Dungeon Crawl Stone Soup version 0.28-a0-792-g75f770b44e (webtiles) character file. Game seed: 18023968521368066074 49 Zigma the Grave Robber (level 3, -1/21 HPs) Began as an Octopode Necromancer on Nov 3, 2021. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:44 (1627 turns). Zigma the Grave Robber (Octopode Necromancer) Turns: 1627, Time: 00:01:44 Health: -1/21 AC: 1 Str: 6 (7) XL: 3 Next: 75% Magic: 1/6 EV: 13 Int: 17 (18) God: Gold: 2 SH: 0 Dex: 9 (12) Spells: 1/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. You spent 75 gold pieces at shops. Inventory: Scrolls a - 2 scrolls of magic mapping b - a scroll of fear {unknown} e - 2 scrolls of identify Skills: + Level 2.2 Dodging + Level 3.2 Stealth + Level 2.0 Spellcasting * Level 5.0 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Vampiric Draining Necr 18% 2d7 8% 3 p - Pain Necr 72% 1d7 2% 1 s - Animate Skeleton Necr 36% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 9% N/A 24% 4 Agony Necr 18% N/A 56% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 89%) The jackal writhes in agony. * * * LOW MAGIC WARNING * * * You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. x2 It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. It was a potion of flight. You feel very buoyant. You fly up into the air. You constrict the jackal. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You tentacle-slap the jackal but do no damage. The jackal is severely wounded. You constrict the jackal. You kill the jackal! The jackal closely misses you. x2 You tentacle-slap the jackal. Your grab misses the jackal. The jackal is almost dead. The jackal barely misses you. You closely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you. You die... #.. .## #.# ## # ..# #.# ##.#.## #.# #.# ##.h...# #.# ##.#### ##.@....# ##.###.....###..†....# #...##.....##..†........ .....#.................. .....................### .....#.....#####...#.# #............> ......# ############## #.##### .# You could see a jackal. Vanquished Creatures 2 adders (D:2) A worm (D:2) 3 ball pythons 3 endoplasms 2 goblins (D:2) 3 hobgoblins 5 jackals 2 kobolds (D:1) A quokka (D:1) 2 bats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 549 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/5 761 | D:1 | Found Bibobuoh's Magic Scroll Emporium. 1218 | D:1 | Bought a scroll of identify for 20 gold pieces 1218 | D:1 | Bought a scroll of identify for 20 gold pieces 1218 | D:1 | Bought a scroll of magic mapping for 35 gold pieces 1256 | D:2 | Reached XP level 3. HP: 17/21 MP: 1/6 1258 | D:2 | Learned a level 1 spell: Animate Skeleton 1346 | D:2 | Learned a level 3 spell: Vampiric Draining 1615 | D:2 | Reached skill level 5 in Necromancy 1627 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_ring, serial_shops, shop, dk_noncrumbling_4 D:2: cheibrodos_greedy_goblins, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.2 Necromancy | 5 | 5.0 Dodging | | 2.2 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 19 Constrict || 6 Tentacles || 3 Cast: Pain || 34 Vampiric Draining || 3 Use: Potion || 2 Stab: Sleeping || 3 Armor: Skin || 2 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1626 | 1593 | 33 | 0 | 1458 | 2 | 813.0 | Dungeon | 1626 | 1593 | 33 | 0 | 1458 | 2 | 813.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1229 daAuts D:2: 397 daAuts