Dungeon Crawl Stone Soup version 0.28-a0-751-gef3a642a4e (webtiles) character file. Game seed: 629661674618771767 13 Zigma the Grave Robber (level 2, 0/17 HPs) Began as an Octopode Necromancer on Oct 30, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (580 turns). Zigma the Grave Robber (Octopode Necromancer) Turns: 580, Time: 00:01:00 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 37% Magic: 0/5 EV: 13 Int: 17 God: Gold: 7 SH: 0 Dex: 12 Spells: 3/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Jewellery c - a ring of flight Potions a - a potion of lignification {unknown} b - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting * Level 4.5 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level p - Pain Necr 68% 1d7 3% 1 s - Animate Skeleton Necr 34% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 8% 2d7 9% 3 Animate Dead Necr 8% N/A 30% 4 Agony Necr 17% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal writhes in agony. The jackal barks! You hear a bark! A jackal comes into view. The jackal writhes in agony. You kill the jackal! A jackal comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 dagger. A bat comes into view. The bat writhes in agony. The bat writhes in agony. * * * LOW MAGIC WARNING * * * The bat hits you. The jackal writhes in agony. You kill the jackal! * * * LOW MAGIC WARNING * * * The bat closely misses you. The bat barely misses you. The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat barely misses you. You tentacle-slap the bat. Your grab misses the bat. The bat is heavily wounded. The bat barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the bat. You grab the bat. The bat is heavily wounded. You constrict the bat. The bat misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat struggles to escape constriction. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ..................)# ...................# )..................# ...................# .(.........######'## ...####....# #..# #.... ####.# #.... #..b.# #.. #.@..## #hh.$.# ...$..†.g....... ....†........... ................# ###.............# #.............# #........⌠..>. #......(..... You could see 2 jackals, a goblin and a bat. Vanquished Creatures 2 bats (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) 1 creature vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 333 | D:1 | Reached XP level 2. HP: 16/17 MP: 3/5 336 | D:1 | Learned a level 1 spell: Animate Skeleton 580 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic, ebering_ecumenical_altar_abandoned, serial_shops, nicolae_shop_trees, minmay_tromino_v2 Action || total -------------------------++------- Melee: Unarmed || 13 Constrict || 6 Tentacles || 2 Cast: Pain || 18 Animate Skeleton || 3 Armor: Skin || 7 Dodge: Dodged || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 580 | 580 | 0 | 0 | 481 | 1 | 580.0 | Dungeon | 580 | 580 | 0 | 0 | 481 | 1 | 580.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 580 daAuts