Zigma Level 1 of the Dungeon (1, 3, D:1) a +0 club (2, -35, D:1) a +0 leather armour (2, -20, D:1) a +0 club (30, -23, D:1) a +0 short sword 5 stones (33, 6, D:1) 17 sling bullets (39, -36, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Ofaakuk's Weapon Shoppe a +0 spear (33 gold) a +0 falchion (33 gold) a +0 falchion (33 gold) the +9 war axe "Hafefod" {vorpal, rF++ MP-9 Int+4} (706 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rF: It greatly protects you from fire. MP: It affects your magic capacity (-9). 13 arrows (28 gold) a +0 long sword (38 gold) a +0 antimagic short sword (121 gold) the +7 dagger of Tagg {drain, rF+++ rC+ Will- Int-3} (848 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (-3). rF: It renders you almost immune to fire. rC: It protects you from cold. Will: It decreases your willpower. a +0 flail of holy wrath (91 gold) a +4 hand axe of flaming (301 gold) a +0 dagger (22 gold) (14, -4, D:2) a +0 dagger (15, -7, D:2) a +0 ring mail (27, -35, D:2) a +0 spear (29, -40, D:2) a +0 leather armour (31, -24, D:2) a +0 club (33, -20, D:2) a +0 club (49, -3, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 mace (19, -50, D:3) 10 stones (21, -48, D:3) a +0 dagger (23, -1, D:3) a +0 lajatang (24, -34, D:3) a +0 dagger (30, -27, D:3) a +0 leather armour (33, -45, D:3) a +0 long sword (34, -12, D:3) a +0 long sword (42, -37, D:3) a +0 dagger a +0 animal skin (51, -35, D:3) a +0 club (52, -33, D:3) a +2 dagger of holy wrath (53, -37, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 25 arrows (10, -18, D:4) 2 javelins (10, -16, D:4) a +0 ring mail (11, -12, D:4) a +0 trident (11, 13, D:4) a +0 club (11, 14, D:4) a +0 halberd (12, 12, D:4) a +0 whip a +0 robe (12, 26, D:4) 13 bolts (24, 25, D:4) a +0 flail (35, 19, D:4) a +0 leather armour (43, -4, D:4) a staff of air (45, 5, D:4) a +2 vorpal scimitar a +0 robe 22 stones (48, -4, D:4) a staff of conjuration (48, -2, D:4) a +0 halberd (49, -2, D:4) a +0 whip Level 5 of the Dungeon (6, -12, D:5) a +0 club (7, -12, D:5) a +0 halberd a +0 spear (17, -15, D:5) a +0 robe (24, -6, D:5) a +0 quarterstaff (46, -23, D:5) a +0 hand axe (46, -16, D:5) the +3 ring mail of Dawn {Will++ Slay+5 Stlth-} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). Will: It greatly increases your willpower. Stlth: It makes you less stealthy. (46, 6, D:5) 2 javelins (47, -2, D:5) a +0 war axe (49, -24, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (3, -4, D:6) a +0 dagger a +0 robe a +0 short sword (4, -2, D:6) a +0 hand axe a +0 ring mail (10, 2, D:6) 11 stones (18, 27, D:6) a +0 war axe (19, 1, D:6) a +0 scimitar (21, -4, D:6) a +0 leather armour (27, 1, D:6) a +0 ring mail (28, 13, D:6) 21 stones (46, -9, D:6) a +0 scythe a +2 robe (49, 1, D:6) a +2 scythe of venom (50, 5, D:6) a +0 flail of protection a +3 leather armour of willpower (51, -9, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a wand of iceblast (8) (2, -3, D:7) a +0 leather armour (8, 8, D:7) a wand of acid (12) (9, -1, D:7) 7 stones