (37, 35, D:2) 12 poisoned darts (39, 24, D:2) 15 sling bullets (39, 35, D:2) a +0 hand axe (46, 4, D:2) a +0 club (47, 4, D:2) a +0 whip Level 3 of the Dungeon [Shop] Ehorr's Jewellery Boutique the ring "Vuamneyf" {Ice Will+ Int+3 Dex+4 Slay+3} (843 gold) [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. Will: It increases your willpower. a ring of see invisible (195 gold) a +6 ring of strength (760 gold) a ring of positive energy (260 gold) a ring of positive energy (260 gold) a ring of ice (325 gold) an amulet of guardian spirit (390 gold) a ring of fire (325 gold) (0, 0, D:3) a +0 flail a +0 chain mail (3, -2, D:3) a +0 pair of gloves (3, 1, D:3) a +0 short sword (5, 2, D:3) a +0 morningstar (5, 3, D:3) a +0 dagger (5, 6, D:3) 24 arrows (9, -29, D:3) a +0 hand axe (12, -12, D:3) a +0 club 27 poisoned darts (14, -27, D:3) 11 stones (17, -29, D:3) a +0 short sword of freezing (17, -16, D:3) a +0 spear (24, -21, D:3) a +0 flail (32, 0, D:3) 28 arrows (34, -2, D:3) a +0 club (36, 0, D:3) a +0 dagger a +0 dagger 5 stones (40, -15, D:3) 12 sling bullets (41, -1, D:3) 19 stones (42, -26, D:3) a +0 dagger (42, -4, D:3) a +0 chain mail (43, -27, D:3) a +0 short sword 5 stones (46, -22, D:3) 13 stones Level 4 of the Dungeon (0, 0, D:4) a +0 war axe a +0 ring mail a +0 club (0, 1, D:4) a +0 dagger a +0 leather armour (0, 2, D:4) a +0 short sword a +0 ring mail a +0 dagger a +0 ring mail (8, 10, D:4) 24 stones (11, 0, D:4) 16 stones (16, 13, D:4) a +0 club a +0 club a +0 mace a +0 chain mail a +0 short sword (24, -8, D:4) a +0 robe (25, 22, D:4) 20 arrows (27, -5, D:4) a +0 leather armour a +0 club (27, 4, D:4) 20 sling bullets (28, -17, D:4) the +0 pair of boots of the Mackerel {*Corrode rPois Regen+ Int+4} Int: It affects your intelligence (+4). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. (45, 1, D:4) a +0 hunting sling a +2 dagger of venom 24 sling bullets Level 5 of the Dungeon (0, 0, D:5) a potion of might (5, 10, D:5) a +0 dagger (7, 2, D:5) a scroll of enchant weapon (9, 11, D:5) a +0 club (11, 6, D:5) a +0 war axe (12, 13, D:5) a potion of curing (20, 10, D:5) a scorpion corpse (21, 3, D:5) a potion of curing (26, 12, D:5) a scroll of teleportation (34, -1, D:5) 11 bolts (36, 13, D:5) a +0 chain mail a +0 hand axe