Zigma Level 1 of the Dungeon (0, 0, D:1) 22 stones (2, 0, D:1) 23 arrows (5, 30, D:1) a +0 short sword (8, 28, D:1) a +2 tower shield (10, -17, D:1) a +0 plate armour (16, -20, D:1) a +0 dagger 4 stones (19, -20, D:1) a +0 club (29, -12, D:1) a +0 dagger (38, -15, D:1) a +0 hunting sling (48, -7, D:1) 15 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 robe (7, -20, D:2) a +0 scale mail (9, 12, D:2) a +0 club (11, -17, D:2) a +0 robe (19, 11, D:2) a +1 long sword of holy wrath (25, -9, D:2) a +0 short sword (37, 26, D:2) a +0 pair of boots (46, 8, D:2) a +0 dagger a +0 robe (48, 16, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, -4, D:3) 21 stones (8, -7, D:3) a +0 ring mail (9, -16, D:3) a +0 short sword (9, -3, D:3) a +0 dagger (10, -16, D:3) a scroll of noise (13, -19, D:3) 10 stones (14, -7, D:3) a +0 spear (19, -4, D:3) a +0 club (22, -27, D:3) a +2 spear of venom (23, -28, D:3) 14 arrows (23, -27, D:3) 11 bolts (23, 11, D:3) a +0 mace (24, 10, D:3) a +2 quarterstaff of chaos a +2 cloak of poison resistance (27, -18, D:3) 33 arrows (34, -8, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 29 stones (15, 55, D:4) a scroll of noise (18, 45, D:4) a +0 short sword (21, 13, D:4) 11 poisoned darts (29, 18, D:4) a +0 helmet a +0 animal skin a +0 falchion (29, 19, D:4) a +0 dagger (32, 19, D:4) a +0 dagger (32, 20, D:4) a +0 robe a +2 whip of flaming (33, 14, D:4) a +0 club (34, 5, D:4) a scroll of summoning (34, 22, D:4) a +0 whip (35, 16, D:4) a +0 leather armour (36, 22, D:4) a +2 vorpal hand axe (37, 16, D:4) a +0 club a +0 club (38, 14, D:4) a +0 club (48, 26, D:4) 17 sling bullets 29 arrows (49, 51, D:4) a +0 hunting sling (52, 41, D:4) a +0 robe Level 5 of the Dungeon (20, 2, D:5) 10 sling bullets (27, -5, D:5) a +0 spear (29, -6, D:5) a +0 club (32, 0, D:5) a +0 robe (32, 11, D:5) 13 poisoned darts (36, -3, D:5) a +0 shortbow 17 arrows (36, 6, D:5) the +4 war axe "Octopus's Curse" {vorpal, rF+ rN+ Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rF: It protects you from fire. rN: It protects you from negative energy. (37, 18, D:5) 19 stones (41, -15, D:5) a +0 hand axe (48, -17, D:5) a +0 leather armour a +0 whip (48, -15, D:5) a +0 club (53, -24, D:5) a scroll of noise (53, -11, D:5) 20 stones a +0 flail (55, 20, D:5) a +0 leather armour (56, -23, D:5) a +0 rapier a +0 leather armour Level 6 of the Dungeon (3, 5, D:6) a water moccasin corpse (6, 44, D:6) 28 bolts (10, 35, D:6) a +0 flail (21, 16, D:6) a bullfrog corpse (23, 9, D:6) an amulet of guardian spirit (27, 28, D:6) a +0 flail a +0 long sword a +2 robe of willpower a +0 morningstar a +0 whip a +0 leather armour a +2 dagger of venom a +0 robe (27, 38, D:6) a +0 hand axe (29, 38, D:6) an iguana corpse (skeletalised by now) (30, 32, D:6) a +2 hunting sling of flaming (30, 37, D:6) the +3 robe of Biegetob {-Cast rN++ Str+6} Str: It affects your strength (+6). rN: It greatly protects you from negative energy. -Cast: It prevents spellcasting. (30, 39, D:6) a +0 whip a +0 leather armour a +0 shortbow 11 arrows a centaur corpse (skeletalised by now) (31, 48, D:6) a +0 mace (32, 33, D:6) a +0 leather armour (33, 38, D:6) a +0 leather armour (35, 32, D:6) a +0 flail a +0 leather armour (43, 40, D:6) 17 bolts the Ecumenical Temple