Zigma Level 1 of the Dungeon (0, 0, D:1) a potion of curing (3, 12, D:1) a +0 leather armour (7, -5, D:1) a +4 ring of protection (12, 6, D:1) a +0 club (13, 7, D:1) 5 stones (15, 4, D:1) a +0 sling (20, 13, D:1) a bat corpse (skeletalised by now) (21, 18, D:1) a +0 dagger a goblin skeleton (21, 19, D:1) a +0 club a goblin skeleton (22, 18, D:1) a jackal skeleton (27, 33, D:1) a +0 club 5 stones (42, 11, D:1) a +0 leather armour (42, 23, D:1) a +0 club a goblin corpse