Zigma Level 1 of the Dungeon (15, -15, D:1) a +0 dagger (15, 20, D:1) a +0 leather armour (16, -30, D:1) 20 bolts (23, 3, D:1) a +0 club (24, 3, D:1) a +0 club (26, 2, D:1) 16 bolts (26, 26, D:1) a +0 club 4 stones (32, -21, D:1) a +0 whip (38, -35, D:1) a +0 club (47, -10, D:1) a +0 scale mail (51, -6, D:1) 30 stones (53, -7, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, -36, D:2) a +0 dagger (21, -22, D:2) 14 sling bullets (21, -8, D:2) 4 stones (26, -9, D:2) a +0 cloak (27, -27, D:2) a +3 dagger (28, -7, D:2) a +0 short sword (39, -7, D:2) 24 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club 4 stones Level 5 of the Dungeon Level 6 of the Dungeon (1, 0, D:6) a +0 club a +0 ring mail (1, 1, D:6) a +0 dagger (28, 23, D:6) a +0 trident (49, 10, D:6) 16 stones Level 7 of the Dungeon [Shop] Xionan's CLEARANCE SALE! the +1 leather armour "Fusehaph" {Rampage} (70 gold) Rampage: It bestows one free step when moving towards enemies. a +0 robe (3 gold) (0, 0, D:7) a +0 dagger a +0 robe a +0 whip (3, 4, D:7) a +0 short sword a +0 leather armour (70, -12, D:7) 24 stones Level 8 of the Dungeon (8, 27, D:8) a +0 chain mail (33, -15, D:8) a +0 shortbow 18 arrows (42, 16, D:8) a +0 shortbow 19 arrows Level 9 of the Dungeon [Shop] Educs's Book Shoppe a book of Dangerous Friends (520 gold) an Everburning Encyclopedia (338 gold) the Catalogue of the Stork (520 gold) Spells Type Level Known a - Sandblast Earth 1 no b - Apportation Translocation 1 no c - Dispersal Translocation 6 no d - Lehudib's Crystal Spear Conjuration/Earth 8 no the Tome of Darkness (520 gold) Spells Type Level Known a - Anguish Hexes/Necromancy 4 yes b - Excruciating Wounds Necromancy 5 no c - Borgnjor's Revivification Necromancy 8 no a book of Beasts (494 gold) a book of Decay (390 gold) (0, 0, D:9) the +6 hand crossbow of Xalutydd {elec, Dex+4 Stlth+} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+4). Stlth: It makes you more stealthy. (3, 8, D:9) a +0 club (7, 8, D:9) a +0 dagger (8, 7, D:9) a +0 dagger a +0 ring mail (8, 8, D:9) a +0 club a +0 flail a +0 dagger a +0 hand axe a +0 long sword a +0 chain mail (8, 9, D:9) a +0 dagger a +0 leather armour a +0 club a boomerang a +0 leather armour a +0 scale mail a +0 dagger (9, 9, D:9) a +0 giant club a +0 flail a +0 hand axe a +0 leather armour a +1 vampiric dagger a +0 leather armour a +0 plate armour a +0 hand axe a +0 leather armour a +0 club a +4 vorpal flail a +0 leather armour a +0 flail (10, 10, D:9) a +0 halberd a +0 dagger a +0 leather armour a +0 mace a +0 leather armour (18, 12, D:9) a +0 mace 3 boomerangs (19, 17, D:9) a +0 robe (20, 16, D:9) a +0 short sword a +0 scale mail (20, 17, D:9) a +0 whip (20, 18, D:9) a +0 robe a +0 falchion a +0 robe a +0 robe a +0 hand axe a +0 robe a +0 dire flail a +0 robe a +3 flail a +0 robe a +0 spear (20, 19, D:9) a +0 war axe a +0 scimitar (41, -1, D:9) a +0 giant club a +0 giant club (41, 15, D:9) a +0 long sword (50, 18, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) 4 javelins (6, -6, D:10) a +0 troll leather armour (14, -21, D:10) a +0 trident Level 11 of the Dungeon (19, -8, D:11) a +0 dagger (21, 1, D:11) 5 large rocks Level 12 of the Dungeon Level 13 of the Dungeon (0, 0, D:13) a +0 chain mail a +0 mace of protection (9, 14, D:13) 4 large rocks (9, 30, D:13) a +0 ring mail a +0 trident (12, 36, D:13) 26 stones (13, 16, D:13) a +1 leather armour of cold resistance a phial of floods a book of Frost (16, 25, D:13) a +0 spear (17, 2, D:13) 2 large rocks (17, 25, D:13) a +0 leather armour a +0 long sword (17, 26, D:13) a +0 chain mail a +0 great sword (17, 28, D:13) a +0 club (18, 26, D:13) a +0 club (19, 16, D:13) a +0 plate armour (20, 16, D:13) a +0 robe a +0 dagger (23, 15, D:13) a +0 robe a +0 dagger (23, 17, D:13) the ring "Siodo" {Fire rCorr Str+3 Int-4} [ring of fire] It enhances your fire magic. Str: It affects your strength (+3). Int: It affects your intelligence (-4). rF: It protects you from fire. rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (23, 19, D:13) a +1 barding (25, 16, D:13) a +0 ring mail a +0 long sword (25, 20, D:13) 25 stones (27, 17, D:13) a +0 leather armour (37, 30, D:13) a +0 hand crossbow (50, 25, D:13) a +1 morningstar of draining Level 14 of the Dungeon (15, 13, D:14) a potion of degeneration (15, 14, D:14) a potion of degeneration (16, 13, D:14) a potion of degeneration (20, 14, D:14) a +0 short sword 5 poisoned darts Level 15 of the Dungeon (7, -21, D:15) a piece from Xom's chessboard (15/15) (32, -13, D:15) the +1 ring mail of Insurance {Int+4} Int: It affects your intelligence (+4). Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 robe (still there?) a +0 dagger (still there?) the human skeleton of Josephine (still there?) (0, 1, Orc:1) a +0 scale mail (still there?) a +0 falchion (still there?) an orc skeleton (still there?) (1, 1, Orc:1) a +0 giant club an ogre skeleton (4, 6, Orc:1) a +0 halberd (still there?) 3 boomerangs (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (4, 7, Orc:1) a +0 great mace (still there?) a +0 arbalest (still there?) 6 bolts (still there?) a +0 plate armour (still there?) a +0 falchion (still there?) an orc corpse (still there?) an orc corpse (still there?) (5, 5, Orc:1) a +0 glaive (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (5, 6, Orc:1) a +0 glaive a +0 plate armour (5, 7, Orc:1) a +0 flail (7, 7, Orc:1) a +0 club (still there?) an orc corpse (still there?) (7, 8, Orc:1) a +0 dagger (still there?) an orc corpse (still there?) (16, -3, Orc:1) a +0 flail (still there?) a +0 plate armour (still there?) (20, -9, Orc:1) a +1 dagger of draining an orc corpse (21, -11, Orc:1) a +0 falchion a +0 leather armour an orc corpse (22, -11, Orc:1) a +4 mace a +0 chain mail an orc corpse (22, -10, Orc:1) a +0 dire flail a +0 chain mail of willpower (23, -11, Orc:1) a +0 dagger an orc corpse (24, 5, Orc:1) a +0 giant club (24, 11, Orc:1) a +0 club (25, 9, Orc:1) a +0 club (still there?) an orc corpse (still there?) (25, 10, Orc:1) a +0 halberd (still there?) a +0 plate armour (still there?) a +0 club (still there?) a +0 short sword (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (26, 12, Orc:1) a +0 short sword of electrocution (still there?) a +0 whip (still there?) an orc corpse (still there?) (30, -5, Orc:1) a +0 dagger of venom a +0 chain mail an orc corpse Level 1 of the Lair of Beasts (30, -12, Lair:1) 14 bolts Level 2 of the Lair of Beasts (2, -35, Lair:2) a +0 hand axe (2, -34, Lair:2) a staff of fire (2, -33, Lair:2) a +2 morningstar of flaming (2, -32, Lair:2) 16 bolts (3, -33, Lair:2) a +0 robe of willpower (4, -33, Lair:2) 3 atropa-tipped darts (11, -4, Lair:2) 11 stones (12, -1, Lair:2) a +0 whip (42, -52, Lair:2) a +0 quarterstaff (48, -1, Lair:2) a +0 robe (53, -49, Lair:2) 29 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) 8 arrows (9, -4, Lair:3) the +1 robe of Vines {NoPotionHeal Regen++++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. (22, -18, Lair:3) 21 stones (27, -18, Lair:3) 16 stones (44, 21, Lair:3) the +0 ring mail "Maecopim" {rF+ rN+ Will+ Int+3} Int: It affects your intelligence (+3). rF: It protects you from fire. rN: It protects you from negative energy. Will: It increases your willpower. (52, 4, Lair:3) a scroll of noise (55, -9, Lair:3) a +0 leather armour (62, -11, Lair:3) a +0 hand axe Level 4 of the Lair of Beasts (0, 0, Lair:4) the +4 shortbow "Vaguveag" {flame, rF+ rCorr MP+9} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It protects you from fire. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Level 5 of the Lair of Beasts Level 6 of the Lair of Beasts (44, 9, Lair:6) a potion of degeneration (58, 7, Lair:6) a +0 giant club Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (1, -14, Slime:5) the +6 broad axe of Execution {flame, rC+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. (1, -5, Slime:5) the +5 hand axe "Pydure" {vorpal, Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). (2, -12, Slime:5) the +4 ring mail "Loadom" {+Inv Int+3 Stlth+} Int: It affects your intelligence (+3). +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. (2, -4, Slime:5) the +8 glaive of Extremism {flame, Fly rN+ Str+3 Stlth-} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). rN: It protects you from negative energy. Fly: It grants you flight. Stlth: It makes you less stealthy. (11, -6, Slime:5) the +11 spear of Uncertain Death {drain, Str+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). (12, -5, Slime:5) the +4 scale mail of Qutzotuz {rC+ Will++ Stlth-} rC: It protects you from cold. Will: It greatly increases your willpower. Stlth: It makes you less stealthy.