Zigma Level 1 of the Dungeon (0, 17, D:1) 14 stones (1, 14, D:1) a +0 dagger (12, 18, D:1) a +0 chain mail (27, 12, D:1) a +2 vorpal hand axe (33, -5, D:1) a +0 short sword (34, 17, D:1) a +0 short sword (36, 17, D:1) a +0 short sword of freezing (37, 25, D:1) a +0 short sword 5 stones (37, 32, D:1) 4 atropa-tipped darts (39, 29, D:1) 24 arrows (40, 0, D:1) a +0 dagger of venom (43, 10, D:1) 11 arrows (57, 2, D:1) a +0 short sword Level 2 of the Dungeon (9, -18, D:2) a +0 short sword (13, -29, D:2) a potion of degeneration (17, 3, D:2) a +0 spear (20, -18, D:2) a +0 whip (21, -18, D:2) a +0 whip 2 stones (27, -13, D:2) a +0 whip 2 stones (28, -29, D:2) 16 poisoned darts (29, -34, D:2) a +0 leather armour (30, -24, D:2) a +0 club (30, -22, D:2) a +0 hunting sling (30, -2, D:2) a staff of poison (32, -26, D:2) a +0 ring mail (34, -24, D:2) 13 poisoned darts (38, 2, D:2) 14 stones (52, -25, D:2) a +0 dagger (61, 13, D:2) a +0 club (64, -2, D:2) a +0 mace (65, 14, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a scroll of noise (4, 3, D:3) 18 stones (16, -6, D:3) 7 poisoned darts (21, -9, D:3) a +0 dagger (22, 23, D:3) a +0 mace (29, 0, D:3) 22 stones (30, -17, D:3) 25 stones (31, -27, D:3) a +0 hand axe a +2 leather armour of poison resistance a +0 flail a +0 whip a +0 flail a +0 flail a +0 whip a +0 chain mail (31, -22, D:3) 29 arrows (32, 2, D:3) 17 gold pieces (33, -17, D:3) a +0 short sword 5 stones (35, -24, D:3) a +0 ring mail (39, -4, D:3) a +0 flail (41, 12, D:3) a +0 rapier (49, -5, D:3) a +2 helmet (54, -9, D:3) a +0 giant spiked club (56, -13, D:3) 2 boomerangs Level 4 of the Dungeon [Shop] Utriafed's Jewellery Boutique a ring of protection from cold (325 gold) a ring of willpower (325 gold) a ring of protection from cold (325 gold) a ring of poison resistance (260 gold) a ring of ice (325 gold) an amulet of reflection (390 gold) a +4 ring of evasion (468 gold) an amulet of the acrobat (390 gold) a ring of fire (325 gold) the ring "Tonihu" {Will+ MP+9 Dex+5} (560 gold) [ring of magical power] Dex: It affects your dexterity (+5). MP: It affects your magic capacity (+9). Will: It increases your willpower. an amulet of guardian spirit (390 gold) (0, 0, D:4) a +0 ring mail (2, -6, D:4) 10 stones (5, 2, D:4) a +0 dagger a stone (11, -7, D:4) a potion of degeneration (19, -1, D:4) a +0 morningstar (20, -15, D:4) a +0 leather armour (28, -4, D:4) a +0 club (31, 5, D:4) a +0 mace a +0 leather armour (32, 6, D:4) a +0 club (34, 3, D:4) 20 arrows (36, -19, D:4) 25 stones (38, -12, D:4) a +0 pair of boots (38, -11, D:4) a +0 helmet Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (2, -10, D:5) 19 stones (7, -22, D:5) a +0 spear (12, -20, D:5) a +0 flail (14, -20, D:5) a +0 halberd (15, -20, D:5) 10 arrows a +0 shortbow (17, 16, D:5) a +0 leather armour (18, 16, D:5) a +0 hunting sling (18, 17, D:5) 18 bolts (27, 1, D:5) a +0 dagger a +0 robe a +0 short sword a +2 leather armour of cold resistance (30, -6, D:5) 21 arrows (34, -11, D:5) a +2 dagger of protection a +0 robe a +0 dagger a +0 robe a +0 short sword a +0 chain mail a +0 hand axe a +0 short sword a +0 ring mail (38, 0, D:5) a +0 robe (39, -23, D:5) 20 stones (43, -25, D:5) 18 stones (43, 9, D:5) a potion of curing (50, -10, D:5) a +3 mace the Ecumenical Temple (13, 6, Temple) a +0 whip