Dungeon Crawl Stone Soup version 0.29-a0-231-g945431f764 (webtiles) character file. Game seed: 11198156908423477066 24 Zigma the Caller (level 3, 21/21 HPs) Began as an Octopode Summoner on Feb 28, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:01:40 (1861 turns). Zigma the Caller (Octopode Summoner) Turns: 1861, Time: 00:01:41 Health: 21/21 AC: 1 Str: 9 XL: 3 Next: 2% Magic: 3/6 EV: 13 Int: 17 God: Gold: 47 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Jewellery b - a ring of fire h - an amulet of guardian spirit Scrolls a - a scroll of holy word {unknown} d - a scroll of teleportation {unknown} e - a scroll of magic mapping {unknown} f - a scroll of immolation {unknown} j - a scroll of identify {unknown} Potions c - 2 potions of heal wounds {unknown} g - a potion of might {unknown} i - a potion of resistance {unknown} Skills: + Level 2.0 Dodging + Level 3.1 Stealth + Level 0.3 Unarmed Combat + Level 2.2 Spellcasting * Level 4.5 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 68% N/A 3% 1 s - Call Imp Summ 17% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 17% N/A 9% 3 Summon Guardian Golem Hex/Summ 9% N/A 22% 3 Summon Lightning Spire Summ/Air 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Okay, then. Okay, then. Unknown command. Okay, then. Done exploring. Done exploring. Okay, then. Done exploring. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A worm is nearby! A worm is nearby! Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your quokka bites the worm! Memorise Call Imp, consuming 2 spell levels and leaving 2? Your quokka bites the worm. Your quokka completely misses the worm. Your quokka bites the worm but does no damage. You start memorising the spell. You continue memorising. Your quokka bites the worm. Your quokka bites the worm but does no damage. Your quokka bites the worm. You continue memorising. Your quokka bites the worm. The worm dies! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 HP restored. You finish memorising. Spell assigned to 's'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### ####### .....##.....## .............## ..............# .......rr.....# ..............# $......@......# ..............# ..............# .............#. .....##.....## ##### ####.[.. ####. You could see 2 friendly quokkas. Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) A frilled lizard (D:1) 3 rats (D:1) 16 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:2) A bat (D:1) An endoplasm (D:1) 3 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 628 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 1861 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1861 | D:2 | Learned a level 2 spell: Call Imp 1861 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_loops_corners, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_c, serial_bayou_lake_a, serial_bayou_shore_b D:2: layout_rooms, patterned_corridor Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.0 Unarmed Combat | | 0.3 Spellcasting | | 2.2 Summonings | | 4.5 Action || total -------------------------++------- Melee: Unarmed || 38 Constrict || 12 Tentacles || 10 Cast: Summon Small Mamm || 4 Stab: Sleeping || 7 Armor: Skin || 2 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1860 | 1835 | 25 | 0 | 1709 | 2 | 930.0 | Dungeon | 1860 | 1835 | 25 | 0 | 1709 | 2 | 930.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1851 daAuts D:2: 8 daAuts