Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -5, D:1) a +0 club (8, -31, D:1) a +0 mace (10, -24, D:1) a +0 dagger (13, -20, D:1) a +0 club 2 stones (16, 22, D:1) a +0 battleaxe (17, 10, D:1) a +0 hunting sling (21, 1, D:1) a +0 dagger (22, -14, D:1) a +0 dagger (24, -1, D:1) a +0 spear (26, 9, D:1) a +0 dagger 3 stones (30, 2, D:1) a +0 leather armour (49, -9, D:1) 27 stones Level 3 of the Dungeon (51, 44, D:3) a +0 war axe (52, 41, D:3) 19 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (9, 21, D:4) a +0 flail a +0 scale mail (10, 20, D:4) a +0 short sword (10, 21, D:4) a +0 whip a +0 dagger a +0 robe (31, 2, D:4) 11 arrows Level 5 of the Dungeon (0, 0, D:5) a potion of degeneration (8, 35, D:5) a +0 short sword a +0 leather armour (10, 0, D:5) a +0 quarterstaff (12, 17, D:5) 26 arrows (13, 23, D:5) a +2 flail of protection (14, 22, D:5) a +0 dagger a +0 robe (16, 3, D:5) 20 stones (17, 20, D:5) a +0 dagger a +0 robe (20, 32, D:5) a +2 robe of willpower (20, 33, D:5) a +0 robe (21, 28, D:5) 4 poisoned darts (36, 25, D:5) a +2 mace of holy wrath Level 6 of the Dungeon (0, 0, D:6) +0 acid dragon scales (10, 32, D:6) 18 stones (11, -3, D:6) 22 stones (11, 14, D:6) 25 bolts Level 7 of the Dungeon (0, 0, D:7) a +4 trident a +2 ring mail of fire resistance (4, -2, D:7) a +2 barding (5, 34, D:7) a +0 short sword a +0 short sword a +0 short sword 5 stones (6, 34, D:7) a +0 whip a +0 dagger a +0 hand crossbow 15 bolts a +0 short sword (36, 0, D:7) 17 stones Level 8 of the Dungeon (0, 0, D:8) 4 arrows 3 poisoned darts (21, 38, D:8) a +0 robe a +0 scimitar of flaming (37, -1, D:8) a +6 ring of dexterity (37, 0, D:8) a potion of ambrosia (37, 33, D:8) a +0 war axe (38, 0, D:8) 7 gold pieces (41, -12, D:8) a +0 spear a +0 animal skin (41, 30, D:8) a +0 war axe a +0 ring mail (41, 31, D:8) a +0 dagger a +0 robe (41, 32, D:8) a +0 war axe a +0 ring mail a +0 club (44, -12, D:8) a +0 dagger Level 9 of the Dungeon (16, 20, D:9) 17 stones (18, 15, D:9) a +0 dagger of freezing a +0 robe (22, 10, D:9) a +0 battleaxe a +0 longbow 15 arrows (23, 14, D:9) a +0 troll leather armour a +0 club (25, 10, D:9) a +1 battleaxe a +0 shortbow a +0 chain mail a +0 shortbow 28 arrows a ring of poison resistance (25, 11, D:9) a +0 giant spiked club a +0 dire flail (26, -27, D:9) 24 stones (31, 15, D:9) a +0 spear a +0 halberd (31, 16, D:9) a +2 vampiric trident a +0 scale mail (31, 17, D:9) a +0 flail (31, 18, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) 8 stones Level 11 of the Dungeon (0, 0, D:11) 34 stones (0, 14, D:11) a +0 dagger a +0 robe (48, 52, D:11) a +0 leather armour Level 12 of the Dungeon (4, -11, D:12) Sif Muna's Guide on Displacement Spells Type Level Known a - Apportation Translocation 1 no (5, -11, D:12) Sif Muna's Compendium of Attacks Spells Type Level Known a - Magic Dart Conjuration 1 no (25, 17, D:12) a +0 shortbow 19 arrows (25, 19, D:12) a +0 shortbow 23 arrows (26, -12, D:12) the +4 war axe of the Hidden Vale {flame, Dex+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+5). (26, 17, D:12) a +0 shortbow 23 arrows (26, 18, D:12) a +2 shortbow of freezing 24 arrows (26, 19, D:12) a +0 shortbow 23 arrows (27, 21, D:12) a +0 scale mail (48, -16, D:12) a +0 dire flail a +0 plate armour Level 13 of the Dungeon (0, 0, D:13) a +0 dagger a +0 ring mail (4, 3, D:13) 16 stones (15, -22, D:13) a +0 chain mail Level 14 of the Dungeon [Shop] Fereydun's Dragon-Slaying Spoils +0 steam dragon scales (640 gold) +0 acid dragon scales (640 gold) +2 swamp dragon scales (992 gold) the +6 fire dragon scales "Kecuck" {rElec rF++ rC- Will+} (1707 gold) rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will: It increases your willpower. +0 ice dragon scales (960 gold) the +2 pearl dragon scales of the Centipede {rN+ Slay+3 SInv} (1960 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. +2 shadow dragon scales (1472 gold) +0 storm dragon scales (1280 gold) +0 gold dragon scales (1280 gold) quicksilver dragon scales (960 gold) (0, 0, D:14) a +0 flail (40, -27, D:14) a +0 dagger Level 15 of the Dungeon [Shop] Tuonist Zexa's Weapon Shop a +2 trident of protection (194 gold) the +8 hunting sling of Inflation {flame, Str+2} (646 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). 