Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 18, D:1) a +0 dagger 9 stones (4, 21, D:1) a +0 dagger (12, 28, D:1) a +0 robe (14, 23, D:1) a +0 dagger (36, 8, D:1) 4 stones (43, 5, D:1) 3 stones (43, 31, D:1) a +0 robe Level 2 of the Dungeon [Shop] Vinuluwi's Weapon Boutique a +2 rapier of protection (218 gold) a +0 dagger (26 gold) 5 stones (6 gold) a +0 war axe (45 gold) a +2 falchion of holy wrath (226 gold) a +0 short sword (39 gold) a +0 rapier (52 gold) a +0 falchion (39 gold) (11, -10, D:2) a +0 dagger (19, 36, D:2) a +0 short sword (23, 10, D:2) a +0 club (26, 0, D:2) a +0 robe (28, 30, D:2) a +0 dagger (31, 30, D:2) a +0 club (34, 5, D:2) a +0 dagger (43, 40, D:2) the +5 short sword of Valour {antimagic, rC+ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+2). rC: It protects you from cold. Level 3 of the Dungeon (5, 19, D:3) a +0 leather armour (7, 14, D:3) a bat corpse (skeletalised by now) (8, 19, D:3) a +0 helmet (29, -15, D:3) a +0 club a gnoll corpse (29, -14, D:3) a +0 halberd a +0 spear a gnoll corpse