Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 whip a stone (10, 9, D:1) a +0 club (11, 8, D:1) a +0 dagger a stone (11, 20, D:1) a +3 rapier of flaming (14, 8, D:1) a +0 dagger (20, 25, D:1) 19 stones (24, 7, D:1) 20 stones (25, 28, D:1) a +0 dagger (30, 1, D:1) a +0 hand axe (32, -2, D:1) a +0 mace (32, 24, D:1) a +0 short sword (38, 27, D:1) a +0 dagger (40, 15, D:1) a +0 spear (49, 2, D:1) 19 stones Level 2 of the Dungeon (0, 0, D:2) a scroll of holy word (4, -3, D:2) an adder corpse (11, -8, D:2) a quokka corpse (12, 18, D:2) a +0 dagger (14, 5, D:2) the +12 hunting sling of Conservatism {venom, *Slow Fly rPois rF+} Any ammunition fired from it poisons the flesh of those it strikes. rF: It protects you from fire. rPois: It protects you from poison. Fly: It grants you flight. *Slow: It may slow you when you take damage. (19, 5, D:2) a +0 dagger 3 stones a kobold corpse (20, 25, D:2) a +0 dagger a +0 robe (20, 26, D:2) an adder corpse (skeletalised by now) (24, 27, D:2) 20 stones (33, 13, D:2) a +0 giant spiked club (37, 12, D:2) a +0 whip (48, 43, D:2) a +0 dagger