Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -27, D:1) 5 javelins (5, 15, D:1) a +0 club (6, 16, D:1) a +0 short sword 3 stones (6, 20, D:1) 28 stones (10, 7, D:1) a +0 dagger of speed 2 stones (11, 8, D:1) 15 stones (11, 15, D:1) a +0 mace (21, -21, D:1) a +0 dagger (35, 0, D:1) 4 boomerangs (39, 4, D:1) a +0 robe (42, -24, D:1) 19 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 32, D:2) a +0 ring mail (6, 17, D:2) a +0 long sword (7, -6, D:2) 8 stones (9, 11, D:2) a +0 dagger (13, 41, D:2) a +0 pair of gloves (21, 2, D:2) 2 atropa-tipped darts (32, 33, D:2) a stone a +0 whip (36, 42, D:2) a +0 whip (51, 8, D:2) 21 stones (55, 13, D:2) a +0 robe Level 3 of the Dungeon (2, 7, D:3) a +0 club (5, 33, D:3) 21 stones (9, 8, D:3) a +0 dagger (10, 40, D:3) 6 poisoned darts (13, 10, D:3) 18 sling bullets (29, 12, D:3) a +0 helmet (29, 34, D:3) a +0 club (30, 40, D:3) a +0 pair of gloves (31, 12, D:3) a +0 whip (34, 45, D:3) a +0 falchion (35, 23, D:3) 27 stones (39, 23, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) 5 boomerangs (6, 41, D:4) a +0 whip (6, 43, D:4) the +4 shortbow of Contradiction {flame, rF+ rC- Dex+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. (9, 30, D:4) 4 boomerangs (12, 35, D:4) a +0 dagger a +0 robe (17, 38, D:4) a +6 ring of dexterity (23, 18, D:4) 22 bolts (23, 26, D:4) 18 bolts (23, 30, D:4) a +0 short sword (24, 31, D:4) a +2 short sword of draining a +0 leather armour a +0 whip a +0 dagger a +0 scale mail a +0 mace (25, 16, D:4) a +0 hunting sling (28, 34, D:4) 16 stones (31, 1, D:4) a +0 club (31, 11, D:4) a +0 robe (33, 0, D:4) 17 stones (33, 2, D:4) a potion of ambrosia (33, 3, D:4) an Everburning Encyclopedia (33, 4, D:4) a +0 leather armour (34, 2, D:4) a +0 leather armour (34, 3, D:4) 9 gold pieces (34, 4, D:4) a potion of invisibility (35, 2, D:4) a scroll of identify (35, 3, D:4) a scroll of amnesia (35, 4, D:4) a potion of flight (35, 11, D:4) a +0 chain mail (35, 37, D:4) the +0 chain mail of Ropialawn {*Corrode rElec rPois rN+++} rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. (39, 1, D:4) a +0 flail a +0 spear (41, 2, D:4) a +0 whip a +0 whip (44, 4, D:4) 16 stones (45, 9, D:4) a +0 spear (49, 15, D:4) a +0 hand axe (50, 27, D:4) a +0 short sword (53, 27, D:4) a +0 dagger (55, 1, D:4) 19 arrows (55, 21, D:4) a +0 whip (57, 1, D:4) 29 stones (57, 11, D:4) 22 arrows Level 5 of the Dungeon (0, 0, D:5) 6 boomerangs (5, -44, D:5) a +4 whip (19, -41, D:5) a +0 robe a +0 scythe (20, -43, D:5) a +0 leather armour (28, -37, D:5) a +0 giant spiked club (33, -34, D:5) 2 scrolls of noise (34, -13, D:5) a +0 flail a +0 club a +0 flail a +0 giant club (35, -13, D:5) a +0 leather armour a +0 short sword (40, -41, D:5) 21 bolts (43, -23, D:5) 15 stones Level 6 of the Dungeon (0, 0, D:6) a +0 whip of flaming a +0 robe (2, 4, D:6) 25 stones (11, -2, D:6) 16 arrows (11, -1, D:6) 23 stones (12, 8, D:6) a +0 scale mail (13, 0, D:6) 9 gold pieces (13, 1, D:6) a potion of curing (13, 2, D:6) a +0 falchion (15, 2, D:6) 21 gold pieces (17, -2, D:6) a