Dungeon Crawl Stone Soup version 0.28-a0-751-gef3a642a4e (webtiles) character file. Game seed: 4881849609125777538 35 Zigma the Grave Robber (level 3, 0/21 HPs) Began as an Octopode Necromancer on Oct 30, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:11 (1163 turns). Zigma the Grave Robber (Octopode Necromancer) Turns: 1163, Time: 00:02:12 Health: 0/21 AC: 1 Str: 7 XL: 3 Next: 35% Magic: 1/6 EV: 13 Int: 18 God: Gold: 45 SH: 0 Dex: 12 Spells: 1/6 levels left rFire + . . SeeInvis . b - +0 lajatang rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . a - ring of protection from fire rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -3) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons b - a +0 lajatang (weapon) Jewellery a - a ring of protection from fire (left tentacle) Scrolls c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} e - a scroll of identify {unknown} Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting * Level 5.1 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Vampiric Draining Necr 10% 2d7 7% 3 p - Pain Necr 80% 1d8 2% 1 s - Animate Skeleton Necr 40% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 19% 1 Animate Dead Necr 10% N/A 22% 4 Confusing Touch Hex 1% N/A 47% 3 Agony Necr 20% N/A 52% 5 Yara's Violent Unravell Hex/Tmut 0% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The bat writhes in agony. You kill the bat! The adder writhes in agony. The bat barely misses you. The adder writhes in agony! * * * LOW MAGIC WARNING * * * The bat hits you but does no damage. The adder closely misses you. The adder bites you. You barely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is severely wounded. The bat barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. The bat hits you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You miss the adder. You grab the adder. The adder is severely wounded. You constrict the adder. The bat barely misses you. The endoplasm misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The bat hits you. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. You slash the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you but does no damage. The endoplasm closely misses you. The bat hits you but does no damage. The endoplasm misses you. Your Necromancy skill increases to level 5! Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 90%) The endoplasm writhes in agony. You kill the endoplasm! * * * LOW MAGIC WARNING * * * You die... ####.........#. ............... ....P..P...#.# # #............## # ..P......P..... # ............# # ............#...# # ..P...†@bP..#...# # #...........#...# ## ....P..P........# ###. .(........###...# #... ......(...###...#####... #.#...#................. # #..................### ##..#................. #.########...#####... You could see a bat. Vanquished Creatures An adder (D:2) A ball python (D:2) 3 bats 4 endoplasms 2 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 3 kobolds (D:1) A frilled lizard (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 238 | D:1 | Reached XP level 2. HP: 12/17 MP: 1/5 240 | D:1 | Learned a level 1 spell: Animate Skeleton 1043 | D:2 | Reached XP level 3. HP: 18/21 MP: 2/6 1047 | D:2 | Learned a level 3 spell: Vampiric Draining 1163 | D:2 | Reached skill level 5 in Necromancy 1163 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_rooms D:2: layout_loops_cross, hellmonk_ecumenical_altar_prayer_group, minmay_misc_feat_plants Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 5 | 5.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 4 Tentacles || 1 Lajatang || 3 Cast: Pain || 38 Armor: Skin || 4 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1163 | 1149 | 14 | 8 | 1000 | 2 | 581.5 | Dungeon | 1163 | 1149 | 14 | 8 | 1000 | 2 | 581.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 989 daAuts D:2: 174 daAuts