21 stones (25 gold) 9 sling bullets (54 gold) a +0 glaive (78 gold) a +4 flail of holy wrath (339 gold) a +0 hand crossbow (42 gold) a +0 hand axe (36 gold) 10 stones (12 gold) a +0 dagger (24 gold) the +10 demon trident of Wu Jian's Vengeance {flame, *Noise rN++ Str+2 Int+2} (1192 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). Int: It affects your intelligence (+2). rN: It greatly protects you from negative energy. *Noise: It may make noises in combat. (25, 6, D:15) a +0 scimitar of protection the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 short sword a +0 leather armour a +0 dagger a +0 ring mail a +0 hand axe a +0 plate armour a +0 dire flail of holy wrath a +0 chain mail a +0 hand axe a +0 leather armour a +0 flail (1, 0, Orc:1) a +0 dagger a +0 leather armour (1, 1, Orc:1) a +0 mace a +0 plate armour a +0 mace a +0 chain mail (2, 1, Orc:1) a +0 dagger a +0 robe a +0 short sword a +0 ring mail (2, 3, Orc:1) a +0 flail a +0 chain mail a +0 club (3, 3, Orc:1) a +0 dagger a +2 robe of fire resistance (4, 1, Orc:1) a +0 club (4, 4, Orc:1) a +0 hand axe (4, 5, Orc:1) a +0 whip (6, 4, Orc:1) a +0 flail (8, 52, Orc:1) a +0 robe a +0 dagger (9, 52, Orc:1) a +0 troll leather armour a +0 robe a +0 dagger (10, 49, Orc:1) a +0 flail (10, 52, Orc:1) a +0 scale mail a +0 whip a +0 chain mail 3 boomerangs a +0 long sword (10, 53, Orc:1) a +0 troll leather armour a +0 chain mail a +0 war axe (11, 48, Orc:1) a +0 robe a +0 dagger (11, 51, Orc:1) a +0 short sword (12, 50, Orc:1) a +0 ring mail a +0 dagger (12, 51, Orc:1) a +0 robe a +0 dagger (12, 52, Orc:1) a +0 chain mail a +0 flail (13, 50, Orc:1) a +0 ring mail a +0 club a +0 chain mail a +0 halberd Level 2 of the Orcish Mines [Shop] Acuix's Antique Armour Shop a +0 leather armour (46 gold) a +1 robe of willpower (292 gold) a +0 ring mail (92 gold) a +0 barding (529 gold) a +0 chain mail (103 gold) a +2 scale mail of fire resistance (483 gold) a +0 ring mail (92 gold) a +0 scale mail (92 gold) a +0 scale mail (92 gold) a +2 ring mail of cold resistance (483 gold) [Shop] Nyasuih's Jewellery Shoppe a ring of fire (425 gold) the amulet of Afezomet {RegenMP Harm rElec Str-3 Int-2} (569 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (-3). Int: It affects your intelligence (-2). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. an amulet of guardian spirit (510 gold) a +6 ring of strength (994 gold) a ring of resist corrosion (340 gold) an amulet of reflection (510 gold) a ring of ice (425 gold) the ring "Wanwul" {rC+++ MP-9 Str+6 Int+5 Stlth+} (1613 gold) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+5). rC: It renders you almost immune to cold. MP: It affects your magic capacity (-9). Stlth: It makes you more stealthy. [Shop] Faoring's Armour Emporium a +0 plate armour (299 gold) a +0 robe (9 gold) a +4 scale mail of cold resistance (403 gold) a +2 helmet (214 gold) the +1 scale mail of Divine Intervention {*Slow +Blink rElec} (317 gold) rElec: It insulates you from electricity. +Blink: It lets you blink. *Slow: It may slow you when you take damage. the +1 helmet of the Watchman {Dex+3} (296 gold) Dex: It affects your dexterity (+3). a +1 barding of cold resistance (455 gold) a +0 scale mail (52 gold) [Shop] Mecuhe Ohou's Weapon Shop a +0 dagger (34 gold) a +0 quarterstaff (68 gold) a +3 rapier of holy wrath (411 gold) the +5 glaive of Booxuf {drain, Fragile rC+ rN+} (838 gold) A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. a +0 long sword (59 gold) the +9 long sword of Subterfuge {flame, Str-2 Int+4} (1062 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-2). Int: It affects your intelligence (+4). a +2 dagger of