ring of wizardry (21, 7, D:6) 6 atropa-tipped darts (23, 0, D:6) a +0 trident a +0 leather armour (24, 0, D:6) a +0 trident (24, 1, D:6) a +0 war axe (25, -19, D:6) a +0 hunting sling (25, -1, D:6) a +0 hand axe a +0 leather armour (25, 1, D:6) a +0 dagger a +0 robe (28, -13, D:6) 5 boomerangs (35, -3, D:6) 30 stones (40, -2, D:6) 17 arrows (44, 3, D:6) 20 bolts Level 7 of the Dungeon (0, 0, D:7) a +2 mace of holy wrath a +0 ring mail a +0 dagger a +0 hand axe a +0 chain mail (1, -2, D:7) a +0 club (3, -7, D:7) a +0 spear (13, 5, D:7) a +0 flail a +0 chain mail (16, 10, D:7) a +0 helmet (22, -25, D:7) 17 stones (26, -8, D:7) a +0 robe (27, -8, D:7) a +0 spear (28, 4, D:7) a +0 whip (29, -18, D:7) 5 javelins (32, 22, D:7) a +0 long sword a +0 shortbow 7 arrows (37, -15, D:7) a +0 morningstar (39, 33, D:7) a +0 giant spiked club (54, 3, D:7) 14 sling bullets (54, 5, D:7) 13 stones (60, 3, D:7) a +0 hand crossbow Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (3, 0, D:8) a +0 dagger of venom (3, 1, D:8) a +0 dagger a +0 robe (4, 1, D:8) a +0 dagger a +0 robe (5, -16, D:8) a +0 morningstar (10, -34, D:8) a +0 long sword a +0 plate armour (11, -35, D:8) 13 stones (27, -1, D:8) a +0 shortbow 26 arrows (35, -8, D:8) a +0 club a +0 short sword 3 stones (36, -8, D:8) a +0 dagger 5 poisoned darts (36, -7, D:8) a +0 short sword 2 stones (37, -9, D:8) a +0 short sword (41, 5, D:8) 22 sling bullets (43, -54, D:8) a +1 vorpal flail (46, -28, D:8) 21 stones (51, -4, D:8) a +0 glaive a +3 plate armour (51, -3, D:8) a +0 mace (52, -3, D:8) a +0 club (52, -2, D:8) a +1 vorpal falchion (57, -23, D:8) 4 poisoned darts Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (5, 1, D:9) a +0 giant club a +0 giant spiked club (12, 1, D:9) a +0 robe (20, -6, D:9) a scroll of noise (20, -3, D:9) a +5 shortbow 15 arrows (22, -4, D:9) a +0 leather armour (23, 26, D:9) a +0 war axe a +0 short sword a +0 dagger a +0 robe (24, 26, D:9) a +0 short sword a +0 plate armour (38, 5, D:9) a +0 battleaxe a +0 robe a -1 spear of flaming a +0 animal skin (52, 21, D:9) a +0 flail Level 10 of the Dungeon [Shop] Ygem's Magic Scroll Shoppe a scroll of teleportation (48 gold) a scroll of summoning (152 gold) a scroll of teleportation (48 gold) a scroll of acquirement (832 gold) a scroll of identify (32 gold) a scroll of vulnerability (120 gold) a scroll of teleportation (48 gold) a scroll of teleportation (48 gold) [Shop] Bime's Antique Armour Shoppe a +0 leather armour (78 gold) a +0 ring mail (156 gold) a +0 chain mail (175 gold) a +0 leather armour (78 gold) a +0 ring mail (156 gold) the +2 chain mail "Kequsub" {Stlth+} (947 gold) Stlth: It makes you more stealthy. a +0 scale mail (156 gold) [Shop] Xueggik's General Store 21 arrows (58 gold) 29 sling bullets (203 gold) a book of Armaments (504 gold) a +2 dire flail of protection (235 gold) 15 stones (21 gold) a +0 hand axe (42 gold) 14 stones (19 gold) a +0 spectral quarterstaff (168 gold) a wand of iceblast (7) (154 gold) a scroll of identify (28 gold) [Shop] Zauwn's Weapon