Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (7, 61, D:1) 19 stones (8, 24, D:1) 10 stones (13, 49, D:1) a +0 club (17, 51, D:1) a +0 ring mail (19, 49, D:1) a +0 robe (24, 48, D:1) 27 arrows (32, 49, D:1) 15 arrows (48, 10, D:1) a +0 hunting sling (49, 22, D:1) a +0 ring mail (51, 51, D:1) 15 stones (54, 28, D:1) 16 arrows (55, 33, D:1) a +0 whip a stone (67, 15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (6, 3, D:2) a +0 dagger (15, 12, D:2) a +0 chain mail (15, 15, D:2) a +0 mace (18, 23, D:2) a +0 club (22, 29, D:2) a +0 dagger (24, 14, D:2) a +0 club (24, 34, D:2) a +0 leather armour (29, 29, D:2) 20 sling bullets (29, 33, D:2) 22 stones (31, 31, D:2) the +4 hand axe "Sycaol" {flame, rF+ rC+++ Str-2 Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-2). Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It renders you almost immune to cold. (51, 4, D:2) a +0 mace (51, 22, D:2) 22 arrows (53, 7, D:2) 8 stones (55, -7, D:2) a +0 ring mail (55, 15, D:2) 19 stones Level 3 of the Dungeon [Shop] Qakhij's General Store a wand of flame (10) (60 gold) a staff of death (250 gold) a book of Chaos (500 gold) a potion of berserk rage (50 gold) a scroll of acquirement (520 gold) a wand of digging (7) (220 gold) a scroll of noise (10 gold) a potion of curing (30 gold) 5 datura-tipped darts (20 gold) a scroll of identify (20 gold) (0, 0, D:3) a +0 club a +0 short sword a +0 ring mail a +0 dagger a +0 dagger a +0 club a +0 club a +0 club a +0 dagger a +0 helmet a +0 animal skin a +0 dagger (1, 0, D:3) a +0 club (1, 21, D:3) a +0 rapier (3, 0, D:3) a +0 club (3, 2, D:3) a +0 club (4, 0, D:3) a +0 whip (4, 11, D:3) a +0 dagger (8, 4, D:3) a +0 dagger (10, 10, D:3) a +0 dagger (10, 11, D:3) a +2 dagger of distortion (12, 13, D:3) 28 stones (16, 6, D:3) a +0 whip (19, 0, D:3) 27 sling bullets (21, -9, D:3) a +0 ring mail a +0 hand axe (22, -9, D:3) a +0 ring mail a +0 short sword a +0 ring mail a +0 club (23, 3, D:3) a +0 long sword (23, 8, D:3) 5 poisoned darts a +0 dagger (25, -2, D:3) a +0 hand axe (25, -1, D:3) a staff of poison (25, 1, D:3) 26 stones a +0 ring mail a +0 club (25, 24, D:3) a +0 spear (26, 25, D:3) a +0 leather armour (31, -10, D:3) a +0 short sword (37, 6, D:3) 11 stones (37, 7, D:3) 21 stones Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail of willpower (11, -12, D:4) 20 arrows (20, -16, D:4) a +0 ring mail (25, -24, D:4) 10 stones (28, 18, D:4) a +0 long sword (30, 12, D:4) 5 stones a +0 dagger (31, -25, D:4) a +0 whip (36, 12, D:4) a +0 hand axe (45, 18, D:4) a +0 leather armour (46, -20, D:4) a +0 club (50, 8, D:4) a +0 giant club (53, -25, D:4) a +0 dagger a +0 robe a +0 leather armour a +0 mace (53, -21, D:4) a +1 mace of holy wrath (53, 5, D:4) a +0 robe a +0 scythe Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (10, -4, D:5) a +0 giant club (22, 17, D:5) 16 arrows (28, 9, D:5) 5 poisoned darts (32, -5, D:5) a +0 hunting sling (40, 15, D:5) 15 stones (41, 28, D:5) a +0 robe (45, 39, D:5) 17 stones (47, -10, D:5) a +0 mace (52, -10, D:5) a +0 shortbow 18 arrows Level 6 of the Dungeon (1, -30, D:6) a +0 ring mail (23, 10, D:6) a scroll of holy word (24, -1, D:6) a +0 plate armour (27, 2, D:6) a +0 flail of draining a +0 scale mail (28, -27, D:6) a +0 whip (29, -28, D:6) a +0 club a boomerang a +0 club a +0 leather armour a +0 mace a +0 dagger a +0 robe (41, 6, D:6) the +9 morningstar "Hixkiuf" {vamp, rC++ Int+4 Dex-4 Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-4). rC: It greatly protects you from cold. Stlth: It makes you more stealthy. (42, -12, D:6) 24 arrows (45, -36, D:6) a +0 halberd Level 7 of the Dungeon (0, 0, D:7) 25 stones (4, -12, D:7) 2 boomerangs (5, 10, D:7) 10 stones (5, 15, D:7) a staff of conjuration (5, 19, D:7) a +1 whip of draining (14, 27, D:7) a +0 pair of boots (16, 18, D:7) 13 sling bullets (25, -19, D:7) a +0 dagger a +0 leather armour (29, 5, D:7) a +0 chain mail (29, 18, D:7) a +0 whip of pain a +0 scale mail (32, 16, D:7) the +6 long sword "Vujucv Xeune" {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rPois: It protects you from poison. (45, 27, D:7) a +0 halberd +0 steam dragon scales (56, -13, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +1 dagger of speed (4, -6, D:8) a +0 shortbow 13 arrows (8, 3, D:8) a +0 quarterstaff a +0 hunting sling 18 sling bullets a +3 leather armour of fire resistance (8, 5, D:8) a +0 whip of freezing a +0 leather armour (17, 18, D:8) a +0 war axe (26, -21, D:8) a staff of air (27, -22, D:8) a +2 whip of electrocution a +0 robe the Ecumenical Temple