draining (265 gold) a +0 trident (59 gold) (16, -22, Orc:2) a +0 great mace a +0 giant club (16, -20, Orc:2) a +0 giant spiked club a +0 giant spiked club (17, -22, Orc:2) a +0 giant spiked club a +0 giant club (17, -21, Orc:2) a +0 giant club (17, -19, Orc:2) a +0 giant club a +0 giant club (17, -18, Orc:2) a +0 whip a +0 club a +0 robe (18, -22, Orc:2) a +0 giant club (18, -21, Orc:2) a +0 giant club (18, -20, Orc:2) a +0 flail a +0 robe a +0 club a +0 robe (18, -18, Orc:2) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club (19, -19, Orc:2) a +0 giant spiked club a +0 giant club a +0 giant club (20, -23, Orc:2) a +0 giant spiked club (20, -22, Orc:2) a +0 giant club a +0 dire flail (20, -21, Orc:2) a +0 giant club (20, -20, Orc:2) a +0 giant spiked club (20, -19, Orc:2) a +0 giant club a +0 giant club (20, -17, Orc:2) a +0 giant spiked club (20, -16, Orc:2) a +0 whip a +0 robe (20, -15, Orc:2) a +0 giant club (21, -22, Orc:2) a +0 giant club (21, -21, Orc:2) a +0 giant spiked club (21, -20, Orc:2) a +0 giant club (21, -19, Orc:2) a +0 giant club (21, -18, Orc:2) a +0 giant club (21, -17, Orc:2) a +0 giant club a +0 giant club (21, -16, Orc:2) a +0 giant club (21, -15, Orc:2) a +0 giant spiked club (22, -21, Orc:2) a +0 dagger a +0 robe (22, -20, Orc:2) a +0 giant club (22, -19, Orc:2) a +0 giant spiked club (22, -18, Orc:2) a +0 war axe a +0 giant club (22, -17, Orc:2) a +0 giant club (22, -16, Orc:2) a +0 giant club (23, -19, Orc:2) a +0 giant club a +0 giant club (23, -18, Orc:2) a +0 giant club (23, -15, Orc:2) a +0 dagger a +0 robe (23, -12, Orc:2) a +2 troll leather armour {Snorg} Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (0, 0, Lair:2) 22 stones (24, 29, Lair:2) a ring of magical power Level 3 of the Lair of Beasts Level 4 of the Lair of Beasts (2, 0, Lair:4) a +0 robe (3, -13, Lair:4) 23 arrows (4, -1, Lair:4) 25 stones (5, -25, Lair:4) 16 bolts (6, -20, Lair:4) a +0 war axe (18, -44, Lair:4) 21 bolts (38, -30, Lair:4) a +0 quarterstaff (43, -21, Lair:4) 24 sling bullets Level 5 of the Lair of Beasts (34, 44, Lair:5) a +0 shortbow 31 arrows (35, 41, Lair:5) a +0 shortbow 13 arrows (36, 38, Lair:5) a +0 shortbow 23 arrows (36, 43, Lair:5) a +0 shortbow 14 arrows (37, 21, Lair:5) 22 stones (64, 7, Lair:5) a +0 flail Level 6 of the Lair of Beasts (33, 21, Lair:6) 20 arrows (35, -4, Lair:6) a +1 helmet (37, 10, Lair:6) 27 stones (38, 11, Lair:6) a +0 broad axe (40, -4, Lair:6) a +0 trident (43, -3, Lair:6) a +0 quarterstaff (44, -21, Lair:6) a +0 pair of boots (55, -30, Lair:6) 25 stones (60, 30, Lair:6) the ring "Vuimyesk" {MP+9 Int+5 SInv} [ring of magical power] Int: It affects your intelligence (+5). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. the ring of Midnight {rC+++ Will+ Int+4 Dex+6 Slay-5} [ring of dexterity] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rC: It renders you almost immune to cold. Will: It increases your willpower. the ring of the Demon Prince {MP+9 Str+4 Int+2} [ring of magical power] Str: It affects your strength (+4). Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). a +6 ring of dexterity Level 1 of the Swamp (0, 0, Swamp:1) 12 sling bullets Level 2 of the Swamp (14, 32, Swamp:2) a goliath frog corpse (15, 15, Swamp:2) a +6 ring of strength (18, 14, Swamp:2) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (19, 17, Swamp:2) a ring of poison resistance (21, 20, Swamp:2) 11 stones (25, 38, Swamp:2) a goliath frog corpse Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (13, 18, Slime:5) the +9 hand axe "Vypryzaff" {vamp, Contam Fly rN+++ Str+2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). rN: It renders you almost immune to negative energy. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. (22, 25, Slime:5) the +5 flail of the Warrior {vorpal, Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). (23, 26, Slime:5) the +8 halberd "Ximib" {antimagic, Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+3).