Emporium a +0 club (13 gold) a +0 mace (39 gold) a +4 long sword (331 gold) 7 stones (9 gold) the +6 scythe "Dumunkobb" {vorpal, rF+} (630 gold) It inflicts extra damage upon your enemies. rF: It protects you from fire. 25 sling bullets (162 gold) 11 stones (14 gold) 22 arrows (57 gold) a +0 morningstar (52 gold) a +0 mace (39 gold) [Shop] Nuacyer's Book Boutique a book of Conjurations (220 gold) a book of the Senses (352 gold) a book of the Wilderness (418 gold) a book of Scorching (330 gold) a book of Sloth (396 gold) a book of Frost (242 gold) the Papyrus of Earthen Lightness (484 gold) Spells Type Level Known a - Sandblast Earth 1 no b - Static Discharge Conjuration/Air 2 no c - Storm Form Transmutation/Air 7 no d - Lehudib's Crystal Spear Conjuration/Earth 8 yes (0, 0, D:10) the +8 hand axe of Dydidaos {speed, *Corrode rElec Int+8} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+8). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (4, 26, D:10) 18 stones (9, 9, D:10) a +0 ring mail (13, 4, D:10) 16 stones (13, 15, D:10) a +0 leather armour a +0 hand axe (14, 14, D:10) a +0 robe a +0 dagger a +0 short sword (14, 15, D:10) a +0 leather armour a +0 flail a +0 robe a +0 dagger (15, 29, D:10) a +0 leather armour a +0 short sword a +0 robe a +0 dagger (15, 30, D:10) a +0 robe a +0 dagger (16, 30, D:10) 3 boomerangs a +0 club (16, 31, D:10) a +0 leather armour a +0 trident (19, -4, D:10) a +0 trident (37, 8, D:10) a +0 halberd (38, 7, D:10) a +0 halberd (38, 9, D:10) the +6 spear of Gallantry {spect, rC+ Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rC: It protects you from cold. Stlth: It makes you more stealthy. (38, 23, D:10) a +0 hand axe (39, 8, D:10) a +0 spear (50, -2, D:10) a +0 dagger (50, 17, D:10) 18 stones (52, 4, D:10) 17 sling bullets (53, 11, D:10) a +0 chain mail (56, 10, D:10) +0 storm dragon scales (58, 9, D:10) 6 boomerangs (58, 13, D:10) a +0 glaive (59, 12, D:10) a +0 shortbow 25 arrows (59, 13, D:10) a +0 hand axe a +0 chain mail (60, 13, D:10) a +0 spear a +0 ring mail a +0 buckler (61, 13, D:10) a +0 war axe a +0 chain mail Level 11 of the Dungeon (1, -25, D:11) the +11 short sword "Zyinej" {drain, rF+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. (13, 8, D:11) 28 stones (16, -28, D:11) a +0 morningstar a +0 scale mail (16, -27, D:11) a +3 dagger (18, -28, D:11) a +0 club a +0 ring mail (18, -27, D:11) a +0 mace (18, -26, D:11) a +0 dagger a +0 robe (18, 13, D:11) 21 arrows (44, -18, D:11) 2 large rocks (45, 4, D:11) the +4 rapier of Calamity {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). (47, -16, D:11) an orb of light (63, -17, D:11) a +0 vampiric dagger a +0 robe Level 12 of the Dungeon (0, 0, D:12) a +6 vampiric dagger (2, 0, D:12) a phial of floods (3, -1, D:12) 5 large rocks (3, 16, D:12) a +0 giant club a +0 giant club (10, 12, D:12) a +1 shortbow of flaming 17 arrows (16, 8, D:12) a +0 giant club a +0 giant club (16, 9, D:12) a +0 scimitar a +0 plate armour (16, 11, D:12) 20 bolts (17, 6, D:12) a +0 morningstar the Ecumenical Temple