Dungeon Crawl Stone Soup version 0.28-a0-792-g75f770b44e (webtiles) character file. Game seed: 18022126066985821393 35 Zigma the Grave Robber (level 3, 0/21 HPs) Began as an Octopode Necromancer on Nov 3, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:30 (2152 turns). Zigma the Grave Robber (Octopode Necromancer) Turns: 2152, Time: 00:01:30 Health: 0/21 AC: 1 Str: 5 (7) XL: 3 Next: 35% Magic: 1/6 EV: 13 Int: 16 (18) God: Gold: 29 SH: 0 Dex: 10 (12) Spells: 2/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -1) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Jewellery b - a +4 ring of protection c - an amulet of the acrobat Scrolls d - 2 scrolls of identify {unknown} e - a scroll of fear {unknown} g - a scroll of enchant armour {unknown} h - a scroll of magic mapping {unknown} i - a scroll of amnesia {unknown} Potions f - a potion of degeneration Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.3 Spellcasting * Level 4.8 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Vampiric Draining Necr 17% 2d7 9% 3 p - Pain Necr 68% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 34% N/A 2% 1 Magic Dart Conj 4% 1d3 21% 1 Call Imp Summ 1% N/A 30% 2 Animate Dead Necr 8% N/A 26% 4 Mephitic Cloud Conj/Pois/Air 1% N/A 52% 3 Agony Necr 17% N/A 58% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, chance to affect: 82%) The adder writhes in agony. * * * LOW MAGIC WARNING * * * You feel sick. The adder bites you. x2 * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, chance to affect: 82%) The adder barely resists. * * * LOW MAGIC WARNING * * * You feel sick. The adder completely misses you. You closely miss the adder. Your grab misses the adder. The adder is moderately wounded. You feel sick. The adder barely misses you. You tentacle-slap the adder. Your grab misses the adder. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. The adder barely misses you. You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. You miss the adder. Your grab misses the adder. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Okay, then. You closely miss the adder. You grab the adder. Your squeeze misses the adder. The adder is heavily wounded. You constrict the adder. You die... .#.# .. <..# .. .. .# ...# .. .. #... ...# .. .###. .#.# ...######.#.# .. ... ........#...###.# .†# ........###.....##r##..... ........'.'..#...SJ....#... ..#.....###.....@# #....... ..#.....######.#.# #.#.... ..#........# #...###....# ..#####).#.# ##.........# ..####..##.####.#.#...## ....#..###......#.....# ###...## ###....#.....# ##### ####.......# ####.##.# You could see an adder, an endoplasm and a quokka. Vanquished Creatures 3 orcs (D:2) 4 ball pythons 4 bats 4 endoplasms A giant cockroach (D:1) 6 goblins A jackal (D:2) 3 quokkas (D:1) A kobold (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 585 | D:1 | Reached XP level 2. HP: 16/17 MP: 3/5 1635 | D:2 | Reached XP level 3. HP: 19/21 MP: 3/6 1785 | D:2 | Learned a level 3 spell: Vampiric Draining 2151 | D:2 | HP: 1/21 [adder (4)] 2152 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic D:2: layout_basic, grunt_ministairs_10, minmay_fractal_squares_5 Action || total -------------------------++------- Melee: Unarmed || 18 Constrict || 4 Tentacles || 2 Cast: Pain || 49 Use: Potion || 2 Stab: Sleeping || 1 Armor: Skin || 3 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2151 | 2124 | 27 | 0 | 1967 | 2 | 1075.5 | Dungeon | 2151 | 2124 | 27 | 0 | 1967 | 2 | 1075.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1494 daAuts D:2: 657 daAuts