Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 mace (3, -5, D:1) a +0 dagger a +0 club (7, -1, D:1) 20 stones (22, 0, D:1) a +0 dagger (25, 13, D:1) a +0 dagger 5 stones (34, -7, D:1) a +0 hand axe Level 2 of the Dungeon (2, -3, D:2) 24 stones (13, -21, D:2) a +0 spear (15, -10, D:2) a +0 spear (19, -31, D:2) the +8 whip of Ruel {elec, MP+9 SInv} It occasionally discharges a powerful burst of electricity upon striking a foe. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (29, -28, D:2) a +0 falchion (32, 10, D:2) a +0 lajatang (45, -7, D:2) a +1 dagger a +0 robe (48, -9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword of electrocution a +0 scale mail (4, -56, D:3) a +2 hat (9, -58, D:3) a +0 club (12, -46, D:3) a +0 ring mail (15, -53, D:3) a +0 cloak (16, -52, D:3) a +0 ring mail (30, -39, D:3) a +0 falchion 3 boomerangs a +0 leather armour (31, -32, D:3) a +0 robe (46, -51, D:3) a +0 giant spiked club (46, 2, D:3) a +0 dagger of venom a +0 robe a +0 dagger a +0 robe a +0 hand axe a +0 whip (62, -23, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (4, 10, D:4) a +0 club (17, -22, D:4) a +0 dagger a +0 leather armour (17, -21, D:4) a +0 dagger 5 stones (21, 16, D:4) a +0 trident (31, -11, D:4) 15 stones (32, 22, D:4) a +0 flail (33, 21, D:4) a +0 whip a +0 flail (51, -8, D:4) 17 stones (57, -22, D:4) a +0 mace (57, 17, D:4) a +0 dagger of venom a +0 leather armour a +0 flail a +0 chain mail a +0 morningstar (58, 7, D:4) a +0 dagger (61, -20, D:4) a +0 dagger a +0 robe (62, 2, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 ring mail (6, 16, D:5) a +0 leather armour (6, 20, D:5) a +0 flail (9, 18, D:5) a +0 leather armour (10, 14, D:5) a +0 robe (15, -4, D:5) a +0 hand axe (18, 15, D:5) a +0 helmet (26, -4, D:5) a +0 spear (27, -14, D:5) 15 stones (27, -5, D:5) a +0 falchion 3 boomerangs a +0 ring mail (28, -6, D:5) a +0 whip (31, -11, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (16, 34, D:6) a +2 scimitar a +0 robe a +0 long sword a +0 robe (19, 30, D:6) 15 stones (21, 15, D:6) a +0 falchion (22, 14, D:6) a +0 robe (33, -9, D:6) a +0 robe (33, 3, D:6) a +0 whip (33, 4, D:6) a +0 ring mail a +0 spear (33, 5, D:6) a +0 spear (34, 3, D:6) a +0 halberd (35, -2, D:6) 22 stones Level 7 of the Dungeon (0, 0, D:7) 14 stones (5, 25, D:7) 16 stones (5, 40, D:7) a +0 mace (8, 25, D:7) a +0 club a +0 club (9, 25, D:7) a +0 flail a +0 whip a +0 robe (11, -14, D:7) a +0 leather armour (12, -12, D:7) a +0 shortbow (14, 18, D:7) a +0 short sword a +0 chain mail (15, -12, D:7) a +0 hand axe (15, -10, D:7) a +0 whip (15, 20, D:7) a +0 dagger a +0 robe (17, -12, D:7) a +0 spear (17, -10, D:7) a +0 hand axe (21, 2, D:7) a +0 dagger (32, 34, D:7) a +0 vampiric hand axe (33, 37, D:7) a +0 hand axe (34, 19, D:7) a +0 short sword a +0 robe (34, 38, D:7) a +0 dagger a +0 robe (35, 38, D:7) a +0 club a +0 ring mail (37, 38, D:7) a +0 trident (38, 12, D:7) a +0 flail a +0 robe (39, 15, D:7) a +0 halberd a +0 robe (39, 16, D:7) a +0 dagger a +0 robe (42, 29, D:7) a +0 falchion a +0 scale mail (43, 21, D:7) a +0 falchion (46, 24, D:7) a +0 battleaxe a +0 chain mail (46, 27, D:7) the +6 mace "Tosama" {venom, rPois} It poisons the flesh of those it strikes. rPois: It protects you from poison. a +0 ring mail (47, 25, D:7) a +0 shortbow a +0 robe (47, 26, D:7) a +0 hand axe a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 whip an orc corpse (skeletalised by now) (2, 0, D:8) a +0 dagger of venom a +0 robe (3, 2, D:8) a +0 whip (3, 12, D:8) a +0 trident (6, 11, D:8) a +0 dagger a +0 leather armour a +0 shortbow an orc corpse (skeletalised by now) a black bear corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a black bear corpse (skeletalised by now) (7, 11, D:8) a +0 club a boomerang a +0 flail a +0 war axe a +0 plate armour (8, 11, D:8) a +0 spear an orc corpse (skeletalised by now) (10, 1, D:8) 22 stones (13, 0, D:8) 25 stones (21, 12, D:8) a +0 dagger (27, 23, D:8) a +0 shortbow 18 stones a centaur corpse (35, 21, D:8) a staff of fire (35, 22, D:8) a +0 dagger (36, 21, D:8) Nioq's Disquisition on Bewitching Shape Shifting Spells Type Level a - Wereblood Transmutation 2 b - Confusing Touch Hexes 3 c - Tukima's Dance Hexes 3 d - Silence Hexes/Air 5 e - Storm Form Transmutation/Air 7 (36, 22, D:8) a staff of poison (37, 17, D:8) a box of beasts (37, 19, D:8) a +1 flail of protection (38, 19, D:8) a ring of positive energy (38, 20, D:8) a +1 flail of venom (38, 22, D:8) a staff of cold (44, 1, D:8) a +2 whip of electrocution a +0 robe the kobold corpse of Pikel (45, 3, D:8) a +0 shortbow (46, 3, D:8) a +0 dagger a +0 robe an orc corpse (49, 1, D:8) a +0 war axe (52, 6, D:8) a +0 hunting sling the Ecumenical Temple