Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (4, -4, D:1) a +0 spear (6, -4, D:1) 27 stones (9, 19, D:1) a +0 whip (27, -2, D:1) a +0 dagger (30, 22, D:1) a +0 scale mail (38, 28, D:1) a +0 ring mail (45, -13, D:1) 19 stones (47, 17, D:1) a +0 hand axe (49, 30, D:1) a +0 hunting sling (52, 23, D:1) a +1 cloak Level 2 of the Dungeon (16, 33, D:2) 3 boomerangs (21, 49, D:2) 4 boomerangs (38, 31, D:2) a +0 dagger (40, 48, D:2) 2 poisoned darts (43, 51, D:2) 20 stones (51, 3, D:2) a +0 whip (51, 25, D:2) 22 stones (55, 5, D:2) a +0 robe (55, 17, D:2) a +2 pair of gloves (61, 28, D:2) a +0 club (67, 43, D:2) a +0 dagger Level 3 of the Dungeon (10, -9, D:3) 18 stones (13, -6, D:3) a +0 dagger 4 stones (19, 6, D:3) a +0 trident (38, 8, D:3) 14 stones (41, -30, D:3) a +0 club (47, 19, D:3) a +0 club (59, -10, D:3) a +0 flail Level 4 of the Dungeon (1, -42, D:4) 11 stones (2, -34, D:4) a +0 leather armour (6, -32, D:4) the +5 ring mail "Acoez" {Str+6 Int+4 Slay-3} Str: It affects your strength (+6). Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). (15, -27, D:4) a +0 mace (35, -26, D:4) a +0 long sword (41, -25, D:4) a +2 whip of electrocution (42, -24, D:4) a +0 flail a +0 halberd (43, -25, D:4) a +0 spear (45, -42, D:4) a +0 club 6 poisoned darts (46, -14, D:4) the +7 hand axe of Action {flame, rC- rN+ Will+++ Str+6} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+6). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Will: It greatly increases your willpower. (54, 4, D:4) 16 stones Level 5 of the Dungeon (8, -34, D:5) a +0 flail (8, -5, D:5) a +0 mace (9, -5, D:5) a +0 mace (12, -4, D:5) a +0 mace (14, -3, D:5) a +0 mace (15, -2, D:5) a +0 mace (15, 15, D:5) a +0 robe (17, -2, D:5) a +0 mace (19, 15, D:5) a +0 robe (22, 15, D:5) a +0 quarterstaff (27, -27, D:5) 25 stones (30, -10, D:5) 2 poisoned darts (30, 6, D:5) a +0 giant club (39, -23, D:5) 19 stones (65, -42, D:5) 17 stones Level 6 of the Dungeon (0, 0, D:6) a book of Decay (5, 23, D:6) a +0 short sword (8, 3, D:6) a +0 dagger a +0 robe a +0 club (11, 3, D:6) 19 stones (12, 2, D:6) a potion of degeneration (13, 3, D:6) a +0 trident of freezing (29, 27, D:6) a +0 barding (38, 44, D:6) a +0 hand axe (45, 11, D:6) a +0 hand axe a +0 leather armour (46, 24, D:6) a +0 helmet Level 7 of the Dungeon (0, 0, D:7) a +0 whip a +0 club a gnoll corpse (skeletalised by now) (0, 1, D:7) a +0 club a gnoll corpse (skeletalised by now) (0, 2, D:7) a +0 spear a gnoll corpse (skeletalised by now) (2, 7, D:7) a book of Unlife (2, 23, D:7) a +0 dagger a +0 leather armour a +0 short sword a +0 flail a +0 leather armour a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (4, 15, D:7) a +0 pair of boots (17, 30, D:7) the +2 dagger of the Asp {vorpal, SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. (18, 30, D:7) 12 gold pieces (18, 31, D:7) a scroll of identify (19, 30, D:7) 18 stones (19, 31, D:7) a scroll of identify (still there?) 17 gold pieces (still there?) (19, 32, D:7) 24 gold pieces (19, 33, D:7) a potion of curing (19, 43, D:7) a bullfrog corpse (20, 31, D:7) 28 stones (20, 36, D:7) a +0 spear (still there?) a +0 ring mail (still there?) a vampire mosquito corpse (still there?) a gnoll corpse (still there?) (21, 36, D:7) a +0 glaive a +0 chain mail an orc corpse (22, 1, D:7) a +0 flail (26, 28, D:7) a +0 chain mail (27, 29, D:7) a bullfrog corpse (38, 35, D:7) a +0 club a +0 mace a +0 leather armour a +0 whip an orc corpse an orc corpse an orc corpse (38, 36, D:7) a +0 hand axe a +0 scale mail an orc corpse (40, 16, D:7) a +0 giant club an ogre corpse (44, 15, D:7) 16 stones (44, 42, D:7) a scroll of magic mapping