Dungeon Crawl Stone Soup version 0.28-a0-768-g8c92f1e708 (webtiles) character file. Game seed: 5311060840959244012 35 Zigma the Grave Robber (level 3, -4/21 HPs) Began as an Octopode Necromancer on Oct 30, 2021. Splashed by a jelly's acid (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:16 (1465 turns). Zigma the Grave Robber (Octopode Necromancer) Turns: 1465, Time: 00:03:16 Health: -4/21 AC: 1 Str: 7 XL: 3 Next: 35% Magic: 0/6 EV: 13 Int: 18 God: Gold: 30 SH: 0 Dex: 12 Spells: 1/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Potions a - 3 potions of curing {unknown} b - 4 potions of degeneration {unknown} c - a potion of haste {unknown} Skills: + Level 2.1 Dodging + Level 2.7 Stealth + Level 2.3 Spellcasting * Level 4.8 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Vampiric Draining Necr 9% 2d7 7% 3 p - Pain Necr 76% 1d7 2% 1 s - Animate Skeleton Necr 38% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 9% N/A 24% 4 Agony Necr 19% N/A 54% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The bat misses you. The bat hits you but does no damage. The bat closely misses you. Your magical contamination has completely faded away. The bat hits you but does no damage. The bat barely misses you. The bat closely misses you. The bat barely misses you. The bat hits you but does no damage. The bat closely misses you. You barely miss the bat. Your grab misses the bat. The bat hits you but does no damage. The bat barely misses you. You miss the bat. You grab the bat. You squeeze the bat, but do no damage. You constrict the bat. The bat closely misses you. x2 You closely miss the bat. The bat is moderately wounded. You constrict the bat. The bat completely misses you. The bat hits you. You tentacle-slap the bat. You kill the bat! Unknown command. Casting: Vampiric Draining (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, chance to affect: 84%) The jelly writhes in agony. * * * LOW MAGIC WARNING * * * The jelly hits you. You are splashed with acid! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded, chance to affect: 84%) The jelly barely resists. * * * LOW MAGIC WARNING * * * The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... . .# ##.##...# .##. #.###..# .#.. #......## ..>#### ####....# ......# #..##.## ......# #.###..# ......## #.# ##.# .<.^...#### #J# #.# ......<...######@####.## ......###...##...).....# ####...........#.####### #................### #............###...# #.......###..# ###...... ######### #### ##... .. You could see a jelly. Vanquished Creatures An adder (D:2) 2 dart slugs 2 bats 2 endoplasms A giant cockroach (D:2) A goblin (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) A quokka (D:1) 2 ball pythons 2 frilled lizards (D:1) 2 rats (D:1) 21 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 346 | D:1 | Reached XP level 2. HP: 11/17 MP: 0/5 348 | D:1 | Learned a level 1 spell: Animate Skeleton 1255 | D:2 | Reached XP level 3. HP: 17/21 MP: 1/6 1361 | D:2 | Learned a level 3 spell: Vampiric Draining 1465 | D:2 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic D:2: layout_rooms, basic_altar Action || total -------------------------++------- Melee: Unarmed || 15 Constrict || 4 Tentacles || 4 Cast: Pain || 42 Vampiric Draining || 1 Stab: Sleeping || 1 Armor: Skin || 6 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1464 | 1450 | 14 | 0 | 1272 | 2 | 732.0 | Dungeon | 1464 | 1450 | 14 | 0 | 1272 | 2 | 732.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1111 daAuts D:2: 353 daAuts