Dungeon Crawl Stone Soup version 0.28-a0-751-gef3a642a4e (webtiles) character file. Game seed: 7665431607149562130 4 Zigma the Grave Robber (level 1, 0/11 HPs) Began as an Octopode Necromancer on Oct 30, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (126 turns). Zigma the Grave Robber (Octopode Necromancer) Turns: 126, Time: 00:00:41 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 60% Magic: 0/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.1 Spellcasting * Level 4.1 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level p - Pain Necr 60% 1d7 3% 1 s - Animate Skeleton Necr 30% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 7% 2d7 11% 3 Animate Dead Necr 7% N/A 34% 4 Agony Necr 15% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. You closely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal barely misses you. x2 You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You completely miss the jackal. Your grab misses the jackal. The jackal barely misses you. You tentacle-slap the jackal. Your grab misses the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 85%) The jackal writhes in agony. * * * LOW MAGIC WARNING * * * The jackal misses you. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You aren't carrying any potions. You tentacle-slap the jackal but do no damage. You grab the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You tentacle-slap the jackal. You kill the jackal! The jackal barely misses you. You closely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal but do no damage. You constrict the jackal. The jackal bites you. You die... .. ###................. ... #......#######.♣.... ....#..........# ######♣ ##......#..........# # ...................# ........#..........###. ...........##........ .....#....##........ #...###@###........ #.. #...###h##.....##+# #... #...##.........# #... #......†.......# #...####.........####... ....................+>... ###................## ... #................## .. #.................# You could see a jackal. Vanquished Creatures A bat (D:1) A goblin (D:1) A jackal (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 2 | D:1 | Learned a level 1 spell: Animate Skeleton 126 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, minmay_tromino_v4_b Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 2 Cast: Pain || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 126 | 126 | 0 | 0 | 99 | 1 | 126.0 | Dungeon | 126 | 126 | 0 | 0 | 99 | 1 | 126.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 126 daAuts