Dungeon Crawl Stone Soup version 0.29-a0-9-g022ca4c890 (webtiles) character file. Game seed: 1420845784713063682 98 Zigma the Insei (level 4, -7/28 HPs) Began as an Octopode Transmuter on Jan 28, 2022. Mangled by a gnoll (10 damage) ... on level 3 of the Dungeon. The game lasted 00:03:17 (2765 turns). Zigma the Insei (Octopode Transmuter) Turns: 2765, Time: 00:03:18 Health: -7/28 AC: 1 Str: 9 XL: 4 Next: 71% Magic: 5/7 EV: 13 Int: 17 God: Gold: 119 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, wereblooded A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 3 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Scrolls a - a scroll of immolation {unknown} c - a scroll of amnesia {unknown} e - a scroll of holy word {unknown} f - 2 scrolls of teleportation {unknown} g - a scroll of noise {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of fear {unknown} j - a scroll of identify {unknown} Potions b - a potion of curing Skills: + Level 1.0 Fighting + Level 2.6 Dodging + Level 2.4 Stealth + Level 3.6 Unarmed Combat + Level 2.5 Spellcasting * Level 2.6 Transmutations * Level 0.3 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 6% 1 i - Ice Form Ice/Tmut 7% N/A 69% 4 s - Wereblood Tmut 11% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 6% N/A 32% 3 Ignite Poison Fire/Tmut/Pois 5% N/A 36% 3 Conjure Flame Conj/Fire 2% 6-21 50% 3 Sticky Flame Conj/Fire 2% 2d3 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Shops: D:1 [ D:2 : Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The bat completely misses you. Casting: Wereblood (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. The bat closely misses you. The bat misses you. Casting: Wereblood (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The bat barely misses you. The bat misses you. The bat hits you but does no damage. The gnoll barely misses you. You closely miss the bat. You grab the bat. Your tentacle spike misses the bat. You constrict the bat. The bat hits you. The gnoll hits you from afar with a +0 spear. You tentacle-slap the bat. You feel a bit better. You kill the bat! The gnoll completely misses you. The gnoll barely misses you. The gnoll misses you. You see here a bat corpse. You tentacle-slap the gnoll. Your grab misses the gnoll. You pierce the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. x2 You closely miss the gnoll. You grab the gnoll. The gnoll is heavily wounded. You constrict the gnoll, but do no damage. The gnoll completely misses you. The gnoll closely misses you. You tentacle-slap the gnoll. You pierce the gnoll. You feel a bit better. You kill the gnoll! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 halberd. * * * LOW HITPOINT WARNING * * * Items here: ! ) ? †. You closely miss the gnoll. You grab the gnoll. You pierce the gnoll, but do no damage. You squeeze the gnoll. The gnoll is lightly wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 halberd! You die... .....................# ......>.....†........#### ....##.g....g