Dungeon Crawl Stone Soup version 0.29-a0-96-g93358da72b (webtiles) character file. Game seed: 8153850717906796626 11 Zigma the Caller (level 2, -1/17 HPs) Began as an Octopode Summoner on Feb 11, 2022. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (651 turns). Zigma the Caller (Octopode Summoner) Turns: 651, Time: 00:00:59 Health: -1/17 AC: 1 Str: 7 XL: 2 Next: 25% Magic: 4/5 EV: 13 Int: 17 God: Gold: 45 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 45 gold pieces. Inventory: Potions a - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.7 Stealth * Level 0.2 Unarmed Combat + Level 2.0 Spellcasting * Level 4.4 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 3% 1 s - Call Imp Summ 16% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 16% N/A 10% 3 Summon Guardian Golem Hex/Summ 9% N/A 24% 3 Summon Lightning Spire Summ/Air 9% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [(( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here a +0 leather armour. Your bat disappears in a puff of smoke! You now have 45 gold pieces (gained 18). An endoplasm comes into view. The helpless endoplasm fails to defend itself. You tentacle-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You completely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm freezes you. You are frozen. You die... #.# #.. .. #.####.# .. #.##.... #. #∩##.#.# #. #.#....# #. .###....... .#.###. ###.......∩... ......J###.########..... #@#.# #.##.. ###b# #.#.## .#####...# #..## .........# #.. .#####...# #..# ##..# #.. #..### ### #....# .######.##.# You could see an endoplasm (ally target) and a friendly bat (summoned). Vanquished Creatures A bat (D:1) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) 2 rats (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) A bat (D:1) A goblin (D:1) 4 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 64 | D:1 | Found Jawumakk's Weapon Boutique. 339 | D:1 | Found Waklem's Weapon Shop. 362 | D:1 | Reached XP level 2. HP: 15/17 MP: 1/5 365 | D:1 | Learned a level 2 spell: Call Imp 415 | D:1 | Found Bereoss's Antique Armour Shop. 651 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_ring, hellmonk_ecumenical_altar_lost_god, serial_shops, shop, shop, nicolae_lakefront_shop, shop Action || total -------------------------++------- Melee: Unarmed || 31 Constrict || 9 Tentacles || 3 Punch || 1 Cast: Summon Small Mamm || 8 Call Imp || 1 Stab: Sleeping || 6 Armor: Skin || 5 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 651 | 651 | 0 | 0 | 547 | 1 | 651.0 | Dungeon | 651 | 651 | 0 | 0 | 547 | 1 | 651.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 651 daAuts