Zigma Level 1 of the Dungeon [Shop] Kapes's Weapon Shoppe the +1 great sword "Dobuib" {vorpal, Int-5 Dex+7} (310 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+7). a +0 club (12 gold) a +3 triple crossbow of flaming (420 gold) a +0 war axe (42 gold) a +0 whip (30 gold) a +0 spear (36 gold) the +3 quarterstaff "Ittadeo" {drain, rElec rF- rN+++ MP+9} (829 gold) A truly terrible weapon, it drains the life of any living foe it strikes. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (+9). a +0 falchion (36 gold) a +0 short sword (36 gold) a +0 trident (42 gold) a +0 short sword (36 gold) (0, 0, D:1) a +0 robe (3, -2, D:1) a +0 robe (21, -6, D:1) 2 stones a +1 dagger (23, 18, D:1) a +0 club (25, 17, D:1) a +0 robe (40, -6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 mace (5, -45, D:2) a +0 dagger a +0 robe (8, -45, D:2) a +0 scythe a +1 robe (11, -47, D:2) 11 stones (21, -43, D:2) a +0 robe (23, 0, D:2) a +0 leather armour (24, 2, D:2) a +0 short sword 3 stones (26, -29, D:2) a +0 short sword a stone (26, 2, D:2) a +0 dagger (27, -18, D:2) a staff of conjuration (33, 1, D:2) a +2 quarterstaff of chaos (33, 2, D:2) a +0 mace (35, -37, D:2) a +0 short sword (42, -34, D:2) the +0 robe "Tetu" {SInv} SInv: It lets you see invisible. (45, 8, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) 20 arrows (3, -8, D:3) a +0 scale mail (18, -11, D:3) a +0 chain mail (24, 16, D:3) a +0 hand axe a +0 scale mail (41, -1, D:3) 15 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 halberd a +0 club (0, 1, D:4) a +0 spear a +0 club a +0 club a +0 leather armour (1, -9, D:4) a +0 shortbow (5, 14, D:4) a +0 buckler (6, -7, D:4) a +0 cloak (8, -8, D:4) a +0 dagger (11, 29, D:4) a +0 dagger (23, 20, D:4) a +2 buckler (28, 18, D:4) 29 stones (33, 24, D:4) a +0 war axe (47, -21, D:4) 23 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 club (2, -7, D:5) a ring of poison resistance a potion of lignification a +0 robe a +0 dagger (3, -6, D:5) a +0 scale mail a +0 hand axe a +0 leather armour a +2 falchion of electrocution a +0 club (4, -9, D:5) a +0 robe a +0 dagger (4, -6, D:5) a +0 hand axe a +0 flail a boomerang a +0 short sword a +0 short sword a +0 hand axe a +0 hand axe (5, -10, D:5) a +0 robe a +0 dagger (8, -7, D:5) a +0 scale mail a +0 club (13, -7, D:5) a +0 club a +0 club (14, -7, D:5) a +0 leather armour a +0 dagger (27, 14, D:5) a +0 giant club (34, -20, D:5) a +0 ring mail a +0 club (35, -21, D:5) a +0 ring mail a +0 dagger of protection (36, -17, D:5) a +0 mace a +0 whip Level 6 of the Dungeon (1, -11, D:6) a +0 trident a +0 chain mail (5, 23, D:6) a +0 hunting sling (9, 28, D:6) the +10 morningstar of Kikubaaqudgha's Hatred {pain, Will+ MP+9 Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (-3). MP: It affects your magic capacity (+9). Will: It increases your willpower. a +0 leather armour a +0 club a +0 short sword (9, 34, D:6) a +0 whip (14, 7, D:6) a +0 great sword (14, 28, D:6) a +0 hand axe a +0 chain mail (17, 8, D:6) 14 stones a +0 robe (17, 9, D:6) a +2 long sword a +0 robe (17, 34, D:6) a +0 dagger (18, 6, D:6) a +0 morningstar a +0 robe (19, 4, D:6) a +4 war axe (20, 28, D:6) a +0 short sword a +0 leather armour (23, 3, D:6) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (26, 7, D:6) 24 arrows (31, 33, D:6) a +1 hunting sling of flaming (36, -6, D:6) a +0 dagger (37, -6, D:6) a +0 dagger a +0 robe a +0 trident a +0 chain mail (39, 10, D:6) a +0 war axe a +0 robe (40, 4, D:6) 20 sling bullets