Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, 20, D:1) a +0 whip 2 stones (16, 21, D:1) a +0 whip 2 stones (18, 10, D:1) 19 stones (48, 3, D:1) a +0 dagger (63, 16, D:1) a +0 dagger (63, 40, D:1) 4 large rocks (63, 46, D:1) a +0 spear Level 2 of the Dungeon (3, -7, D:2) 3 poisoned darts (11, -7, D:2) a +0 club (20, 16, D:2) a +0 whip (21, 33, D:2) a +0 trident (24, 14, D:2) 2 stones a +0 club (43, -3, D:2) a +1 dagger of pain 2 stones (44, -3, D:2) a +0 club (46, 26, D:2) a +2 vampiric short sword 4 stones Level 3 of the Dungeon (7, -7, D:3) a +0 hunting sling (8, -26, D:3) 11 stones (13, -30, D:3) a +0 spear (14, -32, D:3) 14 stones (14, -30, D:3) 12 stones (19, 19, D:3) a +2 pair of boots (21, 22, D:3) a +0 robe (30, -19, D:3) a +0 club a +0 hunting sling (31, -3, D:3) a +0 robe (34, 5, D:3) a +0 spear (37, 19, D:3) a +0 hunting sling (38, -5, D:3) a +0 scimitar (39, 0, D:3) 2 atropa-tipped darts (41, 2, D:3) a +2 spectral quarterstaff (45, 1, D:3) 21 stones Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (2, 10, D:4) a +0 scale mail (4, 3, D:4) a +0 club (4, 41, D:4) a +0 club a goblin corpse (9, 13, D:4) a +0 leather armour (12, 27, D:4) the +6 war axe of Blind Justice {pain, Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). (14, 3, D:4) a +0 dagger a +0 mace a +0 dagger a +0 dagger a +0 robe a +0 flail (15, 26, D:4) a +0 dagger (still there?) a +0 hunting sling (still there?) (17, 13, D:4) 